Les dix cartes
Tura Kennerüd, Skyknight,
Rona, Sheoldred's Faithful,
Garna, Bloodfist of Keld,
Rulik Mons, Warren Chief,
Queen Allenal of Ruadach,
Aron, Benalia's Ruin,
Najal, the Storm Runner,
Uurg, Spawn of Turg,
Tori D'Avenant, Fury Rider et
Tatyova, Steward of Tides, de l'édition
Dominaria United, forment un cycle de créatures légendaires bicolores peu communes soutenant chacune un archétype de formats limités.
Source 1 ("When you combine these five themes, you get the ten two-color archetypes") -
Source 2 ("Draft, as an example, had a big influence on the uncommon gold cards that model Draft archetypes")
Citation :
When you combine these five themes, you get the ten two-color archetypes:
White-blue – This is the combination of go-wide with instants and sorceries, so it's focused on generating a lot of tokens, protecting them, and then boosting them. Go wide strategies aren't traditionally done in white-blue, so this is pushing into novel space.
Blue-black – This is the combination of instants and sorceries and death. The end result is a control deck that uses card advantage to slowly eke out a victory.
Black-red – This is the combination of death and aggression. This results in aggressive creature strategy where you're rewarded for having your creatures die.
Red-green – This is the combination of aggression and ramp, so it's a mid-range creature deck that makes use of some domain cards.
Green-white – This is the combination of domain and go wide. This deck splashes extra colors to use domain as a tool to reinforce your attacking army.
White-black – This is go-wide plus death, which means it's a deck about creating a lot of small creatures that you then sacrifice for value. This ends up being a slower controlling deck than most go-wide strategies.
Blue-red – This combines instants and sorceries with aggression. That leads to a tempo-based spell deck.
Black-green – This combines death and ramp. This results in a mid-range deck that makes use of the graveyard.
Red-white – This combines aggression with go-wide that results in a typical aggro creature-based strategy, red-white's bread and butter.
Green-blue – This combines ramp/domain with instants and sorceries. It results in a base green-blue deck that splashes two to three colors and makes use of big domain effects.