Old Ghastbark
3{wg}{wg}
Creature - Treefolk Warrior Common
"You who inherit the heavy privilege to serve in freedom's name. You who must brace for battle surely to come."
3/6
Safehold Duo
3{gw}
Creature - Elf Warrior Shaman Common
Whenever you play a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you play a white spell, Safehold Duo gains vigilance until end of turn.
2/4
Armored Ascension
3w
Enchantment - Aura Uncommon
Enchant creature
Enchanted creatures gets +1/+1 for each plains you control and has flying.
Thornwatch Scarecrow
6
Artifact Creature - Scarecrow Common
Thornwatch Scarecrow has wither as long as you control a green creature.
Thornwatch Scarecrow has vigilance as long as you control a white creature.
4/4
Gravelgill Axeshark
4{ub}
Creature - Merfolk Soldier Common
Persist
3/3
Ashenmoor Cohort
5b
Creature - Elemental Warrior Common
Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
"Bad card is baaaaaaaaad"
4/3
Viridescent Wisps
g
Instant Common
Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.
Flame Javelin*
{2r}{2r}{2r}
Instant Uncommon
Flame Javelin deals 4 damage to target creature or player.
#92/301 5/3
(j'ai pas trop compris l'histoire, là, à mon avis, c'est juste un instant...)
Knacksaw Clique
3u
Creature - Faerie Rogue Rare
Flying
1{u}, {T}: Target opponent removes the top card of his or her library from the game. Until end of turn, you may play that card. ({T} is the untap symbol)
Most of the Knacksaw Clique's skills were hewn from the minds of others.
Illus. Steven Belledin #42/301 1/4
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