Sortie officielle : Le 24 septembre 2021
—277 cartes
• 249 nouvelles cartes
• 18 rééditions
• 10 terrains de base
—114 extras
—28 jetons
Liste des cartes avec textes
Adeline, Resplendent Cathar
Legendary Creature — Human Knight
Vigilance
Adeline, Resplendent Cathar's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
#1 Bryan Sola*/4
Ambitious Farmhand
Creature — Human Peasant
When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Coven — %1%W%W: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.
#2 Bryan Sola1/1
Seasoned Cathar
Creature — Human Knight
Lifelink
Bryan Sola3/3
Beloved Beggar
Creature — Human Peasant
Disturb %4%W%W
#3 Francisco Miyara0/4
Generous Soul
Creature — Spirit
Flying, vigilance
If Generous Soul would be put into a graveyard from anywhere, exile it instead.
Francisco Miyara4/4
Bereaved Survivor
Creature — Human Peasant
When another creature you control dies, transform Bereaved Survivor.
#4 Zara Alfonso2/1
Dauntless Avenger
Creature — Human Soldier
Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.
Zara Alfonso3/2
Blessed Defiance
Instant
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
#5 Kim Sokol
Borrowed Time
Enchantment
When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield.
#6 Andreas Zafiratos
Brutal Cathar
Creature — Human Soldier Werewolf
When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.
Daybound
#7 Karl Kopinski2/2
Moonrage Brute
Creature — Werewolf
First strike
Ward — Pay 3 life.
Nightbound
Karl Kopinski3/3
Candlegrove Witch
Creature — Human Warlock
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.
#8 Anna Christenson2/2
Candletrap
Enchantment — Aura
Enchant creature
Enchanted creature has defender.
Prevent all combat damage that would be dealt by enchanted creature.
Coven — %2%W, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
#9 Manuel Castañón
Cathar Commando
Creature — Human Soldier
Flash
%1, Sacrifice Cathar Commando: Destroy target artifact or enchantment.
#10 Evyn Fong3/1
Cathar's Call
Enchantment — Aura
Enchant creature
Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
#11 Matt Stewart
Celestus Sanctifier
Creature — Human Cleric
If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield.
Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
#12 Irina Nordsol3/2
Chaplain of Alms
Creature — Human Cleric
First strike
Ward %1
Disturb %3%W
#13 Anastasia Ovchinnikova1/1
Chapel Shieldgeist
Creature — Spirit Cleric
Flying, first strike
Each creature you control has ward %1.
If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
Anastasia Ovchinnikova2/1
Clarion Cathars
Creature — Human Knight
When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token.
#14 Leanna Crossan3/3
Curse of Silence
Enchantment — Aura Curse
Enchant player
As Curse of Silence enters the battlefield, choose a card name.
Spells with the chosen name enchanted player casts cost %2 more to cast.
Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.
#15 Irina Nordsol
Duelcraft Trainer
Creature — Human Soldier
First strike
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.
#16 John Stanko3/3
Enduring Angel
Creature — Angel
Flying, double strike
You have hexproof.
If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.
#17 Irina Nordsol3/3
Angelic Enforcer
Creature — Angel
Flying
You have hexproof.
Angelic Enforcer's power and toughness are each equal to your life total.
Whenever Angelic Enforcer attacks, double your life total.
Irina Nordsol*/*
Fateful Absence
Instant
Destroy target creature or planeswalker. Its controller investigates.
#18 Eric Deschamps
Flare of Faith
Instant
Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.
#19 Justyna Gil
Gavony Dawnguard
Creature — Human Soldier
Ward %1
If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield.
Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
#20 Micah Epstein3/3
Gavony Silversmith
Creature — Human Soldier
When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
#21 Volkan Baga2/3
Gavony Trapper
Creature — Human Soldier
%2, %T: Tap target creature.
#22 Caio Monteiro0/2
Hedgewitch's Mask
Artifact — Equipment
Equipped creature gets +1/+1.
Equipped creature can't be blocked by creatures with power 4 or greater.
Equip %2
#23 Ovidio Cartagena
Homestead Courage
Sorcery
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Flashback %W
#24 Colin Boyer
Intrepid Adversary
Creature — Human Scout
Lifelink
When Intrepid Adversary enters the battlefield, you may pay %1%W any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary.
Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.
#25 Viktor Titov3/1
Loyal Gryff
Creature — Hippogriff
Flash
Flying
When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand.
#26 Ilse Gort2/2
Lunarch Veteran
Creature — Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.
Disturb %1%W
#27 Igor Kieryluk1/1
Luminous Phantom
Creature — Spirit Cleric
Flying
Whenever another creature you control leaves the battlefield, you gain 1 life.
If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
Igor Kieryluk1/1
Mourning Patrol
Creature — Human Soldier
Vigilance
Disturb %3%W
#28 Greg Opalinski2/3
Morning Apparition
Creature — Spirit Soldier
Flying, vigilance
If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
Greg Opalinski2/1
Odric's Outrider
Creature — Human Knight
Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.
#29 Cristi Balanescu2/4
Ritual Guardian
Creature — Human Soldier
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.
#30 Denman Rooke3/2
Ritual of Hope
Instant
Creatures you control get +1/+1 until end of turn.
Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
#31 Craig J Spearing
Search Party Captain
Creature — Human Soldier
This spell costs %1 less to cast for each creature you attacked with this turn.
When Search Party Captain enters the battlefield, draw a card.
#32 Mike Bierek2/2
Sigarda's Splendor
Enchantment
As Sigarda's Splendor enters the battlefield, note your life total.
At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.
Whenever you cast a white spell, you gain 1 life.
#33 Howard Lyon
Sigardian Savior
Creature — Angel
Flying
When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
#34 David Rapoza3/3
Soul-Guide Gryff
Creature — Hippogriff Spirit
Flying
When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard.
#35 Cristi Balanescu3/4
Sungold Barrage
Instant
Destroy target creature with toughness 4 or greater.
#36 Leanna Crossan
Sungold Sentinel
Creature — Human Soldier
Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven — %1%W: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
#37 Marta Nael3/2
Sunset Revelry
Sorcery
If an opponent has more life than you, you gain 4 life.
If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.
If an opponent has more cards in hand than you, draw a card.
#38 Antonio José Manzanedo
Thraben Exorcism
Instant
Exile target Spirit, creature with disturb, or enchantment.
#39 Matt Stewart
Unruly Mob
Creature — Human
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
#40 Ryan Pancoast1/1
Vanquish the Horde
Sorcery
This spell costs %1 less to cast for each creature on the battlefield.
Destroy all creatures.
#41 Grzegorz Rutkowski
Baithook Angler
Creature — Human Peasant
Disturb %1%U
#42 Uriah Voth2/1
Hook-Haunt Drifter
Creature — Spirit
Flying
If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.
Uriah Voth1/2
Component Collector
Creature — Homunculus
If it's neither day nor night, it becomes day as Component Collector enters the battlefield.
Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.
#43 Mark Behm1/4
Consider
Instant
Look at the top card of your library. You may put that card into your graveyard.
Draw a card.
#44 Zezhou Chen
Covetous Castaway
Creature — Human
When Covetous Castaway dies, mill three cards.
Disturb %3%U%U
#45 Dan Scott1/3
Ghostly Castigator
Creature — Spirit
Flying
When Ghostly Castigator enters the battlefield, you may shuffle up to three target cards from your graveyard into your library.
If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.
Dan Scott3/4
Curse of Surveillance
Enchantment — Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
#46 Igor Kieryluk
Delver of Secrets *
Creature — Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
#47 Matt Stewart1/1
Insectile Aberration
Creature — Human Insect
Flying
Matt Stewart3/2
Devious Cover-Up *
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
#48 Colin Boyer
Dissipate *
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
#49 David Palumbo
Drownyard Amalgam
Creature — Zombie Horror
When Drownyard Amalgam enters the battlefield, target player mills three cards.
