Sortie officielle : Le 2 octobre 2000
—351 cartes
• 311 nouvelles cartes
• 20 rééditions
• 20 terrains de base
Liste des cartes avec textes
Alabaster Leech
Creature — Leech
White spells you cast cost %W more to cast.
#1 Edward P. Beard, Jr.1/3
Angel of Mercy *
Creature — Angel
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
#2 Mark Tedin3/3
Ardent Soldier
Creature — Human Soldier
Kicker %2
Vigilance
If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.
#3 Paolo Parente1/2
Atalya, Samite Master
Legendary Creature — Human Cleric
%X, %T: Choose one —
• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.
• You gain X life. Spend only white mana on X.
#4 Rebecca Guay2/3
Benalish Emissary
Creature — Human Wizard
Kicker %1%G
When Benalish Emissary enters the battlefield, if it was kicked, destroy target land.
#5 Randy Gallegos1/4
Benalish Heralds
Creature — Human Soldier
%3%U, %T: Draw a card.
#6 Don Hazeltine2/4
Benalish Lancer
Creature — Human Knight
Kicker %2%W
If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.
#7 Paolo Parente2/2
Benalish Trapper
Creature — Human Soldier
%W, %T: Tap target creature.
#8 Ken Meyer, Jr.1/2
Blinding Light *
Sorcery
Tap all nonwhite creatures.
#9 Marc Fishman
Capashen Unicorn
Creature — Unicorn
%1%W, %T, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.
#10 Jerry Tiritilli1/2
Crimson Acolyte
Creature — Human Cleric
Protection from red
%W: Target creature gains protection from red until end of turn.
#11 Dany Orizio1/1
Crusading Knight
Creature — Human Knight
Protection from black
Crusading Knight gets +1/+1 for each Swamp your opponents control.
#12 Edward P. Beard, Jr.2/2
Death or Glory
Sorcery
Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
#13 Jeff Easley
Dismantling Blow
Instant
Kicker %2%U
Destroy target artifact or enchantment. If this spell was kicked, draw two cards.
#14 Mark Tedin
Divine Presence
Enchantment
If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
#15 Ron Spears
Fight or Flight
Enchantment
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
#16 Randy Gallegos
Glimmering Angel
Creature — Angel
Flying
%U: Glimmering Angel gains shroud until end of turn.
#17 Ciruelo2/2
Global Ruin
Sorcery
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
#18 Greg Staples
Harsh Judgment
Enchantment
As Harsh Judgment enters the battlefield, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
#19 Carl Critchlow
Holy Day *
Instant
Prevent all combat damage that would be dealt this turn.
#20 Pete Venters
Liberate
Instant
Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
#21 Alan Pollack
Obsidian Acolyte
Creature — Human Cleric
Protection from black
%W: Target creature gains protection from black until end of turn.
#22 Matthew D. Wilson1/1
Orim's Touch
Instant
Kicker %1
Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.
#23 Roger Raupp
Pledge of Loyalty
Enchantment — Aura
Enchant creature
Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
#24 Franz Vohwinkel
Prison Barricade
Creature — Wall
Defender
Kicker %1%W
If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."
#25 Thomas Gianni1/3
Protective Sphere
Enchantment
%1, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
#26 Rebecca Guay
Pure Reflection
Enchantment
Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the converted mana cost of that spell.
#27 Scott M. Fischer
Rampant Elephant
Creature — Elephant
%G: Target creature blocks Rampant Elephant this turn if able.
#28 Alan Pollack2/2
Razorfoot Griffin
Creature — Griffin
Flying
First strike
#29 Ben Thompson2/2
Restrain
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.
#30 Dave Dorman
Reviving Dose
Instant
You gain 3 life.
Draw a card.
#31 D. Alexander Gregory
Rewards of Diversity
Enchantment
Whenever an opponent casts a multicolored spell, you gain 4 life.
#32 Darrell Riche
Reya Dawnbringer
Legendary Creature — Angel
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
#33 Matthew D. Wilson4/6
Rout
Sorcery
You may cast Rout as though it had flash if you pay %2 more to cast it.
Destroy all creatures. They can't be regenerated.
#34 Ron Spencer
Ruham Djinn
Creature — Djinn
First strike
Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
#35 Jeff Easley5/5
Samite Ministration
Instant
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
#36 Darrell Riche
Shackles *
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
%W: Return Shackles to its owner's hand.
#37 Greg Staples
Spirit of Resistance
Enchantment
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
#38 John Avon
Spirit Weaver
Creature — Human Wizard
%2: Target green or blue creature gets +0/+1 until end of turn.
#39 Matthew D. Wilson2/1
Strength of Unity
Enchantment — Aura
Enchant creature
Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
#40 Andrew Goldhawk
Sunscape Apprentice
Creature — Human Wizard
%G, %T: Target creature gets +1/+1 until end of turn.
%U, %T: Put target creature you control on top of its owner's library.
#41 Stephanie Law1/1
Sunscape Master
Creature — Human Wizard
%G%G, %T: Creatures you control get +2/+2 until end of turn.
%U%U, %T: Return target creature to its owner's hand.
#42 Alan Rabinowitz2/2
Teferi's Care
Enchantment
%W, Sacrifice an enchantment: Destroy target enchantment.
%3%U%U: Counter target enchantment spell.
#43 Scott Bailey
Wayfaring Giant
Creature — Giant
Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control.
#44 Christopher Moeller1/3
Winnow
Instant
Destroy target nonland permanent if another permanent with the same name is on the battlefield.
