MV anecdotes
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Sur les illustrations des cinq cartes Plains, Island, Swamp, Mountain et Forest, de l'édition Foundations, on peut apercevoir des personnages figurant dans cette même édition, à savoir respectivement Giada, Font of Hope, Zimone, Paradox Sculptor, Tinybones, Bauble Burglar, Kellan, Planar Trailblazer et Loot, Exuberant Explorer (voir aussi cette anecdote).

Source (Character Lands - "There's also a cycle of character lands featuring five non-Planeswalker characters: Giada, Zimone, Tinybones, Kellan, and Loot.")
Sur les illustrations des cinq cartes Plains, Island, Swamp, Mountain et Forest, de l'édition Foundations, on peut apercevoir des planeswalkers figurant dans cette même édition, à savoir respectivement Ajani, Caller of the Pride, Kaito, Cunning Infiltrator, Liliana, Dreadhorde General, Chandra, Flameshaper et Vivien Reid (voir aussi cette anecdote).

Source (Character Lands - "[Planeswalkers]' adventures are highlighted on these character lands, basic lands that highlight one of five corresponding Planeswalkers.")
La carte Stab est une réimpression fonctionnelle de Disfigure.
La carte Elvish Regrower est une référence à Regrowth de par son nom et sa capacité déclenchée d'arrivée, à la nuance de ne pouvoir cibler que les cartes de permanent, le modèle de base étant maintenant celui de la carte Nature's Spiral selon la color pie.
La carte Goblin Surprise est une réimpression fonctionnelle de You See a Pair of Goblins.
La carte Mischievous Mystic est une référence à Emrakul's Messenger de par son coût de mana, ses force et endurance et sa capacité déclenchée.
Sur l'illustration de Chris Rahn pour la carte Elenda, Saint of Dusk, de l'édition Foundations, on peut voir Elenda, the Dusk Rose (déjà illustrée par le même artiste) dans le Sanctum of the Sun sous The Immortal Sun.
À noter que comme son nom l'indique, elle a été sanctifiée en tant que Saint Elenda.
La carte Guarded Heir, de l'édition Foundations et illustrée par Craig J Spearing, nous montre Hazel Kenrith, héritière de Algenus Kenrith et Linden Kenrith et future reine d'Eldraine.
L'artiste Dan Scott a abordé l'illustration de Lunar Insight comme une autre version de son œuvre originale pour Ponder, il en s'agit en quelque sorte d'un point de vue élargi. Il a même inclus des traits subtils du visage en arrière-plan.

Source : Dan Scott Art (facebook.com/danscottart), le Thursday, October 31, 2024 at 2:34 PM a écrit :
Lunar Insight for MTG.
Art Director: Forrest Schehl
I approached this one kind of like another take on my original Ponder art. A zoomed out view. I even included subtle facial features in the background if you look closely.
#mtg #mtgart
Les dix cartes Empyrean Eagle, Dreadwing Scavenger, Perforating Artist, Ruby, Daring Tracker, Good-Fortune Unicorn, Fiendish Panda, Balmor, Battlemage Captain, Wardens of the Cycle, Heroic Reinforcements et Tatyova, Benthic Druid, de l'édition Foundations, forment un cycle de sorts bicolores peu communs soutenant chacun un archétype de formats limités.

Source 1 (Foundations Draft Archetypes - "Magic sets are commonly designed around a specific strategy for each color pair. [...] For Foundations, the color pairs have been distilled into their most recognizable forms. [...] Each color [pair] has a "signpost uncommon," which is a two-color card that plays into its color pair's specific strategy. [...]") - Source 2 ("Draft, as an example, had a big influence on the uncommon gold cards that model Draft archetypes")

Source 1 a écrit :
If you're curious about what those archetypes are, you can find them all here alongside some key cards to look out for.

White-Blue Flying
Falcons, faeries, and feathered folk of all forms are the faces of the flying deck. Fliers are an easy way to get damage past your opponent's creatures, so focus on aggressive creatures that can close out the game. A card like Healer's Hawk may look innocuous, but a one-mana flier that gains life is just what this deck needs.

Blue-Black Graveyard
Just because something has gone to the graveyard doesn't mean it's gone for good. Sometimes, dead is better when you're playing blue-black. Churn through your deck as you draw and discard cards. Then, utilize those cards you discarded with creatures like Dreadwing Scavenger or Soul-Shackled Zombie.

Black-Red Raid
Charge! Barrel down on your foes with an unstoppable horde of red and black creatures. Several cards in this color pair have the raid ability word, which cares about if you've attacked this turn. This is one of the most aggressive decks in Foundations, so keep an eye out for cards that can clear a path forward like Gorehorn Raider.

Red-Green Power
Harness unlimited power with this aggressive color pair. This archetype wants you to control creatures with a power of 4 or greater. While some cards might not have that much power, they may be able to buff another creature or make you a large token, such as Dragon Trainer.