%2%U: Drownyard Amalgam can't be blocked this turn.
#50 Alex Brock3/6
Fading Hope
Instant
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1.
#51 Rovina Cai
Falcon Abomination
Creature — Zombie Bird
Flying
When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed.
#52 Brent Hollowell2/2
Firmament Sage
Creature — Human Wizard
If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield.
Whenever day becomes night or night becomes day, draw a card.
#53 Anastasia Ovchinnikova2/3
Flip the Switch
Instant
Counter target spell unless its controller pays %4. Create a 2/2 black Zombie creature token with decayed.
#54 Campbell White
Galedrifter
Creature — Hippogriff
Flying
Disturb %4%U
#55 Daniel Ljunggren3/2
Waildrifter
Creature — Hippogriff Spirit
Flying
If Waildrifter would be put into a graveyard from anywhere, exile it instead.
Daniel Ljunggren2/2
Geistwave
Instant
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
#56 Olena Richards
Grafted Identity
Enchantment — Aura
As an additional cost to cast this spell, sacrifice a creature.
Enchant creature
You control enchanted creature.
Enchanted creature gets +1/+1.
#57 Manuel Castañón
Larder Zombie
Creature — Zombie
Defender
Tap three untapped creatures you control: Look at the top card of your library. You may put it into your graveyard.
#58 E. M. Gist1/3
Lier, Disciple of the Drowned
Legendary Creature — Human Wizard
Spells can't be countered.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
#59 Ekaterina Burmak3/4
Locked in the Cemetery
Enchantment — Aura
Enchant creature
When Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
#60 Tran Nguyen
Malevolent Hermit
Creature — Human Wizard
%U, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays %3.
Disturb %2%U
#61 Daarken2/1
Benevolent Geist
Creature — Spirit Wizard
Flying
Noncreature spells you control can't be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
Daarken2/2
Memory Deluge
Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flashback %5%U%U
#62 Lake Hurwitz
Mysterious Tome
Artifact
%2, %T: Draw a card. Transform Mysterious Tome.
#63 David Auden Nash
Chilling Chronicle
Artifact
%1, %T: Tap target nonland permanent. Transform Chilling Chronicle.
David Auden Nash
Nebelgast Intruder
Creature — Spirit
Flash
Flying
When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.
#64 Volkan Baga2/1
Ominous Roost
Enchantment
When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying."
#65 Josu Hernaiz
Organ Hoarder
Creature — Zombie
When Organ Hoarder enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.
#66 Nicholas Gregory3/2
Otherworldly Gaze
Instant
Look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Flashback %1%U
#67 Chris Cold
Overwhelmed Archivist
Creature — Human Wizard
When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card.
Disturb %3%U
#68 Cristi Balanescu3/2
Archive Haunt
Creature — Spirit Wizard
Flying
Whenever Archive Haunt attacks, draw a card, then discard a card.
If Archive Haunt would be put into a graveyard from anywhere, exile it instead.
Cristi Balanescu2/1
Patrician Geist
Creature — Spirit Knight
Flying
Other Spirits you control get +1/+1.
Spells you cast from your graveyard cost %1 less to cast.
#69 Marta Nael2/2
Phantom Carriage
Creature — Spirit
Flying
When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
#70 Igor Kieryluk4/4
Poppet Stitcher
Creature — Human Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed.
At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher.
#71 Simon Dominic2/3
Poppet Factory
Artifact
Creature tokens you control lose all abilities and have base power and toughness 3/3.
At the beginning of your upkeep, you may transform Poppet Factory.
Simon Dominic
Revenge of the Drowned
Instant
Target creature's owner puts it on the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed.
#72 Chris Cold
Secrets of the Key
Instant
Investigate. If this spell was cast from a graveyard, investigate twice instead.
Flashback %3%U
#73 Alix Branwyn
Shipwreck Sifters
Creature — Spirit
When Shipwreck Sifters enters the battlefield, draw a card, then discard a card.
Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.
#74 Svetlin Velinov1/2
Skaab Wrangler
Creature — Human Wizard
Tap three untapped creatures you control: Tap target creature.
#75 Billy Christian2/1
Sludge Monster
Creature — Horror
Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.
Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
#76 Svetlin Velinov5/5
Spectral Adversary
Creature — Spirit
Flash
Flying
When Spectral Adversary enters the battlefield, you may pay %1%U any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
#77 Uriah Voth2/1
Startle
Instant
Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed.
Draw a card.
#78 Craig J Spearing
Stormrider Spirit
Creature — Spirit
Flash
Flying
#79 Lake Hurwitz3/3
Suspicious Stowaway
Creature — Human Rogue Werewolf
Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound
#80 Jake Murray1/1
Seafaring Werewolf
Creature — Werewolf
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound
Jake Murray2/1
Triskaidekaphile
Creature — Human Wizard
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
%3%U: Draw a card.
#81 Slawomir Maniak1/3
Unblinking Observer
Creature — Homunculus
%T: Add %U. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.
#82 Filip Burburan2/1
Vivisection *
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.
#83 Aaron Miller
Arrogant Outlaw
Creature — Vampire Noble
When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
#84 Aurore Folny3/2
Baneblade Scoundrel
Creature — Human Rogue Werewolf
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound
#85 Marta Nael4/3
Baneclaw Marauder
Creature — Werewolf
Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.
Nightbound
Marta Nael5/4
Bat Whisperer
Creature — Vampire
When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.
#86 Jodie Muir4/2
Bladebrand *
Instant
Target creature gains deathtouch until end of turn.
Draw a card.
#87 Khurrum
Blood Pact
Instant
Target player draws two cards and loses 2 life.
#88 Sam White
Bloodline Culling
Instant
Choose one —
• Target creature gets -5/-5 until end of turn.
• Creature tokens get -2/-2 until end of turn.
#89 Liiga Smilshkalne
Bloodtithe Collector
Creature — Vampire Noble
Flying
When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card.
#90 Maria Zolotukhina3/4
Champion of the Perished
Creature — Zombie
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
#91 Kekai Kotaki1/1
Covert Cutpurse
Creature — Human Rogue
When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn.
Disturb %4%B
#92 John Stanko2/1
Covetous Geist
Creature — Spirit Rogue
Flying, deathtouch
If Covetous Geist would be put into a graveyard from anywhere, exile it instead.
John Stanko2/2
Crawl from the Cellar
Sorcery
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control.
Flashback %3%B
#93 Igor Krstic
Curse of Leeches
Enchantment — Aura Curse
Enchant player
As this permanent transforms into Curse of Leeches, attach it to a player.
At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.
Daybound
#94 Uriah Voth
Leeching Lurker
Creature — Leech Horror
Lifelink
Nightbound
Uriah Voth4/4
Defenestrate
Instant
Destroy target creature without flying.
#95 Darek Zabrocki
Diregraf Horde
Creature — Zombie
When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards.
#96 Alex Negrea3/4
Dreadhound
Creature — Demon Dog
When Dreadhound enters the battlefield, mill three cards.
Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
#97 Joe Slucher6/6
Duress *
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
#98 Paul Scott Canavan
Eaten Alive
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay %3%B.
Exile target creature or planeswalker.
#99 Nicholas Gregory
Ecstatic Awakener
Creature — Human Wizard
%2%B, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn.
#100 Tuan Duong Chu1/1
Awoken Demon
Creature — Demon
Tuan Duong Chu4/4
Foul Play
Sorcery
Destroy target creature with power 2 or less. Investigate.
#101 Campbell White
Ghoulish Procession
Enchantment
Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn.
#102 Vincent Proce
Gisa, Glorious Resurrector
Legendary Creature — Human Wizard
If a creature an opponent controls would die, exile it instead.
At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed.
#103 Yongjae Choi4/4
Graveyard Trespasser
Creature — Human Werewolf
Ward — Discard a card.
Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound
#104 Chris Rallis3/3
Graveyard Glutton
Creature — Werewolf
Ward — Discard a card.
Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound
Chris Rallis4/4
Heirloom Mirror
Artifact
%1, %T, Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery.
#105 Josh Hass
Inherited Fiend
Creature — Demon
Flying
%2%B: Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend.
Josh Hass4/4
Hobbling Zombie
Creature — Zombie
Deathtouch
When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed.
#106 Josh Hass2/2
Infernal Grasp
Instant
Destroy target creature. You lose 2 life.
#107 Naomi Baker
Jadar, Ghoulcaller of Nephalia
Legendary Creature — Human Wizard
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed.
#108 Yongjae Choi1/1
Jerren, Corrupted Bishop
Legendary Creature — Human Cleric
Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.
%2: Target Human you control gains lifelink until end of turn.
At the beginning of your end step, if you have exactly 13 life, you may pay %4%B%B. If you do, transform Jerren.
#109 Yongjae Choi2/3
Ormendahl, the Corrupter
Legendary Creature — Demon
Flying, trample, lifelink
Sacrifice another creature: Draw a card.
Yongjae Choi6/6
Lord of the Forsaken
Creature — Demon
Flying, trample
%B, Sacrifice another creature: Target player mills three cards.
Pay 1 life: Add %C. Spend this mana only to cast a spell from your graveyard.
#110 Kekai Kotaki6/6
Mask of Griselbrand
Legendary Artifact — Equipment
Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip %3
#111 Jason Felix
The Meathook Massacre
Legendary Enchantment
When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
#112 Chris Seaman
Morbid Opportunist
Creature — Human Rogue
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
#113 Tyler Walpole1/3
Morkrut Behemoth
Creature — Zombie Giant
As an additional cost to cast this spell, sacrifice a creature or pay %1%B.
Menace
#114 Milivoj Ceran7/6
Necrosynthesis
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."
When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
#115 Isis
No Way Out
Sorcery
Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed.
#116 Sebastian Giacobino
Novice Occultist
Creature — Human Wizard
When Novice Occultist dies, you draw a card and you lose 1 life.
#117 Zara Alfonso1/2
Olivia's Midnight Ambush
Instant
Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead.
#118 Chris Rallis
Rotten Reunion
Instant
Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed.
Flashback %1%B
#119 Aaron Miller
Shady Traveler
Creature — Human Werewolf
Menace
Daybound
#120 Lie Setiawan2/3
Stalking Predator
Creature — Werewolf
Menace
Nightbound
Lie Setiawan4/4
Siege Zombie
Creature — Zombie
Tap three untapped creatures you control: Each opponent loses 1 life.
#121 Johann Bodin2/2
Slaughter Specialist
Creature — Vampire Warrior
When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.
#122 Käri Christensen3/3
Stromkirk Bloodthief
Creature — Vampire Rogue
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.
#123 Caroline Gariba2/2
Tainted Adversary
Creature — Zombie
Deathtouch
When Tainted Adversary enters the battlefield, you may pay %2%B any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed.
#124 Tuan Duong Chu2/3
Vampire Interloper
Creature — Vampire Scout
Flying
Vampire Interloper can't block.
#125 James Ryman2/1
Vengeful Strangler
Creature — Human Rogue
Vengeful Strangler can't block.
When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.
#126 Sean Sevestre2/1
Strangling Grasp
Enchantment — Aura
Enchant creature or planeswalker an opponent controls
At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent, then that player loses 1 life.
Sean Sevestre
Abandon the Post
Sorcery
Up to two target creatures can't block this turn.
Flashback %3%R
#127 Zoltan Boros
Ardent Elementalist
Creature — Human Shaman
When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
#128 Miguel Mercado2/1
Bloodthirsty Adversary
Creature — Vampire
Haste
When Bloodthirsty Adversary enters the battlefield, you may pay %2%R any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
#129 Heonhwa Choe2/2
Brimstone Vandal
Creature — Devil
Menace
If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield.
Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent.
#130 Andreas Zafiratos2/3
Burn Down the House
Sorcery
Choose one —
• Burn Down the House deals 5 damage to each creature and each planeswalker.
• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
#131 Campbell White
Burn the Accursed
Instant
Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.
#132 David Auden Nash
Cathartic Pyre
Instant
Choose one —
• Cathartic Pyre deals 3 damage to target creature or planeswalker.
• Discard up to two cards, then draw that many cards.
#133 Ryan Yee
Curse of Shaken Faith
Enchantment — Aura Curse
Enchant player
Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.
#134 Campbell White
Electric Revelation
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback %3%R
#135 Liiga Smilshkalne
Falkenrath Perforator
Creature — Vampire
Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player.
#136 Marcela Medeiros2/1
Falkenrath Pit Fighter
Creature — Vampire Warrior
%1%R, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
#137 Anna Fehr2/1
Famished Foragers
Creature — Vampire
When Famished Foragers enters the battlefield, if an opponent lost life this turn, add %R%R%R.
%2%R, Discard a card: Draw a card.
#138 Lorenzo Mastroianni4/3
Fangblade Brigand
Creature — Human Werewolf
%1%R: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.
Daybound
#139 Vincent Proce3/4
Fangblade Eviscerator
Creature — Werewolf
%1%R: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.
%4%R: Creatures you control get +2/+0 until end of turn.
Nightbound
Vincent Proce4/5
Festival Crasher
Creature — Devil
Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn.
#140 Milivoj Ceran1/3
Flame Channeler
Creature — Human Wizard
When a spell you control deals damage, transform Flame Channeler.
#141 Véronique Meignaud2/2
Embodiment of Flame
Creature — Elemental Wizard
Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame.
%1, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.
Véronique Meignaud3/3
Geistflame Reservoir
Artifact
Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.
%1%R, %T, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.
%1%R, %T: Exile the top card of your library. You may play that card this turn.
#142 Anna Christenson
Harvesttide Infiltrator
Creature — Human Werewolf
Trample
Daybound
#143 Mathias Kollros3/2
Harvesttide Assailant
Creature — Werewolf
Trample
Nightbound
Sami Mikkonen4/4
Immolation *
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/-2.
#144 Olena Richards
Lambholt Harrier
Creature — Wolf
%3%R: Target creature can't block this turn.
#145 Jason Kang2/2
Light Up the Night
Sorcery
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.
Flashback — %3%R, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0.
#146 Wei Wei
Lunar Frenzy
Instant
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
#147 Alix Branwyn
Moonrager's Slash
Instant
This spell costs %2 less to cast if it's night.
Moonrager's Slash deals 3 damage to any target.
#148 Lars Grant-West
Moonveil Regent
Creature — Dragon
Flying
Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.
When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.
#149 Joshua Raphael4/4
Mounted Dreadknight
Creature — Vampire Knight
Trample
Mounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn.
#150 Josu Hernaiz5/4
Neonate's Rush
Instant
This spell costs %1 less to cast if you control a Vampire.
Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
#151 Justine Cruz
Obsessive Astronomer
Creature — Human Wizard
If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield.
Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
#152 Josu Hernaiz2/2
Pack's Betrayal
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2.
#153 Sam Rowan
Play with Fire
Instant
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1.
#154 Svetlin Velinov
Purifying Dragon
Creature — Dragon
Flying
Whenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to it instead.
#155 Zezhou Chen4/3
Raze the Effigy
Instant
Choose one —
• Destroy target artifact.
• Target attacking creature gets +2/+2 until end of turn.
#156 Cristi Balanescu
Reckless Stormseeker
Creature — Human Werewolf
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound
#157 Manuel Castañón2/3
Storm-Charged Slasher
Creature — Werewolf
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
Nightbound
Manuel Castañón3/4
Seize the Storm
Sorcery
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
Flashback %6%R
#158 Deruchenko Alexander
Smoldering Egg
Creature — Dragon Egg
Defender
Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg.
#159 Simon Dominic0/4
Ashmouth Dragon
Creature — Dragon
Flying
Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target.
Simon Dominic4/4
Spellrune Painter
Creature — Human Shaman Werewolf
Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.
