Sortie officielle : Le 18 juin 2010
—45 cartes
• 45 nouvelles cartes
Liste des cartes avec textes
All in Good Time
Scheme
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
#1 Nic Klein
All Shall Smolder in My Wake
Scheme
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
#2 Jim Nelson
Approach My Molten Realm
Scheme
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
#3 Jim Pavelec
Behold the Power of Destruction
Scheme
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
#4 Jesper Ejsing
Choose Your Champion
Scheme
When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.
#5 Jim Nelson
Dance, Pathetic Marionette
Scheme
When you set this scheme in motion, each opponent reveals cards from the top of their library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
#6 Steve Prescott
The Dead Shall Serve
Scheme
When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.
#7 Jesper Ejsing
A Display of My Dark Power
Scheme
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.
#8 Jim Nelson
Embrace My Diabolical Vision
Scheme
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards.
#9 Franz Vohwinkel
Every Hope Shall Vanish
Scheme
When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards.
#10 John Stanko
Every Last Vestige Shall Rot
Scheme
When you set this scheme in motion, you may pay %X. If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner's library.
#11 Martina Pilcerova
Evil Comes to Fruition
Scheme
When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.
#12 Austin Hsu
The Fate of the Flammable
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to him or her. If the player chooses others, this scheme deals 3 damage to each of your other opponents.
#13 Paul Bonner
Feed the Machine
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature.
#14 Wayne Reynolds
I Bask in Your Silent Awe
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Each opponent can't cast more than one spell each turn.
At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
#15 Wayne Reynolds
I Call on the Ancient Magics
Scheme
When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles their library.
#16 John Matson
I Delight in Your Convulsions
Scheme
When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.
#17 Wayne Reynolds
I Know All, I See All
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Untap all permanents you control during each opponent's untap step.
At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.
#18 Chuck Lukacs
Ignite the Cloneforge!
Scheme
When you set this scheme in motion, put a token onto the battlefield that's a copy of target permanent an opponent controls.
#19 Ralph Horsley
Into the Earthen Maw
Scheme
When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard.
#20 Paul Bonner
Introductions Are in Order
Scheme
When you set this scheme in motion, choose one —
• Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
• You may put a creature card from your hand onto the battlefield.
#21 Nils Hamm
The Iron Guardian Stirs
Scheme
When you set this scheme in motion, put a 4/6 colorless Golem artifact creature token onto the battlefield.
#22 Jesper Ejsing
Know Naught but Fire
Scheme
When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand.
#23 Val Mayerik
Look Skyward and Despair
Scheme
When you set this scheme in motion, put a 5/5 red Dragon creature token with flying onto the battlefield.
#24 Todd Lockwood
May Civilization Collapse
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land.
#25 John Matson
Mortal Flesh Is Weak
Scheme
When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.
#26 Howard Lyon
My Crushing Masterstroke
Scheme
When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.
#27 Alex Horley-Orlandelli
My Genius Knows No Bounds
Scheme
When you set this scheme in motion, you may pay %X. If you do, you gain X life and draw X cards.
#28 John Stanko
My Undead Horde Awakens
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control.
When a creature put onto the battlefield with this scheme dies, abandon this scheme.
#29 Thomas M. Baxa
My Wish Is Your Command
Scheme
When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.
#30 Steve Prescott
Nature Demands an Offering
Scheme
When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles their library.
#31 John Matson
Nature Shields Its Own
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Whenever a creature attacks and isn't blocked, if you're the defending player, put a 0/1 green Plant creature token onto the battlefield blocking that creature.
When four or more creatures attack you, abandon this scheme at end of combat.
#32 John Stanko
Nothing Can Stop Me Now
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.
#33 Jesper Ejsing
Only Blood Ends Your Nightmares
Scheme
When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards.
#34 Paul Bonner
The Pieces Are Coming Together
Scheme
When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost %2 less to cast.
#35 Ralph Horsley
Realms Befitting My Majesty
Scheme
When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
#36 Véronique Meignaud
Roots of All Evil
Scheme
When you set this scheme in motion, create five 1/1 green Saproling creature tokens.
#37 Paul Bonner
Rotted Ones, Lay Siege
Scheme
When you set this scheme in motion, for each opponent, put a 2/2 black Zombie creature token onto the battlefield that attacks that player each combat if able.
#38 Steve Prescott
Surrender Your Thoughts
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she discards four cards. If the player chooses others, each of your other opponents discards two cards.
#39 Howard Lyon
Tooth, Claw, and Tail
Scheme
When you set this scheme in motion, destroy up to three target nonland permanents.
#40 Paul Bonner
The Very Soil Shall Shake
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Creatures you control get +2/+2 and have trample.
When a creature you control dies, abandon this scheme.
#41 Val Mayerik
Which of You Burns Brightest?
Scheme
When you set this scheme in motion, you may pay %X. If you do, this scheme deals X damage to target opponent and each creature he or she controls.
#42 Steve Prescott
Your Fate Is Thrice Sealed
Scheme
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
#43 Steve Prescott
Your Puny Minds Cannot Fathom
Scheme
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
#44 Martina Pilcerova
Your Will Is Not Your Own
Scheme
When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn.
#45 Alex Horley-Orlandelli