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le 01/04/2019 11:39 |
708.3
A player chooses which half of a split card they are casting before putting it onto the stack.
708.3a Only the chosen half is evaluated to see if it can be cast. Only that half is considered to be put onto the stack.
708.3b While on the stack, only the characteristics of the half being cast exist. The other half's characteristics are treated as though they didn't exist.
708.3c An effect may create a copy of a split card and allow a player to cast the copy. That copy retains the characteristics of the two halves separated into the same two halves as the original card. (See rule 706.12.)
601.2
To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. Casting a spell includes proposal of the spell (rules 601.2a-d) and determination and payment of costs (rules 601.2f-h). To cast a spell, a player follows the steps listed below, in order. [...]
601.2a To propose the casting of a spell, a player first moves that card (or that copy of a card) from where it is to the stack. It becomes the topmost object on the stack. It has all the characteristics of the card (or the copy of a card) associated with it, and that player becomes its controller. The spell remains on the stack until it's countered, it resolves, or an effect moves it elsewhere.
(règle modifiée par la 708.3, d'abord on choisit quelle moitié)
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601.2f The player determines the total cost of the spell. Usually this is just the mana cost. Some spells have additional or alternative costs. Some effects may increase or reduce the cost to pay, or may provide other alternative costs. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions.
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601.2h The player pays the total cost in any order.
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Ce que je conclus, c'est que tu choisis quelle moitié tu joues, tu mets la carte sur la pile, le jeu ne considère plus à ce moment là que la moitié choisie, et tu payes les points de vie uniquement de la moitié sur la pile (2 ou 6 selon les cas).
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