Draw a card.
#45 Roger Raupp
Barrin's Unmaking
Instant
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
#46 Luca Zontini
Blind Seer
Legendary Creature — Human Wizard
%1%U: Target spell or permanent becomes the color of your choice until end of turn.
#47 Dave Dorman3/3
Breaking Wave
Sorcery
You may cast Breaking Wave as though it had flash if you pay %2 more to cast it.
Simultaneously untap all tapped creatures and tap all untapped creatures.
#48 Carl Critchlow
Collective Restraint
Enchantment
Domain — Creatures can't attack you unless their controller pays %X for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
#49 Alan Rabinowitz
Crystal Spray
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Draw a card.
#50 Jeff Miracola
Disrupt *
Instant
Counter target instant or sorcery spell unless its controller pays %1.
Draw a card.
#51 Paolo Parente
Distorting Wake
Sorcery
Return X target nonland permanents to their owners' hands.
#52 Arnie Swekel
Dream Thrush
Creature — Bird
Flying
%T: Target land becomes the basic land type of your choice until end of turn.
#53 D. J. Cleland-Hura1/1
Empress Galina
Legendary Creature — Merfolk Noble
%U%U, %T: Gain control of target legendary permanent. (This effect lasts indefinitely.)
#54 Matt Cavotta1/3
Essence Leak
Enchantment — Aura
Enchant permanent
As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
#55 Adam Rex
Exclude
Instant
Counter target creature spell.
Draw a card.
#56 Mark Romanoski
Fact or Fiction
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
#57 Terese Nielsen
Faerie Squadron
Creature — Faerie
Kicker %3%U
If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.
#58 rk post1/1
Mana Maze
Enchantment
Players can't cast spells that share a color with the spell most recently cast this turn.
#59 Rebecca Guay
Manipulate Fate
Sorcery
Search your library for three cards, exile them, then shuffle your library.
Draw a card.
#60 John Matson
Metathran Aerostat
Creature — Metathran
Flying
%X%U: You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.
#61 Greg Staples2/2
Metathran Transport
Creature — Metathran
Flying
Metathran Transport can't be blocked by blue creatures.
%U: Target creature becomes blue until end of turn.
#62 Glen Angus1/3
Metathran Zombie
Creature — Metathran Zombie
%B: Regenerate Metathran Zombie.
#63 Arnie Swekel1/1
Opt
Instant
Scry 1.
Draw a card.
#64 John Howe
Phantasmal Terrain *
Enchantment — Aura
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
#65 Dana Knutson
Probe
Sorcery
Kicker %1%B
Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
#66 Eric Peterson
Prohibit
Instant
Kicker %2
Counter target spell if its converted mana cost is 2 or less. If this spell was kicked, counter that spell if its converted mana cost is 4 or less instead.
#67 Adam Rex
Psychic Battle
Enchantment
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
#68 Ray Lago
Rainbow Crow
Creature — Bird
Flying
%1: Rainbow Crow becomes the color of your choice until end of turn.
#69 Edward P. Beard, Jr.2/2
Repulse
Instant
Return target creature to its owner's hand.
Draw a card.
#70 Aaron Boyd
Sapphire Leech
Creature — Leech
Flying
Blue spells you cast cost %U more to cast.
#71 Ron Spencer2/2
Shimmering Wings *
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
%U: Return Shimmering Wings to its owner's hand.
#72 Carl Critchlow
Shoreline Raider
Creature — Merfolk
Protection from Kavu
#73 Nelson DeCastro2/2
Sky Weaver
Creature — Metathran Wizard
%2: Target white or black creature gains flying until end of turn.
#74 Christopher Moeller2/1
Stormscape Apprentice
Creature — Human Wizard
%W, %T: Tap target creature.
%B, %T: Target player loses 1 life.
#75 D. Alexander Gregory1/1
Stormscape Master
Creature — Human Wizard
%W%W, %T: Target creature gains protection from the color of your choice until end of turn.
%B%B, %T: Target player loses 2 life and you gain 2 life.
#76 Hannibal King2/2
Sway of Illusion
Instant
Any number of target creatures become the color of your choice until end of turn.
Draw a card.
#77 Tim Hildebrandt && Greg Hildebrandt
Teferi's Response
Instant
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.
Draw two cards.
#78 Scott Bailey
Temporal Distortion
Enchantment
Whenever a creature or land becomes tapped, put an hourglass counter on it.
Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.
At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
#79 Stephanie Law
Tidal Visionary
Creature — Merfolk Wizard
%T: Target creature becomes the color of your choice until end of turn.
#80 Glen Angus1/1
Tolarian Emissary
Creature — Human Wizard
Kicker %1%W
Flying
When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment.
#81 Ron Spencer1/2
Tower Drake
Creature — Drake
Flying
%W: Tower Drake gets +0/+1 until end of turn.
#82 Carl Critchlow2/1
Traveler's Cloak
Enchantment — Aura
Enchant creature
As Traveler's Cloak enters the battlefield, choose a land type.
When Traveler's Cloak enters the battlefield, draw a card.
Enchanted creature has landwalk of the chosen type.
#83 Rebecca Guay
Vodalian Hypnotist
Creature — Merfolk Wizard
%2%B, %T: Target player discards a card. Activate this ability only any time you could cast a sorcery.
#84 Rebecca Guay1/1
Vodalian Merchant
Creature — Merfolk
When Vodalian Merchant enters the battlefield, draw a card, then discard a card.
