Si si, ça change tout.
Proposer à ton adversaire "fin de tour" est un raccourci de tournois qui signifie que tu lui cède toutes les priorités jusqu'à ce qu'il l'ai en
étape de fin de tour.
A moins qu'il ne précise le contraire, on estime que toute action qu'il ferait se passe à ce moment.
Donc, normalement, on est en étape de fin de tour. Comme tu n'as pas précisé de cible à ton trigger, tu as raté ton trigger.
Ceci est vrai en tournois compétitif. En regular, ya des chances que l'arbitre te fasse quand même mettre ton trigger en pile. En partie entre ami, vous faites un peu comme vous voulez.
En tournois tu devrais annoncer un truc du genre "Fin de tour, je cible telle créature avec le trigger de Meren".
Magic Tournament Rules a écrit :
4.2 Tournament Shortcuts
[...]
Certain conventional tournament shortcuts used in Magic are detailed below. If a player wishes to deviate from these, he or she should be explicit about doing so. Note that some of these are exceptions to the policy above in that they do cause non-explicit priority passes.
*The statement "Go" (and equivalents such as "Your turn" and "Done") offers to keep passing priority until an opponent has priority in the end step. Opponents are assumed to be acting then unless they specify otherwise.
[...]
En compétitif, t'as raté ton trigger:
Infraction Procedure Guide a écrit :
2.1. Game Play Error — Missed Trigger
[...]
A triggered ability triggers, but the player controlling the ability doesn’t demonstrate awareness of the trigger’s existence the first time that it would affect the game in a visible fashion.
The point by which the player needs to demonstrate this awareness depends on the impact that the trigger would have on the game:
• A triggered ability that requires its controller to choose targets (other than 'target opponent'), modes, or other choices made when the ability is put onto the stack: The controller must announce those choices before they next pass priority.
[...]
En régular, ça reste au choix de l'arbitre si on ignore ton trigger ou non. Mais y a des chances qu'on le mette en pile et qu'on t'explique, par la même occasion, cette sombre histoire de shortcut.
Judging at Regular a écrit :
A player forgets a triggered ability (one that uses the words “when,” “whenever,” or “at” usually at the
start of the ability's text).
These abilities are considered missed if the player did not acknowledge them in any way at the point that it required choices or had a visible in-game effect.
If the ability includes the word “may,” assume the player chose not to perform it. Otherwise, add it to the stack now unless it happened so long ago that you think it would be very disruptive to the game - don’t add the ability to the stack if significant decisions having been made based on the effect not happening!
Unlike other game rule errors (which must be pointed out), players are never required to point out their opponent’s missed triggered abilities, although they may do so.