>Demonic Pact + Harmless Offering
Pact otb, offering in hand. Keep pack until you only have the 'you lose' clause availible, then offer it to your opponent for him to lose at the next upkeep. Kill.
>Possibility Storm + Lavinia, Azorius Renegade OR Teferi, Time Raveler
Both otb, Lavinia/teferi will deny the opponent the storm trigger (no mana for lavinia, instant speed for nog) so he wont be able to cast a single spell for the rest of the game. Hardlock.
>Sigarda's Aid + Colossus Hammer
Both otb, pretty self explanatory : sigarda's aid will save you the equip cost so hammer read : "1 : +10/+10", equip it on a creature with trample/double strike for maximum efficiency. Synergy.
>Narset, Parter of Veils + Day's Undoing
Narset otb, undoing in hand. Cast undoing to have the opponent's hand destroyed while you draw a fresh new 7. Synergy.
>Acrobatic Maneuver + Naru Meha, Master Wizard
Naru otb, maneuver in hand. Cast maneuver targeting Naru, she'll blink then her etb ability will trigger and copy maneuver, you draw 1 then cast the copy targeting Naru once again. You can draw your whole library this way. Infinite draws/etb trigger.
>Prime Speaker Vannifar + Timestream Navigator
You need a creature costing 1 who can be played back from grave for this combo to work (bloodsoaked, gutterbones, dread wanderer). 3 creatures otb, use Navigator's activated ability to get an extra turn, she goes on bottom of the lib. Use then Vannifar, saccing the 1cmc creature to fetch back navigator otb. During your extra turn play the 1cmc creature from grave, use navigator again, then fetch it back with vannifar ad nauseam. The nice thing about this combo is vannifar alone can fetch all the others pieces of the combo. Infinite turns.
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