#85 Scott M. Fischer1/2
Vodalian Serpent
Creature — Serpent
Kicker %2
Vodalian Serpent can't attack unless defending player controls an Island.
If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it.
#86 Christopher Moeller2/2
Wash Out
Sorcery
Return all permanents of the color of your choice to their owners' hands.
#87 Matthew D. Wilson
Well-Laid Plans
Enchantment
Prevent all damage that would be dealt to a creature by another creature if they share a color.
#88 Kev Walker
Worldly Counsel
Instant
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
#89 Gary Ruddell
Zanam Djinn
Creature — Djinn
Flying
Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.
#90 Eric Peterson5/6
Addle
Sorcery
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
#91 Ron Spears
Agonizing Demise
Instant
Kicker %1%R
Destroy target nonblack creature. It can't be regenerated. If this spell was kicked, Agonizing Demise deals damage equal to that creature's power to the creature's controller.
#92 Mark Brill
Andradite Leech
Creature — Leech
Black spells you cast cost %B more to cast.
%B: Andradite Leech gets +1/+1 until end of turn.
#93 Wayne England2/2
Annihilate
Instant
Destroy target nonblack creature. It can't be regenerated.
Draw a card.
#94 Kev Walker
Bog Initiate
Creature — Human Wizard
%1: Add %B.
#95 rk post1/1
Cremate
Instant
Exile target card from a graveyard.
Draw a card.
#96 Andrew Goldhawk
Crypt Angel
Creature — Angel
Flying, protection from white
When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.
#97 Todd Lockwood3/3
Cursed Flesh *
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1 and has fear.
#98 Chippy
Defiling Tears
Instant
Until end of turn, target creature becomes black, gets +1/-1, and gains "%B: Regenerate this creature."
#99 rk post
Desperate Research
Sorcery
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
#100 Ron Spencer
Devouring Strossus
Creature — Horror
Flying, trample
At the beginning of your upkeep, sacrifice a creature.
Sacrifice a creature: Regenerate Devouring Strossus.
#101 D. Alexander Gregory9/9
Do or Die
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
#102 Christopher Moeller
Dredge
Instant
Sacrifice a creature or land.
Draw a card.
#103 Donato Giancola
Duskwalker
Creature — Human Minion
Kicker %3%B
If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear.
#104 David Martin1/1
Exotic Curse
Enchantment — Aura
Enchant creature
Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.
#105 Dany Orizio
Firescreamer
Creature — Kavu
%R: Firescreamer gets +1/+0 until end of turn.
#106 Alan Pollack2/2
Goham Djinn
Creature — Djinn
%1%B: Regenerate Goham Djinn.
Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
#107 Ron Spencer5/5
Hate Weaver
Creature — Zombie Wizard
%2: Target blue or red creature gets +1/+0 until end of turn.
#108 Roger Raupp2/1
Hypnotic Cloud
Sorcery
Kicker %4
Target player discards a card. If this spell was kicked, that player discards three cards instead.
#109 Randy Gallegos
Marauding Knight
Creature — Zombie Knight
Protection from white
Marauding Knight gets +1/+1 for each Plains your opponents control.
#110 Daren Bader2/2
Mourning
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-0.
%B: Return Mourning to its owner's hand.
#111 Terese Nielsen
Nightscape Apprentice
Creature — Zombie Wizard
%U, %T: Put target creature you control on top of its owner's library.
%R, %T: Target creature gains first strike until end of turn.
#112 Andrew Goldhawk1/1
Nightscape Master
Creature — Zombie Wizard
%U%U, %T: Return target creature to its owner's hand.
%R%R, %T: Nightscape Master deals 2 damage to target creature.
#113 Andrew Goldhawk2/2
Phyrexian Battleflies
Creature — Insect
Flying
%B: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
#114 Dan Frazier0/1
Phyrexian Delver
Creature — Zombie
When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost.
#115 Dana Knutson3/2
Phyrexian Infiltrator
Creature — Minion
%2%U%U: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.)
#116 Darrell Riche2/2
Phyrexian Reaper
Creature — Zombie
Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.
#117 Sam Wood3/3
Phyrexian Slayer
Creature — Minion
Flying
Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.
#118 Sam Wood2/2
Plague Spitter
Creature — Horror
At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.
When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player.
#119 Chippy2/2
Ravenous Rats *
Creature — Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
#120 Tom Wänerstrand1/1
Reckless Spite *
Instant
Destroy two target nonblack creatures. You lose 5 life.
#121 Chippy
Recover
Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.
#122 Nelson DeCastro
Scavenged Weaponry
Enchantment — Aura
Enchant creature
When Scavenged Weaponry enters the battlefield, draw a card.
Enchanted creature gets +1/+1.
#123 Alan Pollack
Soul Burn *
Sorcery
Spend only black and/or red mana on X.
Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of %B spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
#124 Andrew Goldhawk
Spreading Plague
Enchantment
Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated.
#125 Scott Bailey
Tainted Well
Enchantment — Aura
Enchant land
When Tainted Well enters the battlefield, draw a card.
Enchanted land is a Swamp.
#126 Val Mayerik
Trench Wurm
Creature — Wurm
%2%R, %T: Destroy target nonbasic land.
#127 Wayne England3/3
Tsabo's Assassin
Creature — Zombie Assassin
%T: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.
#128 Glen Angus1/1
Tsabo's Decree
Instant
Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.
