zad68
Mulhouse, France
Légende
Xenagos God + transformation en grenouille
le 13/05/2016 18:44
Bonjour,

J'ai sur le champ de bataille : Xenagos, God of Revels et une Wurmcoil Engine

Ma guivre est 1/1 ou 7/7 ?

Merci
haut de page - Les forums de MV >> Règles >> Discussion : page 1
ZeSword
Bruxelles, Belgique

AVATAR
le 13/05/2016 18:49
Tu t'es manifestement trompé dans les balises (tu as mis "url" au lieu de "card"), mais aussi probablement dans les cartes que tu voulais citer parce que je ne vois absolument pas comment tu aboutis à ce calcul.
zad68
Mulhouse, France
Légende
le 13/05/2016 18:52
Waouw je viens de relire.
Merci the sword j'ai totalement buggé, je corrige
zad68
Mulhouse, France
Légende
le 13/05/2016 18:54
Bonjour,

J'ai sur le champ de batailleXenagos, God of Revels et une Wurmcoil Engine.
J'active le trigger de xenagos sur la guivre et j'attaque avec.
Ensuite, mon adversaire lance Facétie du polymorphiste

Ma guivre est 1/1 ou 7/7 ?

Merci
J'aime les carottes

le 13/05/2016 19:05
Salut,

Tout d'abord un trigger ne s'active pas mais se déclenche lors d'un événement (ici, le début de combat).

Pour ce qui est de ta question en elle même:

Si ton adversaire lance sa facétie une fois la capacité de Xenagos résolue, ta cuivre deviendra 7/7.

Si il la lance en réponse à la capacité de Xenagos, lorsque la capacité se resoudra, ta guivre (qui est désormais une grenouille) deviendra 2/2.
zad68
Mulhouse, France
Légende
le 13/05/2016 19:06
Ok merci beaucoup pour ta réponse.
Pourrais-tu me citer les points de règles qui entre en compte ?
Je ne comprends pas bien pourquoi elle est 7/7
Merci
J'aime les carottes

le 13/05/2016 19:19
Citation :
613.1. The values of an object’s characteristics are determined by starting with the actual object. For a card, that means the values of the characteristics printed on that card. For a token or a copy of a spell or card, that means the values of the characteristics defined by the effect that created it. Then all applicable continuous effects are applied in a series of layers in the following order:

613.1a Layer 1: Copy effects are applied. See rule 706, “Copying Objects.”

613.1b Layer 2: Control-changing effects are applied.

613.1c Layer 3: Text-changing effects are applied. See rule 612, “Text-Changing Effects.”

613.1d Layer 4: Type-changing effects are applied. These include effects that change an object’s card type, subtype, and/or supertype.

613.1e Layer 5: Color-changing effects are applied.

613.1f Layer 6: Ability-adding effects, ability-removing effects, and effects that say an object can’t have an ability are applied.

613.1g Layer 7: Power- and/or toughness-changing effects are applied.

613.2. Within layers 1–6, apply effects from characteristic-defining abilities first (see rule 604.3), then all other effects in timestamp order (see rule 613.6). Note that dependency may alter the order in which effects are applied within a layer. (See rule 613.7.)

613.3. Within layer 7, apply effects in a series of sublayers in the order described below. Within each sublayer, apply effects in timestamp order. (See rule 613.6.) Note that dependency may alter the order in which effects are applied within a sublayer. (See rule 613.7.)

613.3a Layer 7a: Effects from characteristic-defining abilities that define power and/or toughness are applied. See rule 604.3.

613.3b Layer 7b: Effects that set power and/or toughness to a specific number or value are applied. Effects that refer to the base power and/or toughness of a creature apply in this
layer.

613.3c Layer 7c: Effects that modify power and/or toughness (but don’t set power and/or toughness to a specific number or value) are applied.

613.3d Layer 7d: Power and/or toughness changes from counters are applied. See rule 121, “Counters.”

613.3e Layer 7e: Effects that switch a creature’s power and toughness are applied. Such effects take the value of power and apply it to the creature’s toughness, and take the value of toughness and apply it to the creature’s power.
Example: A 1/3 creature is given +0/+1 by an effect. Then another effect switches the creature’s power and toughness. Its new power and toughness is 4/1. A new effect gives the creature +5/+0. Its “unswitched” power and toughness would be 6/4, so its actual power and toughness is 4/6.
Example: A 1/3 creature is given +0/+1 by an effect. Then another effect switches the creature’s power and toughness. Its new power and toughness is 4/1. If the +0/+1 effect ends before the switch effect ends, the creature becomes 3/1.
Example: A 1/3 creature is given +0/+1 by an effect. Then another effect switches the creature’s power and toughness. Then another effect switches its power and toughness again. The two switches essentially cancel each other, and the creature becomes 1/4.


L'effet de la facetie s'applique en couche 7b.
L'effet de Xenagos en 7c.
zad68
Mulhouse, France
Légende
le 13/05/2016 19:21
Ok c'était un point de règle plus compliqué que ça en avait l'air.
Merci pour ta réponse claire et rapide.
Très bonne soirée.
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