Green-White +1/+1 Counters
Just because a creature is small doesn't mean it will stay that way. Anything can become a massive threat as green-white builds up its creatures with counters. Low-power creatures with useful abilities, such as trample on Beast-Kin Ranger, can hit hard with a stack of counters on them.

White-Black Life Gain
Not only does life gain help you outlast your opponents for long enough to cast massive creatures, but it can also be spun into a defensive tool. Several cards care about when you gain life, so a card like Dazzling Angel can trigger Fiendish Panda's ability.

Blue-Red Spells
This deck spells defeat for your opponent. Commonly referred to as a "spellslinger deck," this strategy cares about casting several instant and sorcery spells on a single turn. Some of those spells can even be cast from your graveyard. Inspiration from Beyond can be cast twice, each time returning another card and enabling powerful turns.

Black-Green Morbid
Live, die, and repeat in the black-green morbid deck. Cards with the morbid ability word care if any creature has died, whether it was your creature on an opponent's creature. You can remove an opponent's creature with the concisely named Stab, then use that creature's death to trigger Wardens of the Cycle.

Red-White Aggro
Play fast, do smash, and have a blast at your local Prerelease. Rather than working toward a singular, massive creature, this deck wants you to create a large board of small creature tokens, then buff them up with large anthems. Cat Collector will continue to procure purring pals, then give them a massive boost with Heroic Reinforcements.

Green-Blue Ramp
Mana is the backbone of Magic, and green-blue decks understand this better than anyone else. Playing out more lands allows you to cast massive creatures while also triggering effects that care about lands entering. Tatyova, Benthic Druid will swim through your deck and dive down for powerful cards. Combine her with Grow from the Ashes for a card-drawing, land-ramping, game-winning deck.
L'illustration originale de Forrest Imel pour la version Buy-a-box de la carte Solemn Simulacrum, de l'édition Foundations, était une réinterprétation de celle de la carte Solemn Simulacrum originale basée sur sa ressemblance à Jens Thorén (voir cette anecdote), en guise d'hommage et qui pouvait être vue comme un vieil ami qu'on retrouve après avoir traversé des épreuves.
WotC lui a cependant demandé de la modifier car elle était trop proche de l'originale. Il s'agit désormais d'un robot émergeant d'une arche ornée de l'histoire de Mirrodin, de l'invasion phyrexiane et de l'ouverture du Multivers : de bas en haut, on peut par exemple y voir la création du Plan par Karn Liberated, sa corruption par la Glistening Oil, ou encore l'ascension d'Elesh Norn, Grand Cenobite et sa défaite en la scène de Elspeth's Smite.

Source : forrestimel (u/forrestimel), le dimanche 27 octobre 2024 à 23:23:18 UTC+1 a écrit :
I'm the artist for the new Solemn card and just thought I'd share some behind the scenes stuff with everyone here because I think it's interesting!

So, fun fact about my Solemn Simulacrum Image for Magic, I initially pitched it as being a recreation of the original card based on Jens Thoren likeness as an homage. I knew only a little about the Foundations set, but from the little I was told I took it as a new beginning for Magic. I wanted to represent the aftermath of the Phyrexian invasion and the opening of the multiverse and how we got here. Since Solemn was from original Mirrodin, I felt it was fitting to have our now justifiably sad robot emerge from an archway adorned with the story.

I wanted the image to feel like a breath of fresh air after a major catastrophe, like meeting an old friend, but under sad circumstances. I wanted it to be an image that represented magic's changes, but also its origins, since foundations sounded like the set to do that

After my painting was sent, it was requested that I change it as it was too close in likeness to the original. And I couldn't help but chuckle at that. In a very meta way, Wizards asking me to change this homage into something else felt like it fit this story even more. Just a story of an old friend being turned into a robot.
Les cartes Leyline Axe et Leyline of the Guildpact sont des références aux nombreux cycles de Leylines (voir cette anecdote, celle-ci, celle-là ou encore celle-là) de par leur valeur de mana et leur capacité permettant de commencer la partie avec la carte sur le champ de bataille si elle est présente dans votre main de départ.

Search ~ Nom : Leyline + Texte : "is in your opening hand, you ma...
La carte Tragic Banshee est une référence à Tragic Slip de par son nom et sa capacité déclenchée d'arrivée (voir aussi cette anecdote).
Les cartes Warden of the First Tree, Ascendant Spirit, Evolved Sleeper, Surge Engine, Frodo, Sauron's Bane, Timber Paladin, Akawalli, the Seething Tower, Tenth District Hero, Kellan, Planar Trailblazer et Elenda, Saint of Dusk s'inspirent de la carte Figure of Destiny pour leurs capacités activées ou statiques, qui leur permettent de "s'augmenter" de manière permanente, moyennant un coût en mana/ressources de plus en plus élevé (cas des capacités activées), ou de manière statique (cas des capacités statiques).