Daybound
#160 Lucas Graciano2/3
Spellrune Howler
Creature — Werewolf
Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.
Nightbound
Lucas Graciano3/4
Stolen Vitality
Instant
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.
#161 Mike Bierek
Sunstreak Phoenix
Creature — Phoenix
Flying
If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield.
Whenever day becomes night or night becomes day, you may pay %1%R. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.
#162 Brian Valeza4/2
Tavern Ruffian
Creature — Human Warrior Werewolf
Daybound
#163 Zoltan Boros2/5
Tavern Smasher
Creature — Werewolf
Nightbound
Zoltan Boros6/5
Thermo-Alchemist
Creature — Human Shaman
Defender
%T: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
#164 Raymond Swanland0/3
Village Watch
Creature — Human Werewolf
Haste
Daybound
#165 Nestor Ossandon Leal4/3
Village Reavers
Creature — Werewolf
Wolves and Werewolves you control have haste.
Nightbound
Nestor Ossandon Leal5/4
Voldaren Ambusher
Creature — Vampire Archer
When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
#166 Evyn Fong2/2
Voldaren Stinger
Creature — Vampire Warrior
Voldaren Stinger has first strike as long as it's attacking.
%2%R: Voldaren Stinger gets +2/+0 until end of turn.
#167 Martina Fackova1/1
Augur of Autumn
Creature — Human Druid
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
#168 Billy Christian2/3
Bird Admirer
Creature — Human Archer Werewolf
Reach
Daybound
#169 Slawomir Maniak1/4
Wing Shredder
Creature — Werewolf
Reach
Nightbound
Slawomir Maniak3/5
Bounding Wolf
Creature — Wolf
Flash
Reach
#170 Andrea Radeck3/2
Bramble Armor
Artifact — Equipment
When Bramble Armor enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+1.
Equip %4
#171 Alessandra Pisano
Briarbridge Tracker
Creature — Human Scout
Vigilance
When Briarbridge Tracker enters the battlefield, investigate.
As long as you control a token, Briarbridge Tracker gets +2/+0.
#172 Mathias Kollros2/3
Brood Weaver
Creature — Spider
Reach
When Brood Weaver dies, create a 1/2 green Spider creature token with reach.
#173 Slawomir Maniak2/4
Burly Breaker
Creature — Human Werewolf
Ward %1
Daybound
#174 Justine Cruz6/5
Dire-Strain Demolisher
Creature — Werewolf
Ward %3
Nightbound
Justine Cruz8/7
Candlelit Cavalry
Creature — Human Knight
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.
#175 Viko Menezes5/5
Clear Shot
Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
#176 Craig J Spearing
Consuming Blob
Creature — Ooze
Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.
At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1."
#177 Simon Dominic*/*+1
Contortionist Troupe
Creature — Human
Contortionist Troupe enters the battlefield with X +1/+1 counters on it.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.
#178 Jesper Ejsing0/0
Dawnhart Mentor
Creature — Human Warlock
When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token.
Coven — %5%G: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
#179 Fariba Khamseh0/4
Dawnhart Rejuvenator
Creature — Human Warlock
When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.
%T: Add one mana of any color.
#180 Darren Tan2/4
Deathbonnet Sprout
Creature — Fungus
At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout.
#181 Filip Burburan1/1
Deathbonnet Hulk
Creature — Fungus Horror
At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk.
Filip Burburan3/3
Defend the Celestus
Instant
Distribute three +1/+1 counters among one, two, or three target creatures you control.
#182 Andrey Kuzinskiy
Dryad's Revival
Sorcery
Return target card from your graveyard to your hand.
Flashback %4%G
#183 Mila Pesic
Duel for Dominance
Instant
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other.
#184 Ryan Pancoast
Eccentric Farmer
Creature — Human Peasant
When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand.
#185 Tyler Walpole2/3
Harvesttide Sentry
Creature — Human Warrior
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn.
#186 Livia Prima3/1
Hound Tamer
Creature — Human Werewolf
Trample
%3%G: Put a +1/+1 counter on target creature.
Daybound
#187 Randy Vargas3/3
Untamed Pup
Creature — Werewolf
Trample
Other Wolves and Werewolves you control have trample.
%3%G: Put a +1/+1 counter on target creature.
Nightbound
Randy Vargas4/4
Howl of the Hunt
Enchantment — Aura
Flash
Enchant creature
When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.
Enchanted creature gets +2/+2 and has vigilance.
#188 Josu Hernaiz
Might of the Old Ways
Instant
Target creature gets +2/+2 until end of turn.
Coven — Then if you control three or more creatures with different powers, draw a card.
#189 Zezhou Chen
Outland Liberator
Creature — Human Werewolf
%1, Sacrifice Outland Liberator: Destroy target artifact or enchantment.
Daybound
#190 Randy Vargas2/2
Frenzied Trapbreaker
Creature — Werewolf
%1, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment.
Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls.
Nightbound
Randy Vargas3/3
Path to the Festival
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1.
Flashback %4%G
#191 Darek Zabrocki
Pestilent Wolf
Creature — Wolf
%2%G: Pestilent Wolf gains deathtouch until end of turn.
#192 Oriana Menendez2/2
Plummet *
Instant
Destroy target creature with flying.
#193 Nicholas Gregory
Primal Adversary
Creature — Wolf
Trample
When Primal Adversary enters the battlefield, you may pay %1%G any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
#194 Ilse Gort4/3
Return to Nature *
Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
#195 Kim Sokol
Rise of the Ants
Sorcery
Create two 3/3 green Insect creature tokens. You gain 2 life.
Flashback %6%G%G
#196 Nicholas Gregory
Saryth, the Viper's Fang
Legendary Creature — Human Warlock
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
%1, %T: Untap another target creature or land you control.
#197 Igor Kieryluk3/4
Shadowbeast Sighting
Sorcery
Create a 4/4 green Beast creature token.
Flashback %6%G
#198 Piotr Foksowicz
Snarling Wolf
Creature — Wolf
%1%G: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.
#199 Ilse Gort1/1
Storm the Festival
Sorcery
Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Flashback %7%G%G%G
#200 Yigit Koroglu
Tapping at the Window
Sorcery
Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard.
Flashback %2%G
#201 Nils Hamm
Timberland Guide
Creature — Human Scout
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
#202 Zoltan Boros1/1
Tireless Hauler
Creature — Human Werewolf
Vigilance
Daybound
#203 Forrest Imel4/5
Dire-Strain Brawler
Creature — Werewolf
Vigilance
Nightbound
Forrest Imel6/6
Tovolar's Huntmaster
Creature — Human Werewolf
When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.
Daybound
#204 Cristi Balanescu6/6
Tovolar's Packleader
Creature — Werewolf
Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.
%2%G%G: Another target Wolf or Werewolf you control fights target creature you don't control.
Nightbound
Cristi Balanescu7/7
Turn the Earth
Instant
Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life.
Flashback %1%G
#205 Alayna Danner
Unnatural Growth
Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
#206 Svetlin Velinov
Willow Geist
Creature — Treefolk Spirit
Trample
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.
When Willow Geist dies, you gain life equal to its power.
#207 Ryan Yee1/1
Wrenn and Seven
Legendary Planeswalker — Wrenn
+1
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0
Put any number of land cards from your hand onto the battlefield tapped.
-3
Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."
-8
Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
#208 Heonhwa Choe5
Angelfire Ignition
Sorcery
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.
Flashback %2%R%W
#209 Yeong Hao Han
Arcane Infusion
Instant
Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flashback %3%U%R
#210 Jason Felix
Arlinn, the Pack's Hope
Legendary Planeswalker — Arlinn
Daybound
+1
Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
-3
Create two 2/2 green Wolf creature tokens.
#211 Anna Steinbauer4
Arlinn, the Moon's Fury
Legendary Planeswalker — Arlinn
Nightbound
+2: Add %R%G.
