Sortie officielle : Le 23 juillet 2021
—281 cartes
• 257 nouvelles cartes
• 4 rééditions
• 20 terrains de base
—124 extras
—19 jetons
Liste des cartes avec textes
+2 Mace
Artifact — Equipment
Equipped creature gets +2/+2.
Equip %3
#1 Jarel Threat
Arborea Pegasus
Creature — Pegasus
Flying
When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.
#2 Justyna Gil2/3
Blink Dog
Creature — Dog
Double strike
Teleport%3%W: Blink Dog phases out.
#3 Oriana Menendez1/1
The Book of Exalted Deeds
Legendary Artifact
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.
%W%W%W, %T, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
#4 Daniel Ljunggren
Celestial Unicorn
Creature — Unicorn
Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
#5 Johannes Voss3/2
Cleric Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
%3%W: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
%4%W: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to its toughness.
#6 Alayna Danner
Cloister Gargoyle
Artifact Creature — Gargoyle
When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
#7 Mark Zug0/4
Dancing Sword
Artifact — Equipment
Equipped creature gets +2/+1.
When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward %1. If you do, it isn't an Equipment.
Equip %1
#8 Wisnu Tan
Dawnbringer Cleric
Creature — Human Cleric
When Dawnbringer Cleric enters the battlefield, choose one —
Cure Wounds — You gain 2 life.
Dispel Magic — Destroy target enchantment.
Gentle Repose — Exile target card from a graveyard.
#9 Lie Setiawan1/3
Delver's Torch
Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Equip %3
#10 Bram Sels
Devoted Paladin
Creature — Orc Knight
Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
#11 Chris Rallis4/4
Divine Smite
Instant
Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead.
#12 Bryan Sola
Dragon's Disciple
Creature — Human Monk
As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it.
Dragons you control have ward %1.
#13 Lucas Graciano1/3
Dwarfhold Champion
Creature — Dwarf Warrior
As long as Dwarfhold Champion is equipped, it gets +0/+2.
#14 Miguel Mercado3/1
Flumph
Creature — Jellyfish
Defender, flying
Whenever Flumph is dealt damage, you and target opponent each draw a card.
#15 Brian Valeza0/4
Gloom Stalker
Creature — Dwarf Ranger
As long as you've completed a dungeon, Gloom Stalker has double strike.
#16 Tomas Duchek2/3
Grand Master of Flowers
Legendary Planeswalker — Bahamut
As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible.
+1
Target creature without first strike, double strike, or vigilance can't attack or block until your next turn.
+1
Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.
#17 Ekaterina Burmak3
Guardian of Faith
Creature — Spirit Knight
Flash
Vigilance
When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out.
#18 Brian Valeza3/2
Half-Elf Monk
Creature — Human Elf Monk
Vigilance
Stunning Strike%1%W, %T: Tap target creature.
#19 Zoltan Boros1/4
Icingdeath, Frost Tyrant
Legendary Creature — Dragon
Flying, vigilance
When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip %2.
#20 Matt Stewart4/3
Ingenious Smith
Creature — Human Artificer
When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.
#21 Nicholas Elias1/1
Keen-Eared Sentry
Creature — Human Soldier
You have hexproof.
Each opponent can't venture into the dungeon more than once each turn.
#22 Viko Menezes2/1
Loyal Warhound
Creature — Dog
Vigilance
When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
#23 Dmitry Burmak3/1
Minimus Containment
Enchantment — Aura
Enchant nonland permanent
Enchanted permanent is a Treasure artifact with "%T, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities.
#24 Steve Prescott
Monk of the Open Hand
Creature — Elf Monk
Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.
#25 Bryan Sola1/1
Moon-Blessed Cleric
Creature — Human Elf Cleric
Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
#26 Marta Nael3/2
Nadaar, Selfless Paladin
Legendary Creature — Dragon Knight
Vigilance
Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Other creatures you control get +1/+1 as long as you've completed a dungeon.
#27 Aaron Miller3/3
Oswald Fiddlebender
Legendary Creature — Gnome Artificer
Magical Tinkering%W, %T, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
#28 Steven Belledin2/2
Paladin Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Spells your opponents cast during your turn cost %1 more to cast.
%2%W: Level 2
Creatures you control get +1/+1.
%4%W: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
#29 Campbell White
Paladin's Shield
Artifact — Equipment
Flash
When Paladin's Shield enters the battlefield, attach it to target creature you control.
Equipped creature gets +0/+2.
Equip %3
#30 Alayna Danner
Planar Ally
Creature — Angel
Flying
Whenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
#31 Marta Nael3/3
Plate Armor
Artifact — Equipment
Equipped creature gets +3/+3 and has ward %1.
Equip %3. This ability costs %1 less to activate for each other Equipment you control.
#32 Martina Pilcerova
Portable Hole
Artifact
When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.
#33 John Stanko
Potion of Healing
Artifact
When Potion of Healing enters the battlefield, draw a card.
%W, %T, Sacrifice Potion of Healing: You gain 3 life.
#34 Pauline Voss
Priest of Ancient Lore
Creature — Dwarf Cleric
When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.
#35 Jarel Threat2/1
Rally Maneuver
Instant
Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.
#36 Vincent Proce
Ranger's Hawk
Creature — Bird
Flying
%3, %T, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
#37 Robin Olausson1/1
Steadfast Paladin
Creature — Dwarf Knight
Lifelink
#38 Chris Rallis2/2
Teleportation Circle
Enchantment
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
#39 Chris Cold
Veteran Dungeoneer
Creature — Human Warrior
When Veteran Dungeoneer enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
#40 Sebastian Giacobino3/4
White Dragon
Creature — Dragon
Flying
Cold Breath — When White Dragon enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
#41 Billy Christian4/4
You Hear Something on Watch
Instant
Choose one —
Rouse the Party — Creatures you control get +1/+1 until end of turn.
Set Off Traps — This spell deals 5 damage to target attacking creature.
#42 Zezhou Chen
You're Ambushed on the Road
Instant
Choose one —
Make a Retreat — Return target creature you control to its owner's hand.
Stand and Fight — Target creature gets +1/+3 until end of turn.
#43 Eric Deschamps
Aberrant Mind Sorcerer
Creature — Human Elf Shaman
Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.
1-9 | You may put that card on top of your library.
10-20 | Return that card to your hand.
#44 Lius Lasahido3/4
Air-Cult Elemental
Creature — Elemental
Flying
Whirlwind — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand.
#45 Käri Christensen2/5
Arcane Investigator
Creature — Elf Wizard
Search the Room%5%U: Roll a d20.
1-9 | Draw a card.
10-20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
#46 Bram Sels2/1
Bar the Gate
Instant
Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)
#47 Johannes Voss
The Blackstaff of Waterdeep
Legendary Artifact
You may choose not to untap The Blackstaff of Waterdeep during your untap step.
Animate Walking Statue%1%U, %T: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.
#48 Anna Steinbauer
Blue Dragon
Creature — Dragon
Flying
Lightning Breath — When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.
#49 Svetlin Velinov5/5
Charmed Sleep *
Enchantment — Aura
Enchant creature
When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
#50 Zoltan Boros
Clever Conjurer
Creature — Gnome Wizard
Mage Hand%T: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.
#51 Zoltan Boros2/3
Contact Other Plane
Instant
Roll a d20.
1-9 | Draw two cards.
10-19 | Scry 2, then draw two cards.
20 | Scry 3, then draw three cards.
#52 Alix Branwyn
Demilich
Creature — Skeleton Wizard
This spell costs %U less to cast for each instant and sorcery spell you've cast this turn.
Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
#53 Daniel Zrom4/3
Displacer Beast
Creature — Cat Beast
When Displacer Beast enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Displacement%3%U: Return Displacer Beast to its owner's hand.
#54 Bryan Sola3/2
Djinni Windseer
Creature — Djinn
Flying
When Djinni Windseer enters the battlefield, roll a d20.
1-9 | Scry 1.
10-19 | Scry 2.
20 | Scry 3.
#55 Livia Prima3/3
Dragon Turtle
Creature — Dragon Turtle
Flash
Drag Below — When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
#56 Dan Scott3/5
Eccentric Apprentice
Creature — Tiefling Wizard
Flying
When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
#57 Campbell White2/2
Feywild Trickster
Creature — Gnome Warlock
Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.
#58 Iris Compiet2/2
Fly
Enchantment — Aura
Enchant creature
Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)
#59 Lie Setiawan
Grazilaxx, Illithid Scholar
Legendary Creature — Horror
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
#60 Alexander Mokhov3/2
Guild Thief
Creature — Orc Rogue
Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.
Cunning Action%3%U: Guild Thief can't be blocked this turn.
#61 Mike Jordana1/1
Iymrith, Desert Doom
Legendary Creature — Dragon
Flying
Iymrith, Desert Doom has ward %4 as long as it's untapped.
Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
#62 Wisnu Tan5/5
Mind Flayer
Creature — Horror
Dominate Monster — When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer.
#63 Daarken3/3
Mordenkainen
Legendary Planeswalker — Mordenkainen
+2
Draw two cards, then put a card from your hand on the bottom of your library.
-2
Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand."
-10
Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
#64 Ryan Pancoast5
Mordenkainen's Polymorph
Instant
Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)
#65 Oriana Menendez
Pixie Guide
Creature — Faerie
Flying
Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
#66 Fariba Khamseh1/3
Power of Persuasion
Sorcery
Choose target creature an opponent controls, then roll a d20.
1-9 | Return it to its owner's hand.
10-19 | Its owner puts it on the top or bottom of their library.
20 | Gain control of it until the end of your next turn.
#67 Brian Valeza
Ray of Frost
Enchantment — Aura
Flash
Enchant creature
When Ray of Frost enters the battlefield, if enchanted creature is red, tap it.
As long as enchanted creature is red, it loses all abilities.
Enchanted creature doesn't untap during its controller's untap step.
#68 Kim Sokol
Rimeshield Frost Giant
Creature — Giant Warrior
Ward %3
#69 Matt Stewart4/5
Scion of Stygia
Creature — Tiefling Shaman
Flash
Cone of Cold — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20.
1-9 | Tap that creature.
10-20 | Tap that creature. It doesn't untap during its controller's next untap step.
#70 Cristi Balanescu2/1
Secret Door
Artifact Creature — Wall
Defender
%4%U: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
#71 Francisco Miyara0/4
Shocking Grasp
Instant
Target creature gets -2/-0 until end of turn.
Draw a card.
#72 Jason Felix
Shortcut Seeker
Creature — Human Rogue
Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
#73 Artur Treffner2/5
Silver Raven
Artifact Creature — Bird
Flying
When Silver Raven enters the battlefield, scry 1.
#74 Joe Slucher1/1
Soulknife Spy
Creature — Elf Rogue
Whenever Soulknife Spy deals combat damage to a player, draw a card.
#75 Miguel Mercado3/2
Split the Party
Sorcery
Choose target player. Return half the creatures they control to their owner's hand, rounded up.
#76 Zoltan Boros
Sudden Insight
Instant
Draw a card for each different mana value among nonland cards in your graveyard.
#77 Dan Scott
Tasha's Hideous Laughter
Sorcery
Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.
#78 Ilse Gort
Trickster's Talisman
Artifact — Equipment
Invoke Duplicity — Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature."
Equip %2
#79 Sam White
True Polymorph
Instant
Target artifact or creature becomes a copy of another target artifact or creature.
#80 Steve Prescott
Wizard Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
%2%U: Level 2
When this Class becomes level 2, draw two cards.
%4%U: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
#81 Marta Nael
Wizard's Spellbook
Artifact
%T: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.
1-9 | Copy that card. You may cast the copy.
10-19 | Copy that card. You may cast the copy by paying %1 rather than paying its mana cost.
20 | Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs.
#82 Iris Compiet
You Come to a River
Instant
Choose one —
Fight the Current — Return target nonland permanent to its owner's hand.
Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
#83 Viko Menezes
You Find the Villains' Lair
Instant
Choose one —
Foil Their Scheme — Counter target spell.
Learn Their Secrets — Draw two cards, then discard two cards.
#84 Gabor Szikszai
You See a Guard Approach
Instant
Choose one —
Distract the Guard — Tap target creature.
Hide — Target creature you control gains hexproof until end of turn.
#85 Mila Pesic
Yuan-Ti Malison
Creature — Snake Rogue
Yuan-Ti Malison can't be blocked as long as it's attacking alone.
Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
#86 Oriana Menendez2/1
Acererak the Archlich
Legendary Creature — Zombie Wizard
When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.
#87 Andrey Kuzinskiy5/5
Asmodeus the Archfiend
Legendary Creature — Devil God
Binding Contract — If you would draw a card, exile the top card of your library face down instead.
%B%B%B: Draw seven cards.
%B: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life.
#88 Aleksi Briclot6/6
Baleful Beholder
Creature — Beholder
When Baleful Beholder enters the battlefield, choose one —
Antimagic Cone — Each opponent sacrifices an enchantment.
Fear Ray — Creatures you control gain menace until end of turn.
#89 Lars Grant-West6/5
Black Dragon
Creature — Dragon
Flying
Acid Breath — When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn.
#90 Mark Zug4/4
The Book of Vile Darkness
Legendary Artifact
At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token.
%T, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.
#91 Daniel Ljunggren
Check for Traps
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
#92 Zoltan Boros
Clattering Skeletons
Creature — Skeleton
When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.)
#93 Aleksi Briclot4/3
Deadly Dispute
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token.
#94 Irina Nordsol
Death-Priest of Myrkul
Creature — Tiefling Cleric
Skeletons, Vampires, and Zombies you control get +1/+1.
At the beginning of your end step, if a creature died this turn, you may pay %1. If you do, create a 1/1 black Skeleton creature token.
#95 Lius Lasahido2/2
Demogorgon's Clutches
Sorcery
Target opponent discards two cards, mills two cards, and loses 2 life.
#96 Alexander Mokhov
Devour Intellect
Sorcery
Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.
#97 Steven Russel Black
Drider
Creature — Elf Spider
Reach
Whenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach.
#98 Jodie Muir4/3
Dungeon Crawler
Creature — Zombie
Dungeon Crawler enters the battlefield tapped.
Whenever you complete a dungeon, you may return Dungeon Crawler from your graveyard to your hand.
#99 Svetlin Velinov2/1
Ebondeath, Dracolich
Legendary Creature — Zombie Dragon
Flash
Flying
Ebondeath, Dracolich enters the battlefield tapped.
You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
#100 Lars Grant-West5/2
Eyes of the Beholder
Instant
Target creature gets -11/-11 until end of turn.
#101 Käri Christensen
Fates' Reversal
Sorcery
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)
#102 Alix Branwyn
Feign Death
Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
#103 Maria Zolotukhina
Forsworn Paladin
Creature — Human Knight
Menace
%1%B, %T, Pay 1 life: Create a Treasure token.
%2%B: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.
#104 Lorenzo Mastroianni1/1
Gelatinous Cube
Creature — Ooze
Engulf — When Gelatinous Cube enters the battlefield, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield.
Dissolve%X%B: Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard.
#105 Olivier Bernard4/3
Grim Bounty
Sorcery
Destroy target creature or planeswalker. Create a Treasure token.
#106 Justine Cruz
Grim Wanderer
Creature — Goblin Warlock
Flash
Tragic Backstory — Cast this spell only if a creature died this turn.
#107 Jason A. Engle5/3
Herald of Hadar
Creature — Human Warlock
Circle of Death%5%B: Roll a d20.
1-9 | Each opponent loses 2 life.
10-19 | Each opponent loses 2 life and you gain 2 life.
20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens.
#108 Valera Lutfullina4/4
Hired Hexblade
Creature — Elf Warlock
When Hired Hexblade enters the battlefield, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
#109 Irina Nordsol2/2
Hoard Robber
Creature — Tiefling Rogue
Whenever Hoard Robber deals combat damage to a player, create a Treasure token.
#110 Anna Pavleeva1/3
Lightfoot Rogue
Creature — Halfling Rogue
Sneak Attack — Whenever Lightfoot Rogue attacks, roll a d20.
1-9 | Lightfoot Rogue gains deathtouch until end of turn.
10-19 | It gets +1/+0 and gains deathtouch until end of turn.
20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.
#111 Michele Parisi2/1
Lolth, Spider Queen
Legendary Planeswalker — Lolth
Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen.
0
You draw a card and you lose 1 life.
-3
Create two 2/1 black Spider creature tokens with menace and reach.
-8
You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."
#112 Tyler Jacobson4
Manticore
Creature — Manticore
Flash
Flying
Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
#113 Billy Christian2/1
Power Word Kill
Instant
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.
#114 Izzy
Precipitous Drop
Enchantment — Aura
Enchant creature
When Precipitous Drop enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
#115 Gabor Szikszai
Ray of Enfeeblement
Instant
Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.
#116 Campbell White
Reaper's Talisman
Artifact — Equipment
Whenever equipped creature attacks, it gains deathtouch until end of turn.
Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.
Equip %2
#117 Olena Richards
Sepulcher Ghoul
Creature — Zombie
Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.
#118 Jason A. Engle2/1
Shambling Ghast
Creature — Zombie
When Shambling Ghast dies, choose one —
Brave the Stench — Target creature an opponent controls gets -1/-1 until end of turn.
Search the Body — Create a Treasure token.
#119 Dave Kendall1/1