Source 1 (Ascendant Spirit - "Occasionally, we make what I call a "template" card, that is, a card that is so cool and memorable that it inspires us to make more cards like it. [...] One such template card was designed by Brian Tinsman in Eventide called Figure of Destiny . [...] This card has inspired numerous things, including the level-up mechanic in Rise of the Eldrazi. Another thing it inspired was this card [Ascendant Spirit] (what I call a "relic" card—templates inspire relics).") - Source 2 (Frodo, Sauron's Bane - "This gem of a design was created by Brian Tinsman as an attempt to top-down design a creature leveling up over time. Figure of Destiny was so beloved that it's been the springboard for many cards, as well as the level and class mechanics from AFR.") - Source 3 (Shadowmoor Block - "Figure of Destiny was probably the most memorable card from Eventide. It has gone on to spawn many other card designs, and even some mechanics.")
Le Raptor, originaire d'Ixalan - et dans une moindre mesure, de Dominaria et de Tarkir - , est une espèce imaginaire de dinosaures inspirée d'espèces réelles, les Droméosauridés, comme le Vélociraptor.

On relève d'ailleurs qu'il existe une différence d'aspect entre les Raptors les plus anciennement édités (1998 pour Urza's Saga) et ceux plus récents (2017 pour le premier bloc Ixalan). Ces derniers sont plus volontiers couverts ou à tout le moins porteurs de plumes, alors que les premiers en sont dénués et présentent un aspect reptilien classique souvent repris, par exemple dans des films d'animation (voir cette anecdote). Pour cause, ce n'est qu'à la fin des années 1990 que des traces de plumes ont pu être observées sur des fossiles de Droméosauridés. Depuis lors, la communauté paléontologique s'accorde largement sur le fait que les Droméosauridés étaient effectivement porteurs de plumes, à l'instar d'autres espèces de dinosaures.

Actuellement, vingt-neuf Raptors existent, Multivers et éditions Universes Beyond confondus :
Raptor Companion
Putrid Raptor
Shivan Raptor
Frenetic Raptor
Ridgetop Raptor
Thrash of Raptors
Raptor Hatchling
Frenzied Raptor
Sun-Collared Raptor
Needletooth Raptor

Orazca Raptor
Marauding Raptor
Rampaging Raptor
Scytheclaw Raptor
Wrathful Raptors
Hunting Velociraptor en édition Universes Beyond.
Velociraptor en édition Universes Beyond.
Deathmist Raptor
Ranging Raptors
Ripjaw Raptor

Polyraptor
Hulking Raptor
Needletooth Pack
Relentless Raptor
Huatli's Raptor
Labyrinth Raptor
Blue, Loyal Raptor en édition Universes Beyond.
Indoraptor, the Perfect Hybrid en édition Universes Beyond.
Mastercraft Raptor

Search ~ Nom : Raptor + Type : Dinosaur
Le Cératops, le Retroussecorne et le Crêtecorne, originaires d'Ixalan, sont des espèces imaginaires de dinosaures inspirées d'espèces réelles, les Ceratopsidés, comme le Tricératops.

Famille des Cératops ("Ceratops" en anglais) :
Goring Ceratops
Imperial Ceratops
Pyroceratops
Rampaging Ceratops
Spike-Tailed Ceratops
Shifting Ceratops
Quakestrider Ceratops
Siegehorn Ceratops

Famille des Retroussecornes ("Snubhorn" en anglais) :
Huatli's Snubhorn
Snubhorn Sentry
Harnessed Snubhorn

Famille des Crêtecornes ("Horncrest" en anglais) :
Bonded Horncrest
Stampeding Horncrest

Ainsi que le Triceratops en édition Universes Beyond.

Search ~ Nom : Ceratops - Search ~ Nom : Snubhorn - Search ~ Nom : Horncrest
Les cartes Preposterous Proportions et Epic Proportions sont des références à Mythic Proportions de par leur nom et leur effet.
Les créatures représentées sur les cartes Skinrender et Phyrexian Arena s'inspirent du célèbre xénomorphe de la série de films Alien (voir aussi cette anecdote).
Relentless Rats est la toute première carte imprimée mentionnant explicitement dans son texte que son nombre d'exemplaires n'est pas limité dans un deck. Elle s'inspire de la carte Plague Rats, qui, d'après une légende urbaine de Magic (voir cette anecdote), aurait été jouée à l'origine dans des decks en contenant un nombre non limité à 4 exemplaires.
Elle sera suivie ensuite par Shadowborn Apostle, Rat Colony, Persistent Petitioners, Dragon's Approach, Slime Against Humanity, Templar Knight et Hare Apparent.
La carte Seven Dwarves (respectivement Nazgûl) présente quant à elle une variante, puisque son nombre d'exemplaires n'est pas illimité, mais limité à 7 (respectivement 9) au lieu de 4, en cohérence avec son flavor (voir cette anecdote).