0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Anna Steinbauer4
Bladestitched Skaab
Creature — Zombie Soldier
Other Zombies you control get +1/+0.
#212 Dave Kendall2/3
Can't Stay Away
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."
Flashback %3%W%B
#213 Milivoj Ceran
Corpse Cobble
Instant
As an additional cost to cast this spell, sacrifice any number of creatures.
Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.
Flashback %3%U%B
#214 Jenn Ravenna
Croaking Counterpart
Sorcery
Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.
Flashback %3%G%U
#215 Yeong Hao Han
Dawnhart Wardens
Creature — Human Warlock
Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
#216 Joshua Raphael3/3
Dennick, Pious Apprentice
Legendary Creature — Human Soldier
Lifelink
Cards in graveyards can't be the targets of spells or abilities.
Disturb %2%W%U
#217 Chris Rallis2/3
Dennick, Pious Apparition
Legendary Creature — Spirit Soldier
Flying
Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn.
If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.
Chris Rallis3/2
Devoted Grafkeeper
Creature — Human Peasant
When Devoted Grafkeeper enters the battlefield, mill two cards.
Whenever you cast a spell from your graveyard, tap target creature you don't control.
Disturb %1%W%U
#218 Raoul Vitale2/1
Departed Soulkeeper
Creature — Spirit
Flying
Departed Soulkeeper can block only creatures with flying.
If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.
Raoul Vitale3/1
Dire-Strain Rampage
Sorcery
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flashback %3%R%G
#219 Darek Zabrocki
Diregraf Rebirth
Sorcery
This spell costs %1 less to cast for each creature that died this turn.
Return target creature card from your graveyard to the battlefield.
Flashback %5%B%G
#220 Irina Nordsol
Faithful Mending
Instant
You gain 2 life, draw two cards, then discard two cards.
Flashback %1%W%U
#221 Caroline Gariba
Fleshtaker
Creature — Human Assassin
Whenever you sacrifice another creature, you gain 1 life and scry 1.
%1, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.
#222 Kev Walker2/2
Florian, Voldaren Scion
Legendary Creature — Vampire Noble
First strike
At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
#223 Justine Cruz3/3
Galvanic Iteration
Instant
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback %1%U%R
#224 Johann Bodin
Ghoulcaller's Harvest
Sorcery
Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up.
Flashback %3%B%G
#225 Anna Steinbauer
Grizzly Ghoul
Creature — Zombie Bear
Trample
Grizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
#226 Vincent Proce4/3
Hallowed Respite
Sorcery
Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.
Flashback %1%W%U
#227 Jason A. Engle
Hungry for More
Sorcery
Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step.
Flashback %1%B%R
#228 Bastien L. Deharme
Join the Dance
Sorcery
Create two 1/1 white Human creature tokens.
Flashback %3%G%W
#229 Raoul Vitale
Katilda, Dawnhart Prime
Legendary Creature — Human Warlock
Protection from Werewolves
Human creatures you control have "%T: Add one mana of any of this creature's colors."
%4%G%W, %T: Put a +1/+1 counter on each creature you control.
#230 Bryan Sola1/1
Kessig Naturalist
Creature — Human Werewolf
Whenever Kessig Naturalist attacks, add %R or %G. Until end of turn, you don't lose this mana as steps and phases end.
Daybound
#231 Johan Grenier2/2
Lord of the Ulvenwald
Creature — Werewolf
Other Wolves and Werewolves you control get +1/+1.
Whenever Lord of the Ulvenwald attacks, add %R or %G. Until end of turn, you don't lose this mana as steps and phases end.
Nightbound
Johan Grenier3/3
Liesa, Forgotten Archangel
Legendary Creature — Angel
Flying, lifelink
Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.
If a creature an opponent controls would die, exile it instead.
#232 Dmitry Burmak4/5
Ludevic, Necrogenius
Legendary Creature — Human Wizard
Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card.
%X%U%U%B%B, Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery.
#233 Ryan Pancoast2/3
Olag, Ludevic's Hubris
Legendary Creature — Zombie
As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it.
Ryan Pancoast4/4
Old Stickfingers
Legendary Creature — Horror
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.
Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
#234 Jehan Choo*/*
Rem Karolus, Stalwart Slayer
Legendary Creature — Human Knight
Flying, haste
If a spell would deal damage to you or another permanent you control, prevent that damage.
If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
#235 Francisco Miyara2/3
Rite of Harmony
Instant
Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.
Flashback %2%G%W
#236 Rovina Cai
Rite of Oblivion
Sorcery
As an additional cost to cast this spell, sacrifice a nonland permanent.
Exile target nonland permanent.
Flashback %2%W%B
#237 Martina Pilcerova
Rootcoil Creeper
Creature — Plant Horror
%T: Add one mana of any color.
%T: Add two mana of any one color. Spend this mana only to cast spells from your graveyard.
%G%U, %T, Exile Rootcoil Creeper: Return target card with flashback you own from exile to your hand.
#238 Iris Compiet2/2
Sacred Fire
Instant
Sacred Fire deals 2 damage to any target and you gain 2 life.
Flashback %4%R%W
#239 Svetlin Velinov
Sigarda, Champion of Light
Legendary Creature — Angel
Flying, trample
Humans you control get +1/+1.
Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
#240 Howard Lyon4/4
Siphon Insight
Instant
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Flashback %1%U%B
#241 Livia Prima
Slogurk, the Overslime
Legendary Creature — Ooze
Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
#242 Nicholas Gregory3/3
Storm Skreelix
Creature — Drake Horror
Flying
Instant and sorcery spells you cast cost %1 less to cast.
Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn.
#243 Darek Zabrocki2/4
Sunrise Cavalier
Creature — Human Knight
Trample, haste
If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield.
Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
#244 John Di Giovanni3/3
Teferi, Who Slows the Sunset
Legendary Planeswalker — Teferi
+1
Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.
-2
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
-7
You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
#245 Heonhwa Choe4
Tovolar, Dire Overlord
Legendary Creature — Human Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
#246 Chris Rahn3/3
Tovolar, the Midnight Scourge
Legendary Creature — Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
%X%R%G: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
Chris Rahn4/4
Unnatural Moonrise
Sorcery
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Flashback %2%R%G
#247 Ryan Pancoast
Vadrik, Astral Archmage
Legendary Creature — Human Wizard
If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.
Instant and sorcery spells you cast cost %X less to cast, where X is Vadrik's power.
Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
#248 Kieran Yanner1/2
Vampire Socialite
Creature — Vampire Noble
Menace
When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.
As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.
#249 Suzanne Helmigh2/2
Wake to Slaughter
Sorcery
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback %4%B%R
#250 Chris Cold
Winterthorn Blessing
Sorcery
Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step.
Flashback %1%G%U
#251 Yeong Hao Han
The Celestus
Legendary Artifact
If it's neither day nor night, it becomes day as The Celestus enters the battlefield.
%T: Add one mana of any color.
%3, %T: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
#252 Jonas De Ro
Crossroads Candleguide
Artifact Creature — Scarecrow
When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard.
%2: Add one mana of any color.
#253 Dan Scott3/4
Jack-o'-Lantern
Artifact
%1, %T, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card.
%1, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.
#254 Josu Hernaiz
Moonsilver Key
Artifact
%1, %T, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.
#255 Joseph Meehan
Mystic Skull
Artifact
%1, %T: Add one mana of any color.
%5, %T: Transform Mystic Skull.
#256 Joe Slucher
Mystic Monstrosity
Artifact Creature — Construct
Lands you control have "%T: Add one mana of any color."
Joe Slucher5/6
Pithing Needle *
Artifact
As Pithing Needle enters the battlefield, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
#257 Ovidio Cartagena
Silver Bolt
Artifact
%3, %T, Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.
#258 Anna Fehr
Stuffed Bear
Artifact
%2: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn.
#259 Joe Slucher
Deserted Beach
Land
Deserted Beach enters the battlefield tapped unless you control two or more other lands.