Skullport Merchant
Creature — Dwarf Citizen
When Skullport Merchant enters the battlefield, create a Treasure token.
%1%B, Sacrifice another creature or a Treasure: Draw a card.
#120 Aaron Miller1/4
Sphere of Annihilation
Artifact
Sphere of Annihilation enters the battlefield with X void counters on it.
At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
#121 Jason Felix
Thieves' Tools
Artifact — Equipment
When Thieves' Tools enters the battlefield, create a Treasure token.
Equipped creature can't be blocked as long as its power is 3 or less.
Equip %2
#122 Deruchenko Alexander
Vampire Spawn
Creature — Vampire
When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life.
#123 Alex Brock2/3
Vorpal Sword
Artifact — Equipment
Equipped creature gets +2/+0 and has deathtouch.
%5%B%B%B: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."
Equip %B%B
#124 Caio Monteiro
Warlock Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.
%1%B: Level 2
When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
%6%B: Level 3
At the beginning of your end step, each opponent loses life equal to the life they lost this turn.
#125 Kieran Yanner
Westgate Regent
Creature — Vampire
Flying
Ward — Discard a card
Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.
#126 Mike Jordana4/4
Wight
Creature — Zombie Soldier
Wight enters the battlefield tapped.
Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
#127 Slawomir Maniak3/2
Yuan-Ti Fang-Blade
Creature — Snake Rogue
Deathtouch
Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
#128 Simon Dominic2/2
Zombie Ogre
Creature — Zombie Ogre
At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
#129 Nicholas Gregory3/5
Armory Veteran
Creature — Orc Warrior
As long as Armory Veteran is equipped, it has menace.
#130 Caio Monteiro2/2
Barbarian Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
%1%R: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
%2%R: Level 3
Creatures you control have haste.
#131 Campbell White
Battle Cry Goblin
Creature — Goblin
%1%R: Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
#132 April Prime2/2
Boots of Speed
Artifact — Equipment
Equipped creature gets +1/+0 and has haste.
Equip %1
#133 Chris Rallis
Brazen Dwarf
Creature — Dwarf Shaman
Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent.
#134 Gabor Szikszai1/3
Burning Hands
Instant
Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead.
#135 Olena Richards
Chaos Channeler
Creature — Human Shaman
Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20.
1-9 | Exile the top card of your library. You may play it this turn.
10-19 | Exile the top two cards of your library. You may play them this turn.
20 | Exile the top three cards of your library. You may play them this turn.
#136 David Palumbo4/3
Critical Hit
Instant
Target creature gains double strike until end of turn.
When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that display 20 on the die.)
#137 Francisco Miyara
Delina, Wild Mage
Legendary Creature — Elf Shaman
Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.
1-14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "Exile this creature at end of combat."
15-20 | Create one of those tokens. You may roll again.
#138 Wisnu Tan3/2
Dragon's Fire
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.
Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.
#139 Campbell White
Dueling Rapier
Artifact — Equipment
Flash
When Dueling Rapier enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip %4
#140 Anna Podedworna
Earth-Cult Elemental
Creature — Elemental
Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20.
1-9 | Each player sacrifices a permanent.
10-19 | Each opponent sacrifices a permanent.
20 | Each opponent sacrifices two permanents.
#141 Aaron Miller6/6
Farideh's Fireball
Instant
Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.
1-9 | Farideh's Fireball deals 2 damage to each player.
10-20 | Farideh's Fireball deals 2 damage to each opponent.
#142 Josu Hernaiz
Flameskull
Creature — Skeleton
Flying
Flameskull can't block.
Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice-versa.)
#143 Xavier Ribeiro3/1
Goblin Javelineer
Creature — Goblin Warrior
Haste
Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.
#144 Mike Jordana1/1
Goblin Morningstar
Artifact — Equipment
Equipped creature gets +1/+0 and has trample.
Equip %1%R
When Goblin Morningstar enters the battlefield, roll a d20.
1-9 | Create a 1/1 red Goblin creature token.
10-20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it.
#145 Käri Christensen
Hoarding Ogre
Creature — Ogre
Whenever Hoarding Ogre attacks, roll a d20.
1-9 | Create a Treasure token.
10-19 | Create two Treasure tokens.
20 | Create three Treasure tokens.
#146 Tuan Duong Chu3/3
Hobgoblin Bandit Lord
Creature — Goblin Rogue
Other Goblins you control get +1/+1.
%R, %T: Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
#147 Mark Zug2/3
Hobgoblin Captain
Creature — Goblin Barbarian
Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.
#148 Karl Kopinski3/1
Hulking Bugbear
Creature — Goblin
Haste
#149 Filip Burburan3/3
Improvised Weaponry
Sorcery
Improvised Weaponry deals 2 damage to any target. Create a Treasure token.
#150 Alix Branwyn
Inferno of the Star Mounts
Legendary Creature — Dragon
This spell can't be countered.
Flying, haste
%R: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.
#151 Jesper Ejsing6/6
Jaded Sell-Sword
Creature — Dragon Warrior
When Jaded Sell-Sword enters the battlefield, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn.
#152 Randy Vargas4/3
Kick in the Door
Sorcery
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
#153 Justine Cruz
Magic Missile
Sorcery
This spell can't be countered.
Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
#154 PINDURSKI
Meteor Swarm
Sorcery
Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.
#155 Olivier Bernard
Minion of the Mighty
Creature — Kobold
Menace
Pack tactics — Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
#156 Oriana Menendez0/1
Orb of Dragonkind
Artifact
%1, %T: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
%R, %T, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
#157 Brian Valeza
Plundering Barbarian
Creature — Dwarf Barbarian
When Plundering Barbarian enters the battlefield, choose one —
Smash the Chest — Destroy target artifact.
Pry It Open — Create a Treasure token.
#158 Andrew Mar2/2
Price of Loyalty
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn.
#159 Oriana Menendez
Red Dragon
Creature — Dragon
Flying
Fire Breath — When Red Dragon enters the battlefield, it deals 4 damage to each opponent.
#160 Andrey Kuzinskiy4/4
Rust Monster
Creature — Beast
First strike
Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn.
#161 Simon Dominic2/1
Swarming Goblins
Creature — Goblin
When Swarming Goblins enters the battlefield, roll a d20.
1-9 | Create a 1/1 red Goblin creature token.
10-19 | Create two of those tokens.
20 | Create three of those tokens.
#162 Andrew Mar4/3
Tiger-Tribe Hunter
Creature — Human Barbarian
Trample
Pack tactics — Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature's power to target creature.
#163 Grzegorz Rutkowski4/4
Unexpected Windfall
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens.
#164 Alayna Danner
Valor Singer
Creature — Tiefling Bard
Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.
#165 Justyna Gil2/3
Wish
Sorcery
You may play a card you own from outside the game this turn.
#166 Ekaterina Burmak
Xorn
Creature — Elemental
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
#167 Yigit Koroglu3/2
You Come to the Gnoll Camp
Instant
Choose one —
Intimidate Them — Up to two target creatures can't block this turn.
Fend Them Off — Target creature gets +3/+1 until end of turn.
#168 Billy Christian
You Find Some Prisoners
Instant
Choose one —
Break Their Chains — Destroy target artifact.
Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
#169 Lie Setiawan
You See a Pair of Goblins
Instant
Choose one —
Charge Them — Creatures you control get +2/+0 until end of turn.
Befriend Them — Create two 1/1 red Goblin creature tokens.
#170 Aaron Miller
Zalto, Fire Giant Duke
Legendary Creature — Giant Barbarian
Trample
Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)
#171 Zezhou Chen7/3
Zariel, Archduke of Avernus
Legendary Planeswalker — Zariel
+1
Creatures you control get +1/+0 and gain haste until end of turn.
0
Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
-6
You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
#172 Heonhwa Choe4
Bulette
Creature — Beast
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette.
#173 Jason Kang3/3
Bull's Strength
Instant
Target creature gets +2/+2 and gains trample until end of turn. Untap it.
#174 Gabor Szikszai
Choose Your Weapon
Instant
Choose one —
Two-Weapon Fighting — Double target creature's power and toughness until end of turn.
Archery — This spell deals 5 damage to target creature with flying.
#175 Olivier Bernard
Circle of Dreams Druid
Creature — Elf Druid
%T: Add %G for each creature you control.
#176 Sam Guay2/1
Circle of the Moon Druid
Creature — Human Elf Druid
Bear Form — As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (it loses all other creature types.)
#177 Nicholas Elias2/4
Compelled Duel
Sorcery
Target creature gets +3/+3 until end of turn and must be blocked this turn if able.
#178 Zezhou Chen