#129 Thomas M. Baxa
Twilight's Call
Sorcery
You may cast Twilight's Call as though it had flash if you pay %2 more to cast it.
Each player returns all creature cards from their graveyard to the battlefield.
#130 Mark Romanoski
Urborg Emissary
Creature — Human Wizard
Kicker %1%U
When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand.
#131 Eric Peterson3/1
Urborg Phantom
Creature — Spirit Minion
Urborg Phantom can't block.
%U: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.
#132 Daren Bader3/1
Urborg Shambler
Creature — Horror
Other black creatures get -1/-1.
#133 Pete Venters4/3
Urborg Skeleton
Creature — Skeleton
Kicker %3
%B: Regenerate Urborg Skeleton.
If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.
#134 Alan Pollack0/1
Yawgmoth's Agenda
Enchantment
You can't cast more than one spell each turn.
You may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere, exile it instead.
#135 Arnie Swekel
Ancient Kavu
Creature — Kavu
%2: Ancient Kavu becomes colorless until end of turn.
#136 Glen Angus3/3
Bend or Break
Sorcery
Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
#137 Arnie Swekel
Breath of Darigaaz
Sorcery
Kicker %2
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
#138 Tim Hildebrandt && Greg Hildebrandt
Callous Giant
Creature — Giant
If a source would deal 3 or less damage to Callous Giant, prevent that damage.
#139 Mark Brill4/4
Chaotic Strike
Instant
Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card.
#140 Massimilano Frezzato
Collapsing Borders
Enchantment
Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then Collapsing Borders deals 3 damage to that player.
#141 Glen Angus
Crown of Flames *
Enchantment — Aura
Enchant creature
%R: Enchanted creature gets +1/+0 until end of turn.
%R: Return Crown of Flames to its owner's hand.
#142 Christopher Moeller
Firebrand Ranger
Creature — Human Soldier
%G, %T: You may put a basic land card from your hand onto the battlefield.
#143 Quinton Hoover2/1
Ghitu Fire
Sorcery
You may cast Ghitu Fire as though it had flash if you pay %2 more to cast it.
Ghitu Fire deals X damage to any target.
#144 Glen Angus
Goblin Spy
Creature — Goblin Rogue
Play with the top card of your library revealed.
#145 Scott M. Fischer1/1
Halam Djinn
Creature — Djinn
Haste
Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.
#146 Adam Rex6/5
Hooded Kavu
Creature — Kavu
%B: Hooded Kavu gains fear until end of turn.
#147 John Howe2/2
Kavu Aggressor
Creature — Kavu
Kicker %4
Kavu Aggressor can't block.
If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it.
#148 Christopher Moeller3/2
Kavu Monarch
Creature — Kavu
Kavu creatures have trample.
Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch.
#149 Terese Nielsen3/3
Kavu Runner
Creature — Kavu
Kavu Runner has haste as long as no opponent controls a white or blue creature.
#150 Douglas Shuler3/3
Kavu Scout
Creature — Kavu Scout
Domain — Kavu Scout gets +1/+0 for each basic land type among lands you control.
#151 DiTerlizzi0/2
Lightning Dart
Instant
Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.
#152 Arnie Swekel
Loafing Giant
Creature — Giant
Whenever Loafing Giant attacks or blocks, mill a card. If a land card was milled this way, prevent all combat damage Loafing Giant would deal this turn.
#153 Tim Hildebrandt && Greg Hildebrandt4/6
Mages' Contest
Instant
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
#154 Bradley Williams
Maniacal Rage *
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
#155 Matt Cavotta
Obliterate
Sorcery
This spell can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
#156 Kev Walker
Overload
Instant
Kicker %2
Destroy target artifact if its converted mana cost is 2 or less. If this spell was kicked, destroy that artifact if its converted mana cost is 5 or less instead.
#157 Gary Ruddell
Pouncing Kavu
Creature — Kavu
Kicker %2%R
First strike
If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste.
#158 Adam Rex1/1
Rage Weaver
Creature — Human Wizard
%2: Target black or green creature gains haste until end of turn.
#159 John Matson2/1
Rogue Kavu
Creature — Kavu
Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.
#160 Darrell Riche1/1
Ruby Leech
Creature — Leech
First strike
Red spells you cast cost %R more to cast.
#161 Jacques Bredy2/2
Savage Offensive
Sorcery
Kicker %G
Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.
#162 Tim Hildebrandt && Greg Hildebrandt
Scarred Puma
Creature — Cat
Scarred Puma can't attack unless a black or green creature also attacks.
#163 Aaron Boyd2/1
Scorching Lava
Instant
Kicker %R
Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.
#164 Mark Tedin
Searing Rays
Sorcery
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
#165 Doug Chaffee
Shivan Emissary
Creature — Human Wizard
Kicker %1%B
When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated.
#166 Paolo Parente1/1
Shivan Harvest
Enchantment
%1%R, Sacrifice a creature: Destroy target nonbasic land.
#167 Daren Bader
Skittish Kavu
Creature — Kavu
Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.
#168 Pete Venters1/1
Skizzik
Creature — Elemental
Kicker %R
Trample, haste
At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.
#169 Ron Spencer5/3
Slimy Kavu
Creature — Kavu
%T: Target land becomes a Swamp until end of turn.
#170 Randy Gallegos2/2
Stand or Fall
Enchantment
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
#171 Matt Cavotta
Stun *
Instant
Target creature can't block this turn.
Draw a card.