%T: Add %W or %U.
#260 Jonas De Ro
Evolving Wilds *
Land
%T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
#261 Alayna Danner
Field of Ruin *
Land
%T: Add %C.
%2, %T, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
#262 Chris Ostrowski
Haunted Ridge
Land
Haunted Ridge enters the battlefield tapped unless you control two or more other lands.
%T: Add %B or %R.
#263 Jonas De Ro
Hostile Hostel
Land
%T: Add %C.
%1, %T, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.
#264 Daniel Ljunggren
Creeping Inn
Artifact Creature — Horror Construct
Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.
%4: Creeping Inn phases out.
Daniel Ljunggren3/7
Overgrown Farmland
Land
Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.
%T: Add %G or %W.
#265 Jonas De Ro
Rockfall Vale
Land
Rockfall Vale enters the battlefield tapped unless you control two or more other lands.
%T: Add %R or %G.
#266 Muhammad Firdaus
Shipwreck Marsh
Land
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.
%T: Add %U or %B.
#267 Jonas De Ro
Plains *
Basic Land — Plains
#268 Alayna Danner
Plains *
Basic Land — Plains
#269 Dan Mumford
Island *
Basic Land — Island
#270 Evan Cagle
Island *
Basic Land — Island
#271 Dan Mumford
Swamp *
Basic Land — Swamp
#272 Alayna Danner
Swamp *
Basic Land — Swamp
#273 Dan Mumford
Mountain *
Basic Land — Mountain
#274 Daria Khlebnikova
Mountain *
Basic Land — Mountain
#275 Dan Mumford
Forest *
Basic Land — Forest
#276 Alayna Danner
Forest *
Basic Land — Forest
#277 Dan Mumford
Wrenn and Seven *
Legendary Planeswalker — Wrenn
+1
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0
Put any number of land cards from your hand onto the battlefield tapped.
-3
Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."
-8
Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
#278 Bram Sels5
Arlinn, the Pack's Hope *
Legendary Planeswalker — Arlinn
Daybound
+1
Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
-3
Create two 2/2 green Wolf creature tokens.
#279 Eric Deschamps4
Arlinn, the Moon's Fury
Legendary Planeswalker — Arlinn
Nightbound
+2: Add %R%G.
0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Eric Deschamps4
Teferi, Who Slows the Sunset *
Legendary Planeswalker — Teferi
+1
Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.
-2
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
-7
You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
#280 Francisco Miyara4
Deserted Beach *
Land
Deserted Beach enters the battlefield tapped unless you control two or more other lands.
%T: Add %W or %U.
#281 Piotr Dura
Haunted Ridge *
Land
Haunted Ridge enters the battlefield tapped unless you control two or more other lands.
%T: Add %B or %R.
#282 Piotr Dura
Overgrown Farmland *
Land
Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.
%T: Add %G or %W.
#283 Donato Giancola
Rockfall Vale *
Land
Rockfall Vale enters the battlefield tapped unless you control two or more other lands.
%T: Add %R or %G.
#284 Piotr Dura
Shipwreck Marsh *
Land
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.
%T: Add %U or %B.
#285 Steven Belledin
Brutal Cathar *
Creature — Human Soldier Werewolf
When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.
Daybound
#286 Steve Ellis2/2
Moonrage Brute
Creature — Werewolf
First strike
Ward — Pay 3 life.
Nightbound
Steve Ellis3/3
Candlegrove Witch *
Creature — Human Warlock
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.
#287 Brigitte Roka2/2
Suspicious Stowaway *
Creature — Human Rogue Werewolf
Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound
#288 Joshua Alvarado1/1
Seafaring Werewolf
Creature — Werewolf
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound
Joshua Alvarado2/1
Baneblade Scoundrel *
Creature — Human Rogue Werewolf
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound
#289 Andrea De Dominicis4/3
Baneclaw Marauder
Creature — Werewolf
Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.
Nightbound
Andrea De Dominicis5/4
Graveyard Trespasser *
Creature — Human Werewolf
Ward — Discard a card.
Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound
#290 Tyler Crook3/3
Graveyard Glutton
Creature — Werewolf
Ward — Discard a card.
Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound
Tyler Crook4/4
Shady Traveler *
Creature — Human Werewolf
Menace
Daybound
#291 Joshua Alvarado2/3
Stalking Predator
Creature — Werewolf
Menace
Nightbound
Joshua Alvarado4/4
Fangblade Brigand *
Creature — Human Werewolf
%1%R: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.
Daybound
#292 Sami Mikkonen3/4
Fangblade Eviscerator
Creature — Werewolf
%1%R: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.
%4%R: Creatures you control get +2/+0 until end of turn.
Nightbound
Sami Mikkonen4/5
Harvesttide Infiltrator *
Creature — Human Werewolf
Trample
Daybound
#293 Sami Mikkonen3/2
Harvesttide Assailant
Creature — Werewolf
Trample
Nightbound
Sami Mikkonen4/4
Reckless Stormseeker *
Creature — Human Werewolf
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound
#294 Michael Walsh2/3
Storm-Charged Slasher
Creature — Werewolf
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
Nightbound
Michael Walsh3/4
Spellrune Painter *
Creature — Human Shaman Werewolf
Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.
Daybound
#295 Michael Walsh2/3
Spellrune Howler
Creature — Werewolf
Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.
Nightbound
Michael Walsh3/4
Tavern Ruffian *
Creature — Human Warrior Werewolf
Daybound
#296 Michael Walsh2/5
Tavern Smasher
Creature — Werewolf
Nightbound
Michael Walsh6/5
Village Watch *
Creature — Human Werewolf
Haste
Daybound
#297 Andrea De Dominicis4/3
Village Reavers
Creature — Werewolf
Wolves and Werewolves you control have haste.
Nightbound
Andrea De Dominicis5/4
Bird Admirer *
Creature — Human Archer Werewolf
Reach
Daybound
#298 Joshua Alvarado1/4
Wing Shredder
Creature — Werewolf
Reach
Nightbound
Joshua Alvarado3/5
Burly Breaker *
Creature — Human Werewolf
Ward %1
Daybound
#299 Sami Mikkonen6/5
Dire-Strain Demolisher
Creature — Werewolf
Ward %3
Nightbound
Sami Mikkonen8/7
Dawnhart Mentor *
Creature — Human Warlock
When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token.
Coven — %5%G: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
#300 Antonio Bravo0/4
Dawnhart Rejuvenator *
Creature — Human Warlock
When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.
%T: Add one mana of any color.
#301 Cabrol2/4
Hound Tamer *
Creature — Human Werewolf
Trample
%3%G: Put a +1/+1 counter on target creature.
Daybound
#302 Cabrol3/3
Untamed Pup
Creature — Werewolf
Trample
Other Wolves and Werewolves you control have trample.
%3%G: Put a +1/+1 counter on target creature.
Nightbound
Cabrol4/4
Outland Liberator *
Creature — Human Werewolf
%1, Sacrifice Outland Liberator: Destroy target artifact or enchantment.
Daybound
#303 Brigitte Roka2/2
Frenzied Trapbreaker
Creature — Werewolf
%1, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment.
Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls.
Nightbound
Brigitte Roka3/3
Saryth, the Viper's Fang *
Legendary Creature — Human Warlock
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
%1, %T: Untap another target creature or land you control.
#304 Tyler Crook3/4
Tireless Hauler *
Creature — Human Werewolf
Vigilance
Daybound
#305 Steve Ellis4/5
Dire-Strain Brawler
Creature — Werewolf
Vigilance
Nightbound
Steve Ellis6/6
Tovolar's Huntmaster *
Creature — Human Werewolf
When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.
Daybound
#306 Andrea De Dominicis6/6
Tovolar's Packleader
Creature — Werewolf
Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.
%2%G%G: Another target Wolf or Werewolf you control fights target creature you don't control.