Search ~ Texte : "A deck can have"

Source 1 a écrit :
R&D tried numerous times to recapture the feel of Plague Rats, usually choosing to make the creatures bigger based on all your Rats.

Then during Fifth Dawn, we tried a new approach. What if the card just let you include as many copies as you wanted to play? [...] Once we had the "a deck may have any number" technology, we used it, although sparingly, on other cards. In the beginning, it was just used in black, although not always on Rats.

Ravnica Allegiance introduced the ability to blue, and Throne of Eldraine and Strixhaven would give it to red. The Council of Colors have talked about this. We've determined that, as long as the card fits into its color, any color can have access to "a deck may have any number" text.


In Throne of Eldraine, I wanted to capture the flavor of the seven dwarves. My original plan was to have exactly seven Dwarf cards in the set, but it took up too much space and was a little too much of a constraint on card concepting. My solution was to make one card called Seven Dwarves and then make a variant of the Relentless Rats template. Instead of letting you have any number, the card lets you have up to a specific number. In this case, seven.

We used that technology again in The Lord of the Rings: Tales of Middle-earth. We knew we wanted to have Nazgûl. They're one of the big villains in the story, but like the seven dwarves, we didn't have space to do nine. Luckily, we'd solved the problem already. Nazgûl uses the Seven Dwarves technology and becomes the first card where you can have up to nine copies in your deck.


Source 2 a écrit :
To appreciate the story of [Hare Apparent]'s design, we'll also begin this tale all the way back during Alpha design in August of 1993.


When Magic first came out, there was only one deck-construction rule: your deck had to be a minimum of 40 cards. Yes, 40 cards. Constructed decks being 60 cards wouldn't happen until Wizards formed the DCI (Duelists' Convocation International), and thus sanctioned play, in early 1994. The 40-card limit was kept for Limited play.

The lack of rules meant there weren't any card restrictions. A deck could have as many copies of a card as it wanted. Plague Rats was clearly designed with this in mind. One of the popular early decks had only three unique cards in it: Swamp , Dark Ritual , and Plague Rats.

Inspired by the popularity of Plague Rats , R&D kept making more Rats, and many of them got more powerful the more Rats you controlled.


During Fifth Dawn design, we decided it was time to redo Plague Rats as originally intended. We made three small changes. First, this card would be a 2/2 instead of a 1/1. Second, it'd cost 1BB instead of 2B. Third, we added "A deck can have any number of cards named CARDNAME." This would allow you to play as many as you wanted regardless of the restriction of the format you were playing.


R&D nicknamed the ability "relentless" after Relentless Rats . We used it sparingly. [...]
La carte Helpful Hunter est la version "color-shifted" d'Elvish Visionary.
Les illustrations des cartes Can't Stay Away et Nine Lives, avec neuf chats figurés, font référence à la superstition, présente dans de nombreux pays, que les chats auraient neuf vies.
Similairement, les mécaniques des cartes Nine Lives et Nine-Lives Familiar, centrées autour du nombre neuf (nombre de coups que l'enchantement ou de morts que la créature peuvent respectivement endurer, la dernière étant fatale), font également référence à cette superstition.
L'Armosaure, originaire d'Ixalan et figuré sur les cartes Steadfast Armasaur, Armasaur Guide, Overgrown Armasaur et Runic Armasaur, est une espèce imaginaire de dinosaures inspirée d'une espèce réelle, le Stégosaure.

Search ~ Nom : Armasaur
Quand il a été demandé à Richard Thomas de réaliser l'illustration de la carte Hyalopterous Lemure, de l'édition Ice Age, il a confondu les mots anglais "Lemure" (Spectre d'un mort) et "Lemur" (Lémurien).
Il lui a ajouté des ailes (conformément à l'adjectif "Hyalopterous") et ça a donné cette créature mignonne au lieu d'un spectre effrayant.
Des clins d'œil à cette erreur seront plus tard publiés dans le texte d'ambiance de Viscid Lemures, ainsi que dans l'illustration et le texte d'ambiance de la version Borderless de la carte Preposterous Proportions.

Source 1 (#14 - Biggest Mistake - Art - Misunderstanding the Card's Title) - Source 2

Source 3 : Graham Stark (@grahamlrr.bsky.social), le 30 octobre 2024 à 08:36 a écrit :
Now, squirrels are great but I love this so much.
(Referencing the hilarious art whoopsie on Hyalopterous Lemure from Ice Age)

Okay all done, thanks for playing!
#MTGFoundations
23 anecdotes trouvées
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