#172 Mike Ploog
Tectonic Instability
Enchantment
Whenever a land enters the battlefield, tap all lands its controller controls.
#173 Rob Alexander
Thunderscape Apprentice
Creature — Human Wizard
%B, %T: Target player loses 1 life.
%G, %T: Target creature gets +1/+1 until end of turn.
#174 D. Alexander Gregory1/1
Thunderscape Master
Creature — Human Wizard
%B%B, %T: Target player loses 2 life and you gain 2 life.
%G%G, %T: Creatures you control get +2/+2 until end of turn.
#175 Scott M. Fischer2/2
Tribal Flames
Sorcery
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
#176 Tony Szczudlo
Turf Wound
Instant
Target player can't play lands this turn.
Draw a card.
#177 Thomas Gianni
Urza's Rage
Instant
Kicker %8%R
This spell can't be countered.
Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
#178 Matthew D. Wilson
Viashino Grappler
Creature — Viashino
%G: Viashino Grappler gains trample until end of turn.
#179 Mark Romanoski3/1
Zap
Instant
Zap deals 1 damage to any target.
Draw a card.
#180 John Matson
Aggressive Urge
Instant
Target creature gets +1/+1 until end of turn.
Draw a card.
#181 Christopher Moeller
Bind
Instant
Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.
#182 Mark Zug
Blurred Mongoose
Creature — Mongoose
This spell can't be countered.
Shroud
#183 Heather Hudson2/1
Canopy Surge
Sorcery
Kicker %2
Canopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead.
#184 Matt Cavotta
Elfhame Sanctuary
Enchantment
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library.
#185 Alan Rabinowitz
Elvish Champion
Creature — Elf
Other Elf creatures get +1/+1 and have forestwalk.
#186 D. Alexander Gregory2/2
Explosive Growth
Instant
Kicker %5
Target creature gets +2/+2 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
#187 Arnie Swekel
Fertile Ground *
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
#188 Carl Critchlow
Harrow *
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.
#189 Rob Alexander
Jade Leech
Creature — Leech
Green spells you cast cost %G more to cast.
#190 John Howe5/5
Kavu Chameleon
Creature — Kavu
This spell can't be countered.
%G: Kavu Chameleon becomes the color of your choice until end of turn.
#191 John Howe4/4
Kavu Climber
Creature — Kavu
When Kavu Climber enters the battlefield, draw a card.
#192 Rob Alexander3/3
Kavu Lair
Enchantment
Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.
#193 Chippy
Kavu Titan
Creature — Kavu
Kicker %2%G
If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample.
#194 Todd Lockwood2/2
Llanowar Cavalry
Creature — Human Soldier
%W: Llanowar Cavalry gains vigilance until end of turn.
#195 Eric Peterson1/4
Llanowar Elite
Creature — Elf
Kicker %8
Trample
If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it.
#196 Kev Walker1/1
Llanowar Vanguard
Creature — Dryad
%T: Llanowar Vanguard gets +0/+4 until end of turn.
#197 Tim Hildebrandt && Greg Hildebrandt1/1
Might Weaver
Creature — Human Wizard
%2: Target red or white creature gains trample until end of turn.
#198 Larry Elmore2/1
Molimo, Maro-Sorcerer
Legendary Creature — Elemental
Trample
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
#199 Mark Zug*/*
Nomadic Elf
Creature — Elf Nomad
%1%G: Add one mana of any color.
#200 D. J. Cleland-Hura2/2
Pincer Spider
Creature — Spider
Kicker %3
Reach
If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it.
#201 Dan Frazier2/3
Pulse of Llanowar
Enchantment
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
#202 Rebecca Guay
Quirion Elves *
Creature — Elf Druid
As Quirion Elves enters the battlefield, choose a color.
%T: Add %G.
%T: Add one mana of the chosen color.
#203 Douglas Shuler1/1
Quirion Sentinel
Creature — Elf Druid
When Quirion Sentinel enters the battlefield, add one mana of any color.
#204 Heather Hudson2/1
Quirion Trailblazer
Creature — Elf Scout
When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
#205 Rebecca Guay1/2
Restock
Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
#206 Daren Bader
Rooting Kavu
Creature — Kavu
When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
#207 Heather Hudson4/3
Saproling Infestation
Enchantment
Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.
#208 Heather Hudson
Saproling Symbiosis
Sorcery
You may cast Saproling Symbiosis as though it had flash if you pay %2 more to cast it.
Create a 1/1 green Saproling creature token for each creature you control.
#209 Ciruelo
Scouting Trek
Sorcery
Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.
#210 Stephanie Law
Serpentine Kavu
Creature — Kavu
%R: Serpentine Kavu gains haste until end of turn.
#211 Heather Hudson4/4
Sulam Djinn
Creature — Djinn
Trample
Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
#212 Tim Hildebrandt && Greg Hildebrandt6/6
Tangle
Instant
Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.
#213 John Avon
Thicket Elemental
Creature — Elemental
Kicker %1%G
When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.
#214 Ron Spencer4/4
Thornscape Apprentice
Creature — Human Wizard
%R, %T: Target creature gains first strike until end of turn.
%W, %T: Tap target creature.
#215 Randy Gallegos1/1
Thornscape Master
Creature — Human Wizard
%R%R, %T: Thornscape Master deals 2 damage to target creature.
%W%W, %T: Target creature gains protection from the color of your choice until end of turn.
#216 Larry Elmore2/2
Tranquility *
Sorcery
Destroy all enchantments.