Dire Wolf Prowler
Creature — Wolf
%1%G: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.
#179 Alessandra Pisano2/2
Druid Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever a land enters the battlefield under your control, you gain 1 life.
%2%G: Level 2
You may play an additional land on each of your turns.
%4%G: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
#180 Svetlin Velinov
Ellywick Tumblestrum
Legendary Planeswalker — Ellywick
+1
Venture into the dungeon. (Enter the first room or advance to the next room.)
-2
Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
-7
You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
#181 Anna Steinbauer4
Elturgard Ranger
Creature — Human Elf Ranger
Reach
When Elturgard Ranger enters the battlefield, create a 2/2 green Wolf creature token.
#182 Francisco Miyara4/1
Find the Path
Enchantment — Aura
Enchant land
When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted land has "%T: Add %G%G."
#183 Lindsey Look
Froghemoth
Creature — Frog Horror
Trample, haste
Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
#184 Brent Hollowell4/4
Gnoll Hunter
Creature — Gnoll
Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.
#185 Jesper Ejsing2/2
Green Dragon
Creature — Dragon
Flying
Poison Breath — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
#186 Ilse Gort4/4
Hill Giant Herdgorger
Creature — Giant
When Hill Giant Herdgorger enters the battlefield, you gain 3 life.
#187 Chris Rahn7/6
Hunter's Mark
Instant
This spell costs %3 less to cast if it targets a blue permanent you don't control.
This spell can't be countered.
Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.
#188 Izzy
Inspiring Bard
Creature — Elf Bard
When Inspiring Bard enters the battlefield, choose one —
Bardic Inspiration — Target creature gets +2/+2 until end of turn.
Song of Rest — You gain 3 life.
#189 Eelis Kyttanen3/3
Instrument of the Bards
Legendary Artifact
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.
%3%G, %T: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
#190 Randy Gallegos
Intrepid Outlander
Creature — Orc Ranger
Reach
Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)
#191 Andrey Kuzinskiy2/3
Loathsome Troll
Creature — Troll
%3%G: Roll a d20. Activate only if Loathsome Troll is in your graveyard.
1-9 | Put Loathsome Troll on top of your library.
10-19 | Return Loathsome Troll to your hand.
20 | Return Loathsome Troll to the battlefield tapped.
#192 Svetlin Velinov6/2
Long Rest
Sorcery
Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.
#193 Chris Seaman
Lurking Roper
Creature — Horror
Lurking Roper doesn't untap during your untap step.
Whenever you gain life, untap Lurking Roper.
#194 Andrew Mar4/5
Neverwinter Dryad
Creature — Dryad
%2, Sacrifice Neverwinter Dryad: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.
#195 Donato Giancola1/1
Ochre Jelly
Creature — Ooze
Trample
Ochre Jelly enters the battlefield with X +1/+1 counters on it.
Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down.
#196 Daarken0/0
Old Gnawbone
Legendary Creature — Dragon
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
#197 Filip Burburan7/7
Owlbear
Creature — Bird Bear
Trample
Keen Senses — When Owlbear enters the battlefield, draw a card.
#198 Ilse Gort4/4
Plummet *
Instant
Destroy target creature with flying.
#199 Alix Branwyn
Prosperous Innkeeper
Creature — Halfling Citizen
When Prosperous Innkeeper enters the battlefield, create a Treasure token.
Whenever another creature enters the battlefield under your control, you gain 1 life.
#200 Eric Deschamps1/1
Purple Worm
Creature — Worm
This spell costs %2 less to cast if a creature died this turn.
Ward %2
#201 Olivier Bernard8/7
Ranger Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token.
%1%G: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
%3%G: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
#202 Suzanne Helmigh
Ranger's Longbow
Artifact — Equipment
Equipped creature gets +2/+1 and has reach.
Equip %3
#203 Marcela Medeiros
Scaled Herbalist
Creature — Lizard Druid
%T: You may put a land card from your hand onto the battlefield.
#204 April Prime1/3
Spoils of the Hunt
Instant
Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.
#205 Justine Cruz
Sylvan Shepherd
Creature — Human Druid
Vigilance
Whenever Sylvan Shepherd attacks, roll a d20.
1-9 | You gain 1 life.
10-19 | You gain 2 life.
20 | You gain 5 life.
#206 Darrell Riche2/3
The Tarrasque
Legendary Creature — Dinosaur
The Tarrasque has haste and ward %10 as long as it was cast.
Whenever The Tarrasque attacks, it fights target creature defending player controls.
#207 Filip Burburan10/10
Underdark Basilisk
Creature — Basilisk
Deathtouch
#208 Brent Hollowell1/2
Varis, Silverymoon Ranger
Legendary Creature — Human Elf Ranger
Reach, ward %1
Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
#209 Jesper Ejsing3/3
Wandering Troubadour
Creature — Dragon Bard
At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
#210 Rudy Siswanto4/2
Werewolf Pack Leader
Creature — Human Werewolf
Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
%3%G: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.
#211 Miranda Meeks3/3
Wild Shape
Instant
Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.
• 1/3 Turtle with hexproof.
• 1/5 Spider with reach.
• 3/3 Elephant with trample.
#212 Sam Guay
You Find a Cursed Idol
Sorcery
Choose one —
Smash It — Destroy target artifact.
Lift the Curse — Destroy target enchantment.
Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)
#213 Sidharth Chaturvedi
You Happen On a Glade
Instant
Choose one —
Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Make Camp — Return target permanent card from your graveyard to your hand.
#214 Anna Fehr
You Meet in a Tavern
Sorcery
Choose one —
Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Start a Brawl — Creatures you control get +2/+2 until end of turn.
#215 Zoltan Boros
Adult Gold Dragon
Creature — Dragon
Flying, lifelink, haste
#216 Chris Rahn4/3
Bard Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them.
%R%G: Level 2
Legendary spells you cast cost %R%G less to cast. This effect reduces only the amount of colored mana you pay.
%3%R%G: Level 3
Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
#217 Andrew Mar
Barrowin of Clan Undurr
Legendary Creature — Dwarf Cleric
When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
#218 Manuel Castañón3/3
Bruenor Battlehammer
Legendary Creature — Dwarf Warrior
Each creature you control gets +2/+0 for each Equipment attached to it.
You may pay %0 rather than pay the equip cost of the first equip ability you activate each turn.
#219 Wayne Reynolds5/3
Drizzt Do'Urden
Legendary Creature — Elf Ranger
Double strike
When Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.
Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
#220 Tyler Jacobson3/3
Farideh, Devil's Chosen
Legendary Creature — Tiefling Warlock
Dark One's Own Luck — Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.
#221 Magali Villeneuve3/3
Fighter Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
%1%R%W: Level 2
Equip abilities you activate cost %2 less to activate.
%3%R%W: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
#222 Volkan Baga
Gretchen Titchwillow
Legendary Creature — Halfling Druid
%2%G%U: Draw a card. You may put a land card from your hand onto the battlefield.
#223 Mila Pesic0/4
Hama Pashar, Ruin Seeker
Legendary Creature — Human Wizard
Room abilities of dungeons you own trigger an additional time.
#224 Eric Deschamps2/3
Kalain, Reclusive Painter
Legendary Creature — Human Elf Bard
When Kalain, Reclusive Painter enters the battlefield, create a Treasure token.
Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
#225 Justine Cruz1/2
Krydle of Baldur's Gate
Legendary Creature — Human Elf Rogue
Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.
Whenever you attack, you may pay %2. If you do, target creature can't be blocked this turn.
#226 Bryan Sola1/3
Minsc, Beloved Ranger
Legendary Creature — Human Ranger
When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
%X: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
#227 Howard Lyon3/3
Monk Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
The second spell you cast each turn costs %1 less to cast.
%W%U: Level 2
When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
%1%W%U: Level 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
#228 Randy Vargas
Orcus, Prince of Undeath
Legendary Creature — Demon
Flying, trample
When Orcus, Prince of Undeath enters the battlefield, choose one —
• Each other creature gets -X/-X until end of turn. You lose X life.
• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.
#229 Andrew Mar5/3
Rogue Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
%1%U%B: Level 2
Creatures you control have menace.
%2%U%B: Level 3
You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.
#230 Véronique Meignaud
Shessra, Death's Whisper
Legendary Creature — Human Elf Warlock
Bewitching Whispers — When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able.
Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
#231 Marie Magny1/3
Skeletal Swarming
Enchantment
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control.
At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
#232 Svetlin Velinov
Sorcerer Class
