-Savor the Moment
Sorcery Rare
Take an extra turn after this one.
Skip the untap step of that turn.
ou ai je mis mon deck awakening moi?
-River Kelpie
Creature - Beast Rare
Whenever River Kelpie or another permanent is returned from a graveyard to play, draw a card.
Whenever a card is played from a graveyard, draw a card.
Persist 3/3
-Isleback Spawn
Creature - Kraken Rare
Shroud
Isleback Spawn gets +4/+8 if there are twenty or less cards in the library of any player. 4/8
-Repel Intruders
Instant Uncommon
Put two 1/1 white Kithkin Soldier creature tokens into play if {W} was paid to play Repel Intruders.
Counter target creature spell if {U} was paid to play Repel Intruders.
-Muderous Redcap
Creature - Goblin Assassin Uncommon
When Murderous Redcap comes into play, it deals damage equal to its power to target creature or player.
Persist 2/2
-Safehold Sentry
Creature - Elf Warrior Common
2{W}, {T}: Safehold Sentry gets +0/+2 until end of turn. 2/2
-Poison the Well
Sorcery Common
Destroy target land. Poison the Well deals 2 damage to that land's controller.
-Howl of the Night Pack
Sorcery Uncommon
Put a 2/2 green Wolf creature token into play for each forest you control.
-Everlasting Torment
Enchantment Rare
Players can´t gain life.
Damage can´t be prevented.
All creatures gain Wither.
-Barrenton Medic
Creature - Kithkin Cleric Common
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. 2/2
Deepwater Mentor
Creature - Merfolk Rogue Uncommon
Blue creatures you control are unblockable.
2/2
Drowner Initiate
Creature - Merfolk Wizard Common
Whenever a player plays a blue spell, you may pay 1. If you do, target player puts the top two cards of their library into their graveyard.
1/1
Prism-Bearing Merrow
Creature - Merfolk Wizard Common
Flash
When Prism-Bearing Merrow comes into play, choose a color or colors. Target permanent becomes that color or colors until end of turn.
2/1
Spawnwrithe
Creature - Elemental Rare
Trample
Whenever Spawnwrithe deals combat damage to a player, put a token into play that's a copy of Spawnwrithe.
Its victims feel only an itchy, wriggling feeling just under their skin. By then, it's far too late.
2/2
Brutal Visions
Enchantment Rare
Each player draws an additional card at the beginning of their upkeep.
Whenever a player draws a card, Brutal Visions deals 1 damage to them.
Dream Recovery
Instant Uncommon
Draw cards equal to the number of cards discarded by opponents this turn.
Tattermunge Liege
Creature -
Goblin Knight:) Rare
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
3/4
Source mtgsalvation, la liste que j'ai donné n'est pas exhaustive, il y a pas mal de cartes qui arrivent en même temps. Pour les vf vous pouvez trouver la majorité
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