#217 Rob Alexander
Treefolk Healer
Creature — Treefolk Cleric
%2%W, %T: Prevent the next 2 damage that would be dealt to any target this turn.
#218 Matt Cavotta2/3
Utopia Tree
Creature — Plant
%T: Add one mana of any color.
#219 Gary Ruddell0/2
Verdeloth the Ancient
Legendary Creature — Treefolk
Kicker %X
Saproling creatures and other Treefolk creatures get +1/+1.
When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens.
#220 Daren Bader4/7
Verduran Emissary
Creature — Human Wizard
Kicker %1%R
When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.
#221 Alton Lawson2/3
Vigorous Charge
Instant
Kicker %W
Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
#222 Scott M. Fischer
Wallop
Sorcery
Destroy target blue or black creature with flying.
#223 Mike Ploog
Wandering Stream
Sorcery
Domain — You gain 2 life for each basic land type among lands you control.
#224 Quinton Hoover
Whip Silk
Enchantment — Aura
Enchant creature
Enchanted creature has reach.
%G: Return Whip Silk to its owner's hand.
#225 Dave Dorman
Absorb
Instant
Counter target spell. You gain 3 life.
#226 Andrew Goldhawk
Aether Rift
Enchantment
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
#227 Heather Hudson
Angelic Shield
Enchantment
Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.
#228 Adam Rex
Armadillo Cloak
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
#229 Paolo Parente
Armored Guardian
Creature — Cat Soldier
%1%W%W: Target creature you control gains protection from the color of your choice until end of turn.
%1%U%U: Armored Guardian gains shroud until end of turn.
#230 Arnie Swekel2/5
Artifact Mutation
Instant
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's converted mana cost.
#231 Greg Staples
Aura Mutation
Instant
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's converted mana cost.
#232 Pete Venters
Aura Shards
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
#233 Ron Spencer
Backlash
Instant
Tap target untapped creature. That creature deals damage equal to its power to its controller.
#234 Chippy
Barrin's Spite
Sorcery
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
#235 Terese Nielsen
Blazing Specter
Creature — Specter
Flying, haste
Whenever Blazing Specter deals combat damage to a player, that player discards a card.
#236 Marc Fishman2/2
Captain Sisay
Legendary Creature — Human Soldier
%T: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.
#237 Ray Lago2/2
Cauldron Dance
Instant
Cast this spell only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
#238 Donato Giancola
Charging Troll
Creature — Troll
Vigilance
%G: Regenerate Charging Troll.
#239 Dave Dorman3/3
Cinder Shade
Creature — Shade
%B: Cinder Shade gets +1/+1 until end of turn.
%R, Sacrifice Cinder Shade: It deals damage equal to its power to target creature.
#240 Nelson DeCastro1/1
Coalition Victory
Sorcery
You win the game if you control a land of each basic land type and a creature of each color.
#241 Eric Peterson
Crosis, the Purger
Legendary Creature — Dragon
Flying
Whenever Crosis, the Purger deals combat damage to a player, you may pay %2%B. If you do, choose a color, then that player reveals their hand and discards all cards of that color.
#242 Pete Venters6/6
Darigaaz, the Igniter
Legendary Creature — Dragon
Flying
Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay %2%R. If you do, choose a color, then that player reveals their hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.
#243 Mark Zug6/6
Dromar, the Banisher
Legendary Creature — Dragon
Flying
Whenever Dromar, the Banisher deals combat damage to a player, you may pay %2%U. If you do, choose a color, then return all creatures of that color to their owners' hands.
#244 Dave Dorman6/6
Dueling Grounds
Enchantment
No more than one creature can attack each combat.
No more than one creature can block each combat.
#245 Pete Venters
Fires of Yavimaya
Enchantment
Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
#246 Val Mayerik
Frenzied Tilling
Sorcery
Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
#247 Mike Raabe
Galina's Knight
Creature — Merfolk Knight
Protection from red
#248 David Martin2/2
Hanna, Ship's Navigator
Legendary Creature — Human Artificer
%1%W%U, %T: Return target artifact or enchantment card from your graveyard to your hand.
#249 Dave Dorman1/2
Heroes' Reunion
Instant
Target player gains 7 life.
#250 Terese Nielsen
Horned Cheetah
Creature — Cat
Whenever Horned Cheetah deals damage, you gain that much life.
#251 John Matson2/2
Hunting Kavu
Creature — Kavu
%1%R%G, %T: Exile Hunting Kavu and target creature without flying that's attacking you.
#252 Scott M. Fischer2/3
Kangee, Aerie Keeper
Legendary Creature — Bird Wizard
Kicker %X%2
Flying
When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it.
Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.
#253 Mark Romanoski2/2
Llanowar Knight
Creature — Elf Knight
Protection from black
#254 Heather Hudson2/2
Lobotomy *
Sorcery
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles their library.
#255 D. Alexander Gregory
Meteor Storm
Enchantment
%2%R%G, Discard two cards at random: Meteor Storm deals 4 damage to any target.
#256 John Avon
Noble Panther
Creature — Cat
%1: Noble Panther gains first strike until end of turn.
#257 Matt Cavotta3/3
Ordered Migration
Sorcery
Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.
#258 Heather Hudson
Overabundance
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and Overabundance deals 1 damage to the player.
#259 Ben Thompson
Plague Spores
Sorcery
Destroy target nonblack creature and target land. They can't be regenerated.