Nightbound
Andrea De Dominicis7/7
Arlinn, the Pack's Hope *
Legendary Planeswalker — Arlinn
Daybound
+1
Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
-3
Create two 2/2 green Wolf creature tokens.
#307 Emma Rios4
Arlinn, the Moon's Fury
Legendary Planeswalker — Arlinn
Nightbound
+2: Add %R%G.
0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Emma Rios4
Dawnhart Wardens *
Creature — Human Warlock
Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
#308 Antonio Bravo3/3
Katilda, Dawnhart Prime *
Legendary Creature — Human Warlock
Protection from Werewolves
Human creatures you control have "%T: Add one mana of any of this creature's colors."
%4%G%W, %T: Put a +1/+1 counter on each creature you control.
#309 Tyler Crook1/1
Kessig Naturalist *
Creature — Human Werewolf
Whenever Kessig Naturalist attacks, add %R or %G. Until end of turn, you don't lose this mana as steps and phases end.
Daybound
#310 Rafael Albuquerque2/2
Lord of the Ulvenwald
Creature — Werewolf
Other Wolves and Werewolves you control get +1/+1.
Whenever Lord of the Ulvenwald attacks, add %R or %G. Until end of turn, you don't lose this mana as steps and phases end.
Nightbound
Rafael Albuquerque3/3
Tovolar, Dire Overlord *
Legendary Creature — Human Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
#311 Michael Walsh3/3
Tovolar, the Midnight Scourge
Legendary Creature — Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
%X%R%G: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
Michael Walsh4/4
Adeline, Resplendent Cathar *
Legendary Creature — Human Knight
Vigilance
Adeline, Resplendent Cathar's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
#312 RISHXXV*/4
Lier, Disciple of the Drowned *
Legendary Creature — Human Wizard
Spells can't be countered.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
#313 Evan Cagle3/4
Gisa, Glorious Resurrector *
Legendary Creature — Human Wizard
If a creature an opponent controls would die, exile it instead.
At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed.
#314 Cabrol4/4
Jadar, Ghoulcaller of Nephalia *
Legendary Creature — Human Wizard
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed.
#315 DZO1/1
Jerren, Corrupted Bishop *
Legendary Creature — Human Cleric
Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.
%2: Target Human you control gains lifelink until end of turn.
At the beginning of your end step, if you have exactly 13 life, you may pay %4%B%B. If you do, transform Jerren.
#316 Andrew Mar2/3
Ormendahl, the Corrupter
Legendary Creature — Demon
Flying, trample, lifelink
Sacrifice another creature: Draw a card.
Andrew Mar6/6
Dennick, Pious Apprentice *
Legendary Creature — Human Soldier
Lifelink
Cards in graveyards can't be the targets of spells or abilities.
Disturb %2%W%U
#317 Paul Jackson2/3
Dennick, Pious Apparition
Legendary Creature — Spirit Soldier
Flying
Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn.
If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.
Paul Jackson3/2
Florian, Voldaren Scion *
Legendary Creature — Vampire Noble
First strike
At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
#318 DZO3/3
Liesa, Forgotten Archangel *
Legendary Creature — Angel
Flying, lifelink
Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.
If a creature an opponent controls would die, exile it instead.
#319 Evan Cagle4/5
Ludevic, Necrogenius *
Legendary Creature — Human Wizard
Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card.
%X%U%U%B%B, Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery.
#320 Milivoj Ceran2/3
Olag, Ludevic's Hubris
Legendary Creature — Zombie
As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it.
Milivoj Ceran4/4
Old Stickfingers *
Legendary Creature — Horror
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.
Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
#321 DZO*/*
Rem Karolus, Stalwart Slayer *
Legendary Creature — Human Knight
Flying, haste
If a spell would deal damage to you or another permanent you control, prevent that damage.
If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
#322 Andy Brase2/3
Sigarda, Champion of Light *
Legendary Creature — Angel
Flying, trample
Humans you control get +1/+1.
Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
#323 N.C. Winters4/4
Slogurk, the Overslime *
Legendary Creature — Ooze
Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
#324 Robbie Trevino3/3
Vadrik, Astral Archmage *
Legendary Creature — Human Wizard
If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.
Instant and sorcery spells you cast cost %X less to cast, where X is Vadrik's power.
Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
#325 Evan Cagle1/2
Curse of Silence
Enchantment — Aura Curse
Enchant player
As Curse of Silence enters the battlefield, choose a card name.
Spells with the chosen name enchanted player casts cost %2 more to cast.
Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.
#326 Irina Nordsol
Enduring Angel
Creature — Angel
Flying, double strike
You have hexproof.
If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.
#327 Irina Nordsol3/3
Angelic Enforcer
Creature — Angel
Flying
You have hexproof.
Angelic Enforcer's power and toughness are each equal to your life total.
Whenever Angelic Enforcer attacks, double your life total.
Irina Nordsol*/*
Fateful Absence
Instant
Destroy target creature or planeswalker. Its controller investigates.
#328 Eric Deschamps
Intrepid Adversary
Creature — Human Scout
Lifelink
When Intrepid Adversary enters the battlefield, you may pay %1%W any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary.
Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.
#329 Viktor Titov3/1
Sigarda's Splendor
Enchantment
As Sigarda's Splendor enters the battlefield, note your life total.
At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.
Whenever you cast a white spell, you gain 1 life.
#330 Howard Lyon
Sigardian Savior
Creature — Angel
Flying
When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
#331 David Rapoza3/3
Sungold Sentinel
Creature — Human Soldier
Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven — %1%W: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
#332 Marta Nael3/2
Vanquish the Horde
Sorcery
This spell costs %1 less to cast for each creature on the battlefield.
Destroy all creatures.
#333 Grzegorz Rutkowski
Curse of Surveillance
Enchantment — Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
#334 Igor Kieryluk
Grafted Identity
Enchantment — Aura
As an additional cost to cast this spell, sacrifice a creature.
Enchant creature
You control enchanted creature.
Enchanted creature gets +1/+1.
#335 Manuel Castañón
Malevolent Hermit
Creature — Human Wizard
%U, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays %3.
Disturb %2%U
#336 Daarken2/1
Benevolent Geist
Creature — Spirit Wizard
Flying
Noncreature spells you control can't be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
Daarken2/2
Memory Deluge
Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flashback %5%U%U
#337 Lake Hurwitz
Patrician Geist
Creature — Spirit Knight
Flying
Other Spirits you control get +1/+1.
Spells you cast from your graveyard cost %1 less to cast.
#338 Marta Nael2/2
Poppet Stitcher
Creature — Human Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed.
At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher.
#339 Simon Dominic2/3
Poppet Factory
Artifact
Creature tokens you control lose all abilities and have base power and toughness 3/3.
At the beginning of your upkeep, you may transform Poppet Factory.
Simon Dominic
Sludge Monster
Creature — Horror
Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.
Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
#340 Svetlin Velinov5/5
Spectral Adversary
Creature — Spirit
Flash
Flying
When Spectral Adversary enters the battlefield, you may pay %1%U any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
#341 Uriah Voth2/1
Triskaidekaphile
Creature — Human Wizard
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
%3%U: Draw a card.
#342 Slawomir Maniak1/3
Bloodline Culling
Instant
Choose one —
• Target creature gets -5/-5 until end of turn.
• Creature tokens get -2/-2 until end of turn.
#343 Liiga Smilshkalne
Champion of the Perished
Creature — Zombie
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
#344 Kekai Kotaki1/1
Curse of Leeches
Enchantment — Aura Curse
Enchant player
As this permanent transforms into Curse of Leeches, attach it to a player.
At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.
Daybound
#345 Uriah Voth
Leeching Lurker
Creature — Leech Horror
Lifelink
Nightbound
Uriah Voth4/4
Lord of the Forsaken
Creature — Demon
Flying, trample
%B, Sacrifice another creature: Target player mills three cards.
Pay 1 life: Add %C. Spend this mana only to cast a spell from your graveyard.
#346 Kekai Kotaki6/6
Mask of Griselbrand
Legendary Artifact — Equipment
Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip %3
#347 Jason Felix
The Meathook Massacre
Legendary Enchantment
When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
#348 Chris Seaman
Slaughter Specialist
Creature — Vampire Warrior
When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.
#349 Käri Christensen3/3
Tainted Adversary
Creature — Zombie
Deathtouch
When Tainted Adversary enters the battlefield, you may pay %2%B any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed.
#350 Tuan Duong Chu2/3
Bloodthirsty Adversary
Creature — Vampire
Haste
When Bloodthirsty Adversary enters the battlefield, you may pay %2%R any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
#351 Heonhwa Choe2/2
Burn Down the House
Sorcery
Choose one —
• Burn Down the House deals 5 damage to each creature and each planeswalker.
• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
#352 Campbell White
Curse of Shaken Faith
Enchantment — Aura Curse
Enchant player
Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.
#353 Campbell White
Falkenrath Pit Fighter
Creature — Vampire Warrior
%1%R, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
#354 Anna Fehr2/1
Geistflame Reservoir
Artifact
Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.
%1%R, %T, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.
%1%R, %T: Exile the top card of your library. You may play that card this turn.
#355 Anna Christenson
Light Up the Night
Sorcery
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.
Flashback — %3%R, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0.
#356 Wei Wei
Moonveil Regent
Creature — Dragon
Flying
Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.
When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.
#357 Joshua Raphael4/4
Smoldering Egg
Creature — Dragon Egg
Defender
Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg.
#358 Simon Dominic0/4
Ashmouth Dragon
Creature — Dragon
Flying
Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target.
Simon Dominic4/4
Sunstreak Phoenix
Creature — Phoenix
Flying
If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield.
Whenever day becomes night or night becomes day, you may pay %1%R. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.
#359 Brian Valeza4/2
Augur of Autumn
Creature — Human Druid
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
#360 Billy Christian2/3
Briarbridge Tracker
Creature — Human Scout
Vigilance
When Briarbridge Tracker enters the battlefield, investigate.
As long as you control a token, Briarbridge Tracker gets +2/+0.
#361 Mathias Kollros2/3
Consuming Blob
Creature — Ooze
Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.
At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1."
#362 Simon Dominic*/*+1
Primal Adversary
Creature — Wolf
Trample
When Primal Adversary enters the battlefield, you may pay %1%G any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
#363 Ilse Gort4/3
Storm the Festival
Sorcery
Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Flashback %7%G%G%G
#364 Yigit Koroglu
Unnatural Growth
Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
#365 Svetlin Velinov
Willow Geist
Creature — Treefolk Spirit
Trample
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.
When Willow Geist dies, you gain life equal to its power.
#366 Ryan Yee1/1
Angelfire Ignition
Sorcery
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.
Flashback %2%R%W
#367 Yeong Hao Han
Can't Stay Away
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."
Flashback %3%W%B
#368 Milivoj Ceran
Croaking Counterpart
Sorcery
Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.
Flashback %3%G%U
#369 Yeong Hao Han
Dire-Strain Rampage
Sorcery
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flashback %3%R%G
#370 Darek Zabrocki
Galvanic Iteration
Instant
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback %1%U%R
#371 Johann Bodin
Ghoulcaller's Harvest
Sorcery
Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up.
Flashback %3%B%G
#372 Anna Steinbauer
Hallowed Respite
Sorcery
Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.
Flashback %1%W%U
#373 Jason A. Engle
Rite of Harmony
Instant
Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.
Flashback %2%G%W
#374 Rovina Cai
Siphon Insight
Instant
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Flashback %1%U%B
#375 Livia Prima
Wake to Slaughter
Sorcery
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback %4%B%R
#376 Chris Cold
The Celestus
Legendary Artifact
If it's neither day nor night, it becomes day as The Celestus enters the battlefield.
%T: Add one mana of any color.
%3, %T: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
#377 Jonas De Ro
Pithing Needle
Artifact
As Pithing Needle enters the battlefield, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
#378 Ovidio Cartagena
Hostile Hostel
Land
%T: Add %C.
%1, %T, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.
#379 Daniel Ljunggren
Creeping Inn
Artifact Creature — Horror Construct
Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.
%4: Creeping Inn phases out.
Daniel Ljunggren3/7
Plains *
Basic Land — Plains
#380 Andreas Rocha
Island *
Basic Land — Island
#381 Andreas Rocha
Swamp *
Basic Land — Swamp
#382 Kasia 'Kafis' Zielinska
Mountain *
Basic Land — Mountain
#383 Muhammad Firdaus
Forest *
Basic Land — Forest
#384 Andreas Rocha
Champion of the Perished *
Creature — Zombie
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
#385 Daarken1/1
Triskaidekaphile *
Creature — Human Wizard
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
%3%U: Draw a card.
#386 Mathias Kollros1/3
Gavony Dawnguard
Creature — Human Soldier
Ward %1
If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield.
Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
#387 Micah Epstein3/3
Consider
Instant
Look at the top card of your library. You may put that card into your graveyard.
Draw a card.
#388 Zezhou Chen
Infernal Grasp
Instant
Destroy target creature. You lose 2 life.
#389 Naomi Baker
Play with Fire
Instant
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1.
#390 Svetlin Velinov
Join the Dance
Sorcery
Create two 1/1 white Human creature tokens.
Flashback %3%G%W
#391 Raoul Vitale
Human *
Creature — Human
Käri Christensen1/1
Spirit *
Creature — Spirit
Flying
Kim Sokol1/1
Bird
Creature — Bird
Flying
This creature can block only creatures with flying.
Josu Hernaiz1/1
Bat *
Creature — Bat
Flying
Jodie Muir1/1
Zombie
Creature — Zombie
Decayed
Sam White2/2
Devil *
Creature — Devil
When this creature dies, it deals 1 damage to any target.
Campbell White1/1
Elemental
Creature — Elemental
Trample
This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile.
Deruchenko Alexander*/*
Beast *
Creature — Beast
Piotr Foksowicz4/4
Insect
Creature — Insect
Nicholas Gregory3/3
Ooze
Creature — Ooze
This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.
Izzy*/*+1
Spider *
Creature — Spider
Reach
Slawomir Maniak1/2
Treefolk
Creature — Treefolk
Reach
This creature's power and toughness are each equal to the number of lands you control.
Yeong Hao Han*/*
Wolf *
Creature — Wolf
Andrea Radeck2/2
Vampire
Creature — Vampire
Trample, lifelink, haste
Bastien L. Deharme3/1
Zombie
Creature — Zombie
Menace
Jenn Ravenna*/*
Clue *
Artifact — Clue
%2, Sacrifice this artifact: Draw a card.
Campbell White
Emblem Teferi, Who Slows the Sunset
Emblem
Untap all permanents you control during each opponent's untap step.
You draw a card during each opponent's draw step.
Heonhwa Choe
Emblem Wrenn and Seven
Emblem
You have no maximum hand size.
Heonhwa Choe
Day
If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game.

As it becomes day, transform all nightbound permanents.
If a player casts no spells during their own turn, it becomes night next turn.
Johan Grenier
Night
As it becomes night, transform all daybound permanents.
Permanents enter the battlefield nightboud.
If a player casts at least two spells during their own turn, it becomes day next turn.
Johan Grenier
Helper Card
You can use this card to represent a double-faced card.
Donato Giancola
Helper Card
You can use this card to represent a double-faced card.
Donato Giancola
Helper Card
You can use this card to represent a double-faced card.
Donato Giancola
Helper Card
You can use this card to represent a double-faced card.
Donato Giancola
Helper Card
You can use this card to represent a double-faced card.
Donato Giancola
Helper Card
You can use this card to represent a double-faced card.
Donato Giancola
Helper Card
You can use this card to represent a double-faced card.
Donato Giancola
Helper Card
You can use this card to represent a double-faced card.
Donato Giancola
Helper Card
You can use this card to represent a double-faced card.
Donato Giancola