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When Sorcerer Class enters the battlefield, draw two cards, then discard two cards.
%U%R: Level 2
Creatures you control have "%T: Add %U or %R. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
%3%U%R: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
#233 Alexander Mokhov
Targ Nar, Demon-Fang Gnoll
Legendary Creature — Gnoll
Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.
%2%R%G: Double Targ Nar's power and toughness until end of turn.
#234 Tyler Jacobson2/2
Tiamat
Legendary Creature — Dragon God
Flying
When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
#235 Chris Rahn7/7
Trelasarra, Moon Dancer
Legendary Creature — Elf Cleric
Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1.
#236 Kieran Yanner2/2
Triumphant Adventurer
Creature — Human Knight
Deathtouch
As long as it's your turn, Triumphant Adventurer has first strike.
Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
#237 Alexander Mokhov1/1
Volo, Guide to Monsters
Legendary Creature — Human Wizard
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell.
#238 Zoltan Boros3/2
Xanathar, Guild Kingpin
Legendary Creature — Beholder
At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.
#239 Kieran Yanner5/6
Bag of Holding *
Artifact
Whenever you discard a card, exile that card from your graveyard.
%2, %T: Draw a card, then discard a card.
%4, %T, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.
#240 Evyn Fong
The Deck of Many Things
Legendary Artifact
%2, %T: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.
1-9 | Return a card at random from your graveyard to your hand.
10-19 | Draw two cards.
20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
#241 Volkan Baga
Dungeon Map
Artifact
%T: Add %C.
%3, %T: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
#242 Aaron Miller
Eye of Vecna
Legendary Artifact
When Eye of Vecna enters the battlefield, you draw a card and you lose 2 life.
At the beginning of your upkeep, you may pay %2. If you do, you draw a card and you lose 2 life.
#243 Irina Nordsol
Fifty Feet of Rope
Artifact
Climb Over%T: Target Wall can't block this turn.
Tie Up%3, %T: Target creature doesn't untap during its controller's next untap step.
Rappel Down%4, %T: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
#244 Andrew Mar
Greataxe
Artifact — Equipment
Equipped creature gets +4/+0.
Equip %5
#245 Käri Christensen
Hand of Vecna
Legendary Artifact — Equipment
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.
Equip — Pay 1 life for each card in your hand.
Equip %2
#246 Irina Nordsol
Iron Golem
Artifact Creature — Golem
Vigilance
Iron Golem attacks or blocks each combat if able.
#247 Nicholas Gregory5/3
Leather Armor
Artifact — Equipment
Equipped creature gets +0/+1 and has ward %1.
Equip %0. Activate only once each turn.
#248 Martina Pilcerova
Mimic
Artifact — Treasure
%T, Sacrifice Mimic: Add one mana of any color.
%2: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.
#249 Scott Murphy
Spare Dagger
Artifact — Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target."
Equip %1
#250 Khurrum
Spiked Pit Trap
Artifact
Flash
%5, %T, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20.
1-9 | Spiked Pit Trap deals 5 damage to that creature.
10-20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.
#251 Deruchenko Alexander
Treasure Chest
Artifact
%4, Sacrifice Treasure Chest: Roll a d20.
1 | Trapped! — You lose 3 life.
2-9 | Create five Treasure tokens.
10-19 | You gain 3 life and draw three cards.
20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
#252 Dan Scott
Cave of the Frost Dragon
Land
If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.
%T: Add %W.
%4%W: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
#253 Johannes Voss
Den of the Bugbear
Land
If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.
%T: Add %R.
%3%R: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
#254 Johannes Voss
Dungeon Descent
Land
Dungeon Descent enters the battlefield tapped.
%T: Add %C.
%4, %T, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
#255 Kasia 'Kafis' Zielinska
Evolving Wilds *
Land
%T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
#256 Muhammad Firdaus
Hall of Storm Giants
Land
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
%T: Add %U.
%5%U: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward %3. It's still a land.
#257 Johannes Voss
Hive of the Eye Tyrant
Land
If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped.
%T: Add %B.
%3%B: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
#258 Johannes Voss
Lair of the Hydra
Land
If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.
%T: Add %G.
%X%G: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.
#259 Johannes Voss
Temple of the Dragon Queen
Land
As Temple of the Dragon Queen enters the battlefield, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters the battlefield tapped unless you revealed a Dragon card this way or you control a Dragon.
As Temple of the Dragon Queen enters the battlefield, choose a color.
%T: Add one mana of the chosen color.
#260 Cliff Childs
Treasure Vault
Artifact Land
%T: Add %C.
%X%X, %T, Sacrifice Treasure Vault: Create X Treasure tokens.
#261 Johannes Voss
Plains *
Basic Land — Plains
#262 Piotr Dura
Plains *
Basic Land — Plains
#263 Sarah Finnigan
Plains *
Basic Land — Plains
#264 Titus Lunter
Plains *
Basic Land — Plains
#265 Adam Paquette
Island *
Basic Land — Island
#266 Piotr Dura
Island *
Basic Land — Island
#267 Sarah Finnigan
Island *
Basic Land — Island
#268 Titus Lunter
Island *
Basic Land — Island
#269 Adam Paquette
Swamp *
Basic Land — Swamp
#270 Piotr Dura
Swamp *
Basic Land — Swamp
#271 Sarah Finnigan
Swamp *
Basic Land — Swamp
#272 Titus Lunter
Swamp *
Basic Land — Swamp
#273 Adam Paquette
Mountain *
Basic Land — Mountain
#274 Piotr Dura
Mountain *
Basic Land — Mountain
#275 Sarah Finnigan
Mountain *
Basic Land — Mountain
#276 Titus Lunter
Mountain *
Basic Land — Mountain
#277 Adam Paquette
Forest *
Basic Land — Forest
#278 Piotr Dura
Forest *
Basic Land — Forest
#279 Sarah Finnigan
Forest *
Basic Land — Forest
#280 Titus Lunter
Forest *
Basic Land — Forest
#281 Adam Paquette
Grand Master of Flowers *
Legendary Planeswalker — Bahamut
As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible.
+1
Target creature without first strike, double strike, or vigilance can't attack or block until your next turn.
+1
Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.
#282 Yongjae Choi3
Mordenkainen *
Legendary Planeswalker — Mordenkainen
+2
Draw two cards, then put a card from your hand on the bottom of your library.
-2
Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand."
-10
Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
#283 Donato Giancola5
Lolth, Spider Queen *
Legendary Planeswalker — Lolth
Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen.
0
You draw a card and you lose 1 life.
-3
Create two 2/1 black Spider creature tokens with menace and reach.
-8
You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."
#284 Jesper Ejsing4
Zariel, Archduke of Avernus *
Legendary Planeswalker — Zariel
+1
Creatures you control get +1/+0 and gain haste until end of turn.
0
Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
-6
You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
#285 Scott M. Fischer4
Ellywick Tumblestrum *
Legendary Planeswalker — Ellywick
+1
Venture into the dungeon. (Enter the first room or advance to the next room.)
-2
Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
-7
You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
#286 Steve Prescott4
Icingdeath, Frost Tyrant *
Legendary Creature — Dragon
Flying, vigilance
When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip %2.
#287 Kieran Yanner4/3
White Dragon *
Creature — Dragon
Flying
Cold Breath — When White Dragon enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
#288 Simon Dominic4/4
Blue Dragon *
Creature — Dragon
Flying
Lightning Breath — When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.
#289 Steve Prescott5/5
Iymrith, Desert Doom *
Legendary Creature — Dragon
Flying
Iymrith, Desert Doom has ward %4 as long as it's untapped.
Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
#290 Antonio José Manzanedo5/5
Black Dragon *
Creature — Dragon
Flying
Acid Breath — When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn.
#291 Jason A. Engle4/4
Ebondeath, Dracolich *
Legendary Creature — Zombie Dragon
Flash
Flying
Ebondeath, Dracolich enters the battlefield tapped.
You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
#292 Lucas Graciano5/2
Inferno of the Star Mounts *
Legendary Creature — Dragon
This spell can't be countered.
Flying, haste
%R: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.
#293 Scott M. Fischer6/6
Red Dragon *
Creature — Dragon
Flying
Fire Breath — When Red Dragon enters the battlefield, it deals 4 damage to each opponent.
#294 Rudy Siswanto4/4
Green Dragon *
Creature — Dragon
Flying
Poison Breath — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
#295 Campbell White4/4
Old Gnawbone *
Legendary Creature — Dragon
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
#296 Randy Vargas7/7
Adult Gold Dragon *
Creature — Dragon
Flying, lifelink, haste
#297 Kev Walker4/3
Tiamat *
Legendary Creature — Dragon God
Flying
When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