#260 Randy Gallegos
Pyre Zombie
Creature — Zombie
At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay %1%B%B. If you do, return Pyre Zombie to your hand.
%1%R%R, Sacrifice Pyre Zombie: It deals 2 damage to any target.
#261 Nelson DeCastro2/1
Raging Kavu
Creature — Kavu
Flash
Haste
#262 Arnie Swekel3/1
Reckless Assault
Enchantment
%1, Pay 2 life: Reckless Assault deals 1 damage to any target.
#263 Jeff Easley
Recoil
Instant
Return target permanent to its owner's hand. Then that player discards a card.
#264 Alan Pollack
Reviving Vapors
Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard.
#265 Pete Venters
Riptide Crab
Creature — Crab
Vigilance
When Riptide Crab dies, draw a card.
#266 David Martin1/3
Rith, the Awakener
Legendary Creature — Dragon
Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay %2%G. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
#267 Carl Critchlow6/6
Sabertooth Nishoba
Creature — Cat Beast Warrior
Trample, protection from blue and from red
#268 Gary Ruddell5/5
Samite Archer
Creature — Human Cleric Archer
%T: Prevent the next 1 damage that would be dealt to any target this turn.
%T: Samite Archer deals 1 damage to any target.
#269 Scott M. Fischer1/1
Seer's Vision
Enchantment
Your opponents play with their hands revealed.
Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
#270 Rebecca Guay
Shivan Zombie
Creature — Barbarian Zombie
Protection from white
#271 Tony Szczudlo2/2
Simoon *
Instant
Simoon deals 1 damage to each creature target opponent controls.
#272 Tony Szczudlo
Sleeper's Robe
Enchantment — Aura
Enchant creature
Enchanted creature has fear.
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
#273 Alan Pollack
Slinking Serpent
Creature — Serpent
Forestwalk
#274 Wayne England2/3
Smoldering Tar
Enchantment
At the beginning of your upkeep, target player loses 1 life.
Sacrifice Smoldering Tar: It deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
#275 David Day
Spinal Embrace
Instant
Cast this spell only during combat.
Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
#276 Donato Giancola
Stalking Assassin
Creature — Human Assassin
%3%U, %T: Tap target creature.
%3%B, %T: Destroy target tapped creature.
#277 Dana Knutson1/1
Sterling Grove
Enchantment
Other enchantments you control have shroud.
%1, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
#278 Jeff Miracola
Teferi's Moat
Enchantment
As Teferi's Moat enters the battlefield, choose a color.
Creatures of the chosen color without flying can't attack you.
#279 rk post
Treva, the Renewer
Legendary Creature — Dragon
Flying
Whenever Treva, the Renewer deals combat damage to a player, you may pay %2%W. If you do, choose a color, then you gain 1 life for each permanent of that color.
#280 Ciruelo6/6
Tsabo Tavoc
Legendary Creature — Horror
First strike, protection from legendary creatures
%B%B, %T: Destroy target legendary creature. It can't be regenerated.
#281 Michael Sutfin7/4
Undermine
Instant
Counter target spell. Its controller loses 3 life.
#282 Massimilano Frezzato
Urborg Drake
Creature — Drake
Flying
Urborg Drake attacks each combat if able.
#283 Sam Wood2/3
Vicious Kavu
Creature — Kavu
Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.
#284 Kev Walker2/2
Vile Consumption
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
#285 Heather Hudson
Vodalian Zombie
Creature — Merfolk Zombie
Protection from green
#286 Tim Hildebrandt && Greg Hildebrandt2/2
Void
Sorcery
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals their hand and discards all nonland cards with converted mana cost equal to the number.
#287 Kev Walker
Voracious Cobra
Creature — Snake
First strike
Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.
#288 Terese Nielsen2/2
Wings of Hope
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3 and has flying.
#289 Wayne England
Yavimaya Barbarian
Creature — Elf Barbarian
Protection from blue
#290 Don Hazeltine2/2
Yavimaya Kavu
Creature — Kavu
Yavimaya Kavu's power is equal to the number of red creatures on the battlefield.
Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield.
#291 Greg Staples*/*
Stand
Instant
Prevent the next 2 damage that would be dealt to target creature this turn.
#292 David Martin
Deliver
Instant
Return target permanent to its owner's hand.
David Martin
Spite
Instant
Counter target noncreature spell.
#293 David Martin
Malice
Instant
Destroy target nonblack creature. It can't be regenerated.
David Martin
Pain
Sorcery
Target player discards a card.
#294 David Martin
Suffering
Sorcery
Destroy target land.
David Martin
Assault
Sorcery
Assault deals 2 damage to any target.
#295 Ben Thompson
Battery
Sorcery
Create a 3/3 green Elephant creature token.
Ben Thompson
Wax
Instant
Target creature gets +2/+2 until end of turn.
#296 Ben Thompson
Wane
Instant
Destroy target enchantment.
Ben Thompson
Alloy Golem
Artifact Creature — Golem
As Alloy Golem enters the battlefield, choose a color.
Alloy Golem is the chosen color. (It's still an artifact.)
#297 Greg Staples4/4
Bloodstone Cameo
Artifact
%T: Add %B or %R.
#298 Tony Szczudlo
Chromatic Sphere
Artifact
%1, %T, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
#299 Luca Zontini
Crosis's Attendant
Artifact Creature — Golem
%1, Sacrifice Crosis's Attendant: Add %U%B%R.
#300 Arnie Swekel3/3
Darigaaz's Attendant
Artifact Creature — Golem
%1, Sacrifice Darigaaz's Attendant: Add %B%R%G.