#298 Tyler Jacobson7/7
Arborea Pegasus *
Creature — Pegasus
Flying
When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.
#299 Jeff Dee2/3
Blink Dog *
Creature — Dog
Double strike
Teleport%3%W: Blink Dog phases out.
#300 Pedro Potier1/1
Celestial Unicorn *
Creature — Unicorn
Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
#301 Justine Mara Andersen3/2
Cloister Gargoyle *
Artifact Creature — Gargoyle
When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
#302 Russ Nicholson0/4
Nadaar, Selfless Paladin *
Legendary Creature — Dragon Knight
Vigilance
Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Other creatures you control get +1/+1 as long as you've completed a dungeon.
#303 Phil Stone3/3
Oswald Fiddlebender *
Legendary Creature — Gnome Artificer
Magical Tinkering%W, %T, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
#304 Phil Stone2/2
Displacer Beast *
Creature — Cat Beast
When Displacer Beast enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Displacement%3%U: Return Displacer Beast to its owner's hand.
#305 Phil Stone3/2
Djinni Windseer *
Creature — Djinn
Flying
When Djinni Windseer enters the battlefield, roll a d20.
1-9 | Scry 1.
10-19 | Scry 2.
20 | Scry 3.
#306 Pedro Potier3/3
Dragon Turtle *
Creature — Dragon Turtle
Flash
Drag Below — When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
#307 Justine Mara Andersen3/5
Mind Flayer *
Creature — Horror
Dominate Monster — When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer.
#308 Justine Jones3/3
Pixie Guide *
Creature — Faerie
Flying
Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
#309 Justine Mara Andersen1/3
Rimeshield Frost Giant *
Creature — Giant Warrior
Ward %3
#310 Jeff Dee4/5
Baleful Beholder *
Creature — Beholder
When Baleful Beholder enters the battlefield, choose one —
Antimagic Cone — Each opponent sacrifices an enchantment.
Fear Ray — Creatures you control gain menace until end of turn.
#311 Justine Jones6/5
Clattering Skeletons *
Creature — Skeleton
When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.)
#312 Phil Stone4/3
Gelatinous Cube *
Creature — Ooze
Engulf — When Gelatinous Cube enters the battlefield, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield.
Dissolve%X%B: Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard.
#313 Phil Stone4/3
Manticore *
Creature — Manticore
Flash
Flying
Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
#314 Justine Mara Andersen2/1
Westgate Regent *
Creature — Vampire
Flying
Ward — Discard a card
Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.
#315 Justine Mara Andersen4/4
Wight *
Creature — Zombie Soldier
Wight enters the battlefield tapped.
Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
#316 Phil Stone3/2
Delina, Wild Mage *
Legendary Creature — Elf Shaman
Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.
1-14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "Exile this creature at end of combat."
15-20 | Create one of those tokens. You may roll again.
#317 Justine Mara Andersen3/2
Goblin Javelineer *
Creature — Goblin Warrior
Haste
Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.
#318 Jeff Dee1/1
Hulking Bugbear *
Creature — Goblin
Haste
#319 Pedro Potier3/3
Minion of the Mighty *
Creature — Kobold
Menace
Pack tactics — Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
#320 Russ Nicholson0/1
Rust Monster *
Creature — Beast
First strike
Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn.
#321 Russ Nicholson2/1
Xorn *
Creature — Elemental
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
#322 Justine Jones3/2
Zalto, Fire Giant Duke *
Legendary Creature — Giant Barbarian
Trample
Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)
#323 Justine Jones7/3
Bulette *
Creature — Beast
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette.
#324 Pedro Potier3/3
Dire Wolf Prowler *
Creature — Wolf
%1%G: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.
#325 Diesel2/2
Gnoll Hunter *
Creature — Gnoll
Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.
#326 Russ Nicholson2/2
Loathsome Troll *
Creature — Troll
%3%G: Roll a d20. Activate only if Loathsome Troll is in your graveyard.
1-9 | Put Loathsome Troll on top of your library.
10-19 | Return Loathsome Troll to your hand.
20 | Return Loathsome Troll to the battlefield tapped.
#327 Phil Stone6/2
Lurking Roper *
Creature — Horror
Lurking Roper doesn't untap during your untap step.
Whenever you gain life, untap Lurking Roper.
#328 Justine Jones4/5
Neverwinter Dryad *
Creature — Dryad
%2, Sacrifice Neverwinter Dryad: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.
#329 Jeff Dee1/1
Ochre Jelly *
Creature — Ooze
Trample
Ochre Jelly enters the battlefield with X +1/+1 counters on it.
Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down.
#330 Diesel0/0
Owlbear *
Creature — Bird Bear
Trample
Keen Senses — When Owlbear enters the battlefield, draw a card.
#331 Pedro Potier4/4
Purple Worm *
Creature — Worm
This spell costs %2 less to cast if a creature died this turn.
Ward %2
#332 Russ Nicholson8/7
The Tarrasque *
Legendary Creature — Dinosaur
The Tarrasque has haste and ward %10 as long as it was cast.
Whenever The Tarrasque attacks, it fights target creature defending player controls.
#333 Justine Jones10/10
Underdark Basilisk *
Creature — Basilisk
Deathtouch
#334 Pedro Potier1/2
Varis, Silverymoon Ranger *
Legendary Creature — Human Elf Ranger
Reach, ward %1
Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
#335 Justine Mara Andersen3/3
Barrowin of Clan Undurr *
Legendary Creature — Dwarf Cleric
When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
#336 Russ Nicholson3/3
Bruenor Battlehammer *
Legendary Creature — Dwarf Warrior
Each creature you control gets +2/+0 for each Equipment attached to it.
You may pay %0 rather than pay the equip cost of the first equip ability you activate each turn.
#337 Russ Nicholson5/3
Drizzt Do'Urden *
Legendary Creature — Elf Ranger
Double strike
When Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.
Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
#338 Pedro Potier3/3
Farideh, Devil's Chosen *
Legendary Creature — Tiefling Warlock
Dark One's Own Luck — Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.
#339 Pedro Potier3/3
Gretchen Titchwillow *
Legendary Creature — Halfling Druid
%2%G%U: Draw a card. You may put a land card from your hand onto the battlefield.
#340 Justine Mara Andersen0/4
Hama Pashar, Ruin Seeker *
Legendary Creature — Human Wizard
Room abilities of dungeons you own trigger an additional time.
#341 Pedro Potier2/3
Kalain, Reclusive Painter *
Legendary Creature — Human Elf Bard
When Kalain, Reclusive Painter enters the battlefield, create a Treasure token.
Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
#342 Jeff Dee1/2
Krydle of Baldur's Gate *
Legendary Creature — Human Elf Rogue
Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.
Whenever you attack, you may pay %2. If you do, target creature can't be blocked this turn.
#343 Jeff Dee1/3
Minsc, Beloved Ranger *
Legendary Creature — Human Ranger
When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
%X: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
#344 Phil Stone3/3
Shessra, Death's Whisper *
Legendary Creature — Human Elf Warlock
Bewitching Whispers — When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able.
Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
#345 Justine Jones1/3
Trelasarra, Moon Dancer *
Legendary Creature — Elf Cleric
Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1.
#346 Pedro Potier2/2
Volo, Guide to Monsters *
Legendary Creature — Human Wizard
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell.
#347 Jeff Dee3/2
Iron Golem *
Artifact Creature — Golem
Vigilance
Iron Golem attacks or blocks each combat if able.
#348 Justine Jones5/3
Mimic *
Artifact — Treasure
%T, Sacrifice Mimic: Add one mana of any color.
%2: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.
#349 Diesel
Cave of the Frost Dragon *
Land
If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.
%T: Add %W.
%4%W: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
#350 Larry Elmore
Den of the Bugbear *
Land
If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.
%T: Add %R.
%3%R: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
#351 Jeff Easley
Dungeon Descent *
Land
Dungeon Descent enters the battlefield tapped.
%T: Add %C.
%4, %T, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
#352 Ralph Horsley
Evolving Wilds *
Land
%T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
#353 Brian Snoddy
Hall of Storm Giants *
Land
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
%T: Add %U.
%5%U: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward %3. It's still a land.
#354 Alex Stone
Hive of the Eye Tyrant *
Land
If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped.
%T: Add %B.
%3%B: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
#355 DiTerlizzi
Lair of the Hydra *
Land
If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.
%T: Add %G.
%X%G: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.
#356 Wayne Reynolds
Temple of the Dragon Queen *
Land
As Temple of the Dragon Queen enters the battlefield, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters the battlefield tapped unless you revealed a Dragon card this way or you control a Dragon.
As Temple of the Dragon Queen enters the battlefield, choose a color.
%T: Add one mana of the chosen color.
#357 Adam Rex
Treasure Vault *
Artifact Land
%T: Add %C.
%X%X, %T, Sacrifice Treasure Vault: Create X Treasure tokens.
#358 Erol Otus
The Book of Exalted Deeds
Legendary Artifact
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.
%W%W%W, %T, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
#359 Daniel Ljunggren
Dancing Sword
Artifact — Equipment
Equipped creature gets +2/+1.
When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward %1. If you do, it isn't an Equipment.
Equip %1
#360 Wisnu Tan
Flumph
Creature — Jellyfish
Defender, flying
Whenever Flumph is dealt damage, you and target opponent each draw a card.
#361 Brian Valeza0/4
Guardian of Faith
Creature — Spirit Knight
Flash
Vigilance
When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out.
#362 Brian Valeza3/2
Loyal Warhound
Creature — Dog
Vigilance
When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
#363 Dmitry Burmak3/1
Teleportation Circle
Enchantment
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
#364 Chris Cold
The Blackstaff of Waterdeep
Legendary Artifact
You may choose not to untap The Blackstaff of Waterdeep during your untap step.
Animate Walking Statue%1%U, %T: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.
#365 Anna Steinbauer
Demilich
Creature — Skeleton Wizard
This spell costs %U less to cast for each instant and sorcery spell you've cast this turn.
Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
#366 Daniel Zrom4/3
Grazilaxx, Illithid Scholar
Legendary Creature — Horror
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
#367 Alexander Mokhov3/2
Tasha's Hideous Laughter
Sorcery
Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.
#368 Ilse Gort
True Polymorph
Instant
Target artifact or creature becomes a copy of another target artifact or creature.
#369 Steve Prescott
Wizard's Spellbook
Artifact
%T: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.
1-9 | Copy that card. You may cast the copy.
10-19 | Copy that card. You may cast the copy by paying %1 rather than paying its mana cost.
20 | Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs.
#370 Iris Compiet
Yuan-Ti Malison
Creature — Snake Rogue
Yuan-Ti Malison can't be blocked as long as it's attacking alone.
Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
#371 Oriana Menendez2/1
Acererak the Archlich
Legendary Creature — Zombie Wizard
When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.
#372 Andrey Kuzinskiy5/5
Asmodeus the Archfiend
Legendary Creature — Devil God
Binding Contract — If you would draw a card, exile the top card of your library face down instead.
%B%B%B: Draw seven cards.
%B: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life.
#373 Aleksi Briclot6/6
The Book of Vile Darkness
Legendary Artifact
At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token.
%T, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.
#374 Daniel Ljunggren
Forsworn Paladin
Creature — Human Knight
Menace
%1%B, %T, Pay 1 life: Create a Treasure token.
%2%B: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.
#375 Lorenzo Mastroianni1/1
Sphere of Annihilation
Artifact
Sphere of Annihilation enters the battlefield with X void counters on it.
At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
#376 Jason Felix
Vorpal Sword
Artifact — Equipment
Equipped creature gets +2/+0 and has deathtouch.
%5%B%B%B: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."
Equip %B%B
#377 Caio Monteiro
Flameskull
Creature — Skeleton
Flying
Flameskull can't block.
Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice-versa.)
#378 Xavier Ribeiro3/1
Hobgoblin Bandit Lord
Creature — Goblin Rogue
Other Goblins you control get +1/+1.
%R, %T: Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
#379 Mark Zug2/3
Meteor Swarm
Sorcery
Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.
#380 Olivier Bernard
Orb of Dragonkind
Artifact
%1, %T: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
%R, %T, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
#381 Brian Valeza
Wish
Sorcery
You may play a card you own from outside the game this turn.
#382 Ekaterina Burmak
Circle of Dreams Druid
Creature — Elf Druid
%T: Add %G for each creature you control.
#383 Sam Guay2/1
Froghemoth
Creature — Frog Horror
Trample, haste
Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
#384 Brent Hollowell4/4
Instrument of the Bards
Legendary Artifact
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.
%3%G, %T: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
#385 Randy Gallegos
Long Rest
Sorcery
Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.
#386 Chris Seaman
Werewolf Pack Leader
Creature — Human Werewolf
Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
%3%G: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.
#387 Miranda Meeks3/3
Orcus, Prince of Undeath
Legendary Creature — Demon
Flying, trample
When Orcus, Prince of Undeath enters the battlefield, choose one —
• Each other creature gets -X/-X until end of turn. You lose X life.
• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.
#388 Andrew Mar5/3
Skeletal Swarming
Enchantment
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control.
At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
#389 Svetlin Velinov
Triumphant Adventurer
Creature — Human Knight
Deathtouch
As long as it's your turn, Triumphant Adventurer has first strike.
Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
#390 Alexander Mokhov1/1
Xanathar, Guild Kingpin
Legendary Creature — Beholder
At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.
#391 Kieran Yanner5/6
The Deck of Many Things
Legendary Artifact
%2, %T: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.
1-9 | Return a card at random from your graveyard to your hand.
10-19 | Draw two cards.
20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
#392 Volkan Baga
Eye of Vecna
Legendary Artifact
When Eye of Vecna enters the battlefield, you draw a card and you lose 2 life.
At the beginning of your upkeep, you may pay %2. If you do, you draw a card and you lose 2 life.
#393 Irina Nordsol
Hand of Vecna
Legendary Artifact — Equipment
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.
Equip — Pay 1 life for each card in your hand.
Equip %2
#394 Irina Nordsol
Treasure Chest
Artifact
%4, Sacrifice Treasure Chest: Roll a d20.
1 | Trapped! — You lose 3 life.
2-9 | Create five Treasure tokens.
10-19 | You gain 3 life and draw three cards.
20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
#395 Dan Scott
Vorpal Sword *
Artifact — Equipment
Equipped creature gets +2/+0 and has deathtouch.
%5%B%B%B: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."
Equip %B%B
#396 Alessandra Pisano
Treasure Chest *
Artifact
%4, Sacrifice Treasure Chest: Roll a d20.
1 | Trapped! — You lose 3 life.
2-9 | Create five Treasure tokens.
10-19 | You gain 3 life and draw three cards.
20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
#397 Scott Murphy
Portable Hole
Artifact
When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.
#398 John Stanko
You Find the Villains' Lair
Instant
Choose one —
Foil Their Scheme — Counter target spell.
Learn Their Secrets — Draw two cards, then discard two cards.
#399 Gabor Szikszai
Power Word Kill
Instant
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.
#400 Izzy
Magic Missile
Sorcery
This spell can't be countered.
Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
#401 PINDURSKI
Prosperous Innkeeper
Creature — Halfling Citizen
When Prosperous Innkeeper enters the battlefield, create a Treasure token.
Whenever another creature enters the battlefield under your control, you gain 1 life.
#402 Eric Deschamps1/1
Angel *
Creature — Angel
Flying
Irina Nordsol3/3
Icingdeath, Frost Tongue
Legendary Artifact — Equipment
Equipped creature gets +2/+0.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip %2
Kieran Yanner
Dog Illusion
Creature — Dog Illusion
This creature's power and toughness are each equal to twice the number of cards in your hand.
Mark Behm*/*
Faerie Dragon
Creature — Faerie Dragon
Flying
Iris Compiet1/1
The Atropal
Legendary Creature — God Horror
Deathtouch
Nicholas Gregory4/4
Skeleton
Creature — Skeleton
Svetlin Velinov1/1
Spider
Creature — Spider
Menace, reach
Joe Slucher0/0
Vecna
Legendary Creature — Zombie God
Indestructible
Irina Nordsol8/8
Zombie *
Creature — Zombie
Artur Treffner2/2
Boo
Legendary Creature — Hamster
Trample, haste
Zoltan Boros0/0
Devil *
Creature — Devil
When this creature dies, it deals 1 damage to any target.
Josh Hass1/1
Goblin *
Creature — Goblin
Oriana Menendez1/1
Guenhwyvar
Legendary Creature — Cat
Trample
Brian Valeza4/1
Wolf
Creature — Wolf
Daren Bader2/2
Treasure *
Artifact — Treasure
%T, Sacrifice this artifact: Add one mana of any color.
Dan Scott
Emblem Ellywick Tumblestrum
Emblem — Ellywick
Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed.
Anna Steinbauer
Emblem Lolth, Spider Queen
Emblem — Lolth
Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference.
Tyler Jacobson
Emblem Mordenkainen
Emblem — Mordenkainen
You have no maximum hand size.
Ryan Pancoast
Emblem Zariel, Archduke of Avernus
Emblem — Zariel
At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase.
Heonhwa Choe
Dungeon of the Mad Mage
Yawning Portal — You gain 1 life. (=> Dungeon Level)