#301 Brom3/3
Drake-Skull Cameo
Artifact
%T: Add %U or %B.
#302 Dan Frazier
Dromar's Attendant
Artifact Creature — Golem
%1, Sacrifice Dromar's Attendant: Add %W%U%B.
#303 Carl Critchlow3/3
Juntu Stakes
Artifact
Creatures with power 1 or less don't untap during their controllers' untap steps.
#304 Mark Brill
Lotus Guardian
Artifact Creature — Dragon
Flying
%T: Add one mana of any color.
#305 Dana Knutson4/4
Phyrexian Altar
Artifact
Sacrifice a creature: Add one mana of any color.
#306 Ron Spears
Phyrexian Lens
Artifact
%T, Pay 1 life: Add one mana of any color.
#307 Matt Cavotta
Planar Portal
Artifact
%6, %T: Search your library for a card and put that card into your hand. Then shuffle your library.
#308 Mark Tedin
Power Armor
Artifact
Domain — %3, %T: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
#309 Doug Chaffee
Rith's Attendant
Artifact Creature — Golem
%1, Sacrifice Rith's Attendant: Add %R%G%W.
#310 Adam Rex3/3
Seashell Cameo
Artifact
%T: Add %W or %U.
#311 Tony Szczudlo
Sparring Golem
Artifact Creature — Golem
Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
#312 Adam Rex2/2
Tek
Artifact Creature — Dragon
Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
#313 Chippy2/2
Tigereye Cameo
Artifact
%T: Add %G or %W.
#314 Donato Giancola
Treva's Attendant
Artifact Creature — Golem
%1, Sacrifice Treva's Attendant: Add %G%W%U.
#315 Christopher Moeller3/3
Troll-Horn Cameo
Artifact
%T: Add %R or %G.
#316 Donato Giancola
Tsabo's Web
Artifact
When Tsabo's Web enters the battlefield, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
#317 Carl Critchlow
Urza's Filter
Artifact
Multicolored spells cost up to %2 less to cast.
#318 Dave Dorman
Ancient Spring
Land
Ancient Spring enters the battlefield tapped.
%T: Add %U.
%T, Sacrifice Ancient Spring: Add %W%B.
#319 Don Hazeltine
Archaeological Dig
Land
%T: Add %C.
%T, Sacrifice Archaeological Dig: Add one mana of any color.
#320 Don Hazeltine
Coastal Tower
Land
Coastal Tower enters the battlefield tapped.
%T: Add %W or %U.
#321 Don Hazeltine
Elfhame Palace
Land
Elfhame Palace enters the battlefield tapped.
%T: Add %G or %W.
#322 Jerry Tiritilli
Geothermal Crevice
Land
Geothermal Crevice enters the battlefield tapped.
%T: Add %R.
%T, Sacrifice Geothermal Crevice: Add %B%G.
#323 John Avon
Irrigation Ditch
Land
Irrigation Ditch enters the battlefield tapped.
%T: Add %W.
%T, Sacrifice Irrigation Ditch: Add %G%U.
#324 Rob Alexander
Keldon Necropolis
Legendary Land
%T: Add %C.
%4%R, %T, Sacrifice a creature: Keldon Necropolis deals 2 damage to any target.
#325 Franz Vohwinkel
Salt Marsh
Land
Salt Marsh enters the battlefield tapped.
%T: Add %U or %B.
#326 Jerry Tiritilli
Shivan Oasis
Land
Shivan Oasis enters the battlefield tapped.
%T: Add %R or %G.
#327 Rob Alexander
Sulfur Vent
Land
Sulfur Vent enters the battlefield tapped.
%T: Add %B.
%T, Sacrifice Sulfur Vent: Add %U%R.
#328 Edward P. Beard, Jr.
Tinder Farm
Land
Tinder Farm enters the battlefield tapped.
%T: Add %G.
%T, Sacrifice Tinder Farm: Add %R%W.
#329 Rob Alexander
Urborg Volcano
Land
Urborg Volcano enters the battlefield tapped.
%T: Add %B or %R.
#330 Tony Szczudlo
Plains *
Basic Land — Plains
#331 John Avon
Plains *
Basic Land — Plains
#332 Ben Thompson
Plains *
Basic Land — Plains
#333 D. J. Cleland-Hura
Plains *
Basic Land — Plains
#334 Scott Bailey
Island *
Basic Land — Island
#335 Tony Szczudlo
Island *
Basic Land — Island
#336 John Avon
Island *
Basic Land — Island
#337 Terese Nielsen
Island *
Basic Land — Island
#338 Darrell Riche
Swamp *
Basic Land — Swamp
#339 Ron Spencer
Swamp *
Basic Land — Swamp
#340 Rob Alexander
Swamp *
Basic Land — Swamp
#341 Rob Alexander
Swamp *
Basic Land — Swamp
#342 Ron Spencer
Mountain *
Basic Land — Mountain
#343 Matt Cavotta
Mountain *
Basic Land — Mountain
#344 Jeff Miracola
Mountain *
Basic Land — Mountain
#345 Glen Angus
Mountain *
Basic Land — Mountain
#346 Scott Bailey
Forest *
Basic Land — Forest
#347 John Avon
Forest *
Basic Land — Forest
#348 Alan Pollack
Forest *
Basic Land — Forest
#349 Alan Pollack
Forest *
Basic Land — Forest
#350 Glen Angus