Dungeon LevelScry 1. (=> Goblin Bazaar or Twisted Caverns)

Goblin Bazaar — Create a Treasure token. (=> Lost Level)

Twisted Caverns — Target creature can't attack until your next turn. (=> Lost Level)

Lost LevelScry 2. (=> Runestone Caverns or Muiral's Graveyard)

Runestone Caverns — Exile the top two cards of your library. You may play them. (=> Deep Mines)

Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (=> Deep Mines)

Deep MinesScry 3. (=> Mad Wizard's Lair)

Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.
Lost Mine of Phandelver
Cave EntranceScry 1. (=> Goblin Lair or Mine Tunnels)

Goblin Lair — Create a 1/1 red Goblin creature token. (=> Storeroom or Dark Pool)

Mine Tunnels — Create a Treasure token. (=> Dark Pool or Fungi Cavern)

Storeroom — Put a +1/+1 counter on target creature. (=> Temple of Dumathoin)

Dark Pool — Each opponent loses 1 life and you gain 1 life. (=> Temple of Dumathoin)

Fungi Cavern — Target creature gets -4/-0 until your next turn. (=> Temple of Dumathoin)

Temple of Dumathoin — Draw a card.
Tomb of Annihilation
Trapped Entry — Each player loses 1 life. (=> Veils of Fear or Oubliette)

Veils of Fear — Each player loses 2 life unless they discard a card. (=> Sandfall Cell)

Sandfall Cell — Each player loses 2 life unless they sacrifice an artifact, a creature, or a land. (=> Cradle of the Death God)

Oubliette — Discard a card and sacrifice an artifact, a creature, and a land. (=> Cradle of the Death God)

Cradle of the Death God — Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch.