Sortie officielle : Le 1er août 2025
—161 cartes (sur 180)
• 161 rééditions
Liste des cartes avec textes
Ancient Tomb
Land
%T: Add %C%C. This land deals 2 damage to you.
#1 Bruce Brenneise
Blinkmoth Nexus *
Land
%T: Add %C.
%1: This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
%1, %T: Target Blinkmoth creature gets +1/+1 until end of turn.
#3 Calder Moore
Bonders' Enclave *
Land
%T: Add %C.
%3, %T: Draw a card. Activate only if you control a creature with power 4 or greater.
#4 Eleonor Piteira
Cascading Cataracts *
Land
Indestructible
%T: Add %C.
%5, %T: Add five mana in any combination of colors.
#5 Andrew Mar
Cathedral of War *
Land
This land enters tapped.
Exalted
%T: Add %C.
#6 Jason A. Engle
Celestial Colonnade *
Land
This land enters tapped.
%T: Add %W or %U.
%3%W%U: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
#7 Andrew Mar
Contested War Zone *
Land
Whenever a creature deals combat damage to you, that creature's controller gains control of this land.
%T: Add %C.
%1, %T: Attacking creatures get +1/+0 until end of turn.
#8 Josu Solano
Creeping Tar Pit *
Land
This land enters tapped.
%T: Add %U or %B.
%1%U%B: This land becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
#9 Calder Moore
Crystal Quarry
Land
%T: Add %C.
%5, %T: Add %W%U%B%R%G.
#10 Craig Elliott
Deserted Temple *
Land
%T: Add %C.
%1, %T: Untap target land.
#11 Jason A. Engle
Dust Bowl *
Land
%T: Add %C.
%3, %T, Sacrifice a land: Destroy target nonbasic land.
#12 Jonas De Ro
Echoing Deeps *
Land — Cave
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
%T: Add %C.
#13 Alayna Danner
Eldrazi Temple *
Land
%T: Add %C.
%T: Add %C%C. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
#14 Calder Moore
Endless Sands *
Land — Desert
%T: Add %C.
%2, %T: Exile target creature you control.
%4, %T, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.
#15 Tim Brumley
Gemstone Caverns *
Legendary Land
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
%T: Add %C. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
#16 Mark Poole
Grove of the Burnwillows *
Land
%T: Add %C.
%T: Add %R or %G. Each opponent gains 1 life.
#17 Aenami
High Market *
Land
%T: Add %C.
%T, Sacrifice a creature: You gain 1 life.
#18 Andrew Theophilopoulos
Hissing Quagmire *
Land
This land enters tapped.
%T: Add %B or %G.
%1%B%G: This land becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
#19 John Thacker
Inkmoth Nexus *
Land
%T: Add %C.
%1: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land.
#20 Piotr Dura
Inventors' Fair *
Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
%T: Add %C.
%4, %T, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
#21 Finnian MacManus
Lavaclaw Reaches *
Land
This land enters tapped.
%T: Add %B or %R.
%1%B%R: Until end of turn, this land becomes a 2/2 black and red Elemental creature with "%X: This creature gets +X/+0 until end of turn." It's still a land.
#22 Jinho Bae
Lotus Field *
Land
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
%T: Add three mana of any one color.
#23 Andrew Mar
Lumbering Falls *
Land
This land enters tapped.
%T: Add %G or %U.
%2%G%U: This land becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
#24 Daniel Romanovsky
Mana Confluence *
Land
%T, Pay 1 life: Add one mana of any color.
#25 Sam Burley
Meteor Crater *
Land
%T: Choose a color of a permanent you control. Add one mana of that color.
#26 Chad Weatherford
Mirrorpool *
Land
This land enters tapped.
%T: Add %C.
%2%C, %T, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
%4%C, %T, Sacrifice this land: Create a token that's a copy of target creature you control.
#27 Tim Brumley
Mutavault *
Land
%T: Add %C.
%1: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
#28 Andrew Mar
Mystifying Maze
Land
%T: Add %C.
%4, %T: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
#29 Pierre Loyvet
Needle Spires *
Land
This land enters tapped.
%T: Add %R or %W.
%2%R%W: This land becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
#30 Lorenzo Lanfranconi
Nesting Grounds *
Land
%T: Add %C.
%1, %T: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
#31 John Thacker
Petrified Field *
Land
%T: Add %C.
%T, Sacrifice this land: Return target land card from your graveyard to your hand.
#32 Finnian MacManus
Plaza of Heroes *
Land
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast a legendary spell.
%T: Add one mana of any color among legendary permanents you control.
%3, %T, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
#33 John Thacker
Power Depot *
Artifact Land
This land enters tapped.
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Modular 1
#34 Daniel Romanovsky
Raging Ravine *
Land
This land enters tapped.
%T: Add %R or %G.
%2%R%G: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
#35 Calder Moore
Reflecting Pool
Land
%T: Add one mana of any type that a land you control could produce.
#36 Craig Elliott
Scavenger Grounds *
Land — Desert
%T: Add %C.
%2, %T, Sacrifice a Desert: Exile all graveyards.
#37 Andrew Theophilopoulos
Shambling Vent *
Land
This land enters tapped.
%T: Add %W or %B.
%1%W%B: This land becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
#38 Mark Poole
Stirring Wildwood *
Land
This land enters tapped.
%T: Add %G or %W.
%1%G%W: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.
#39 Erikas Perl
Strip Mine *
Land
%T: Add %C.
%T, Sacrifice Strip Mine: Destroy target land.
#40 Daniel Romanovsky
Sunken Citadel *
Land — Cave
This land enters tapped. As it enters, choose a color.
%T: Add one mana of the chosen color.
%T: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
#41 Jonas De Ro
Swarmyard *
Land
%T: Add %C.
%T: Regenerate target Insect, Rat, Spider, or Squirrel.
#42 Alayna Danner
Terrain Generator *
Land
%T: Add %C.
%2, %T: You may put a basic land card from your hand onto the battlefield tapped.
#43 Cristi Balanescu
Thespian's Stage *
Land
%T: Add %C.
%2, %T: This land becomes a copy of target land, except it has this ability.
#44 Bruce Brenneise
Wandering Fumarole *
Land
This land enters tapped.
%T: Add %U or %R.
%2%U%R: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "%0: Switch this creature's power and toughness until end of turn." It's still a land.
#45 Cristi Balanescu
Ancient Tomb
Land
%T: Add %C%C. This land deals 2 damage to you.
#46 Meel Tamphanon
Blinkmoth Nexus *
Land
%T: Add %C.
%1: This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
%1, %T: Target Blinkmoth creature gets +1/+1 until end of turn.
#48 Meel Tamphanon
Bonders' Enclave *
Land
%T: Add %C.
%3, %T: Draw a card. Activate only if you control a creature with power 4 or greater.
#49 BEMOCS
Cascading Cataracts *
Land
Indestructible
%T: Add %C.
%5, %T: Add five mana in any combination of colors.
#50 Sam Chivers
Cathedral of War *
Land
This land enters tapped.
Exalted
%T: Add %C.
#51 William Phifer
Celestial Colonnade *
Land
This land enters tapped.
%T: Add %W or %U.
%3%W%U: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
#52 Ann-Sophie De Steur
Creeping Tar Pit *
Land
This land enters tapped.
%T: Add %U or %B.
%1%U%B: This land becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
#54 Matteo Bassini
Crystal Quarry *
Land
%T: Add %C.
%5, %T: Add %W%U%B%R%G.
#55 Jack Hughes
Deserted Temple *
Land
%T: Add %C.
%1, %T: Untap target land.
#56 BEMOCS
Dust Bowl *
Land
%T: Add %C.
%3, %T, Sacrifice a land: Destroy target nonbasic land.
#57 Aeron Ng
Echoing Deeps *
Land — Cave
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
%T: Add %C.
#58 Sam Chivers
Eldrazi Temple *
Land
%T: Add %C.
%T: Add %C%C. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
#59 BEMOCS
Endless Sands *
Land — Desert
%T: Add %C.
%2, %T: Exile target creature you control.
%4, %T, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.
#60 WFlemming Illustration
Gemstone Caverns *
Legendary Land
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
%T: Add %C. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
#61 BEMOCS
Grove of the Burnwillows *
Land
%T: Add %C.
%T: Add %R or %G. Each opponent gains 1 life.
#62 Sam Chivers
High Market *
Land
%T: Add %C.
%T, Sacrifice a creature: You gain 1 life.
#63 WFlemming Illustration
Hissing Quagmire *
Land
This land enters tapped.
%T: Add %B or %G.
%1%B%G: This land becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
#64 William Phifer
Inkmoth Nexus *
Land
%T: Add %C.
%1: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land.
#65 Matteo Bassini
Inventors' Fair *
Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
%T: Add %C.
%4, %T, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
#66 Sylvia Liu
Lavaclaw Reaches *
Land
This land enters tapped.
%T: Add %B or %R.
%1%B%R: Until end of turn, this land becomes a 2/2 black and red Elemental creature with "%X: This creature gets +X/+0 until end of turn." It's still a land.
#67 Matteo Bassini
Lotus Field *
Land
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
%T: Add three mana of any one color.
#68 Jack Hughes
Lumbering Falls *
Land
This land enters tapped.
%T: Add %G or %U.
%2%G%U: This land becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
#69 Aeron Ng
Mana Confluence *
Land
%T, Pay 1 life: Add one mana of any color.
#70 Matteo Bassini
Meteor Crater
Land
%T: Choose a color of a permanent you control. Add one mana of that color.
#71 Ann-Sophie De Steur
Mirrorpool *
Land
This land enters tapped.
%T: Add %C.
%2%C, %T, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
%4%C, %T, Sacrifice this land: Create a token that's a copy of target creature you control.
#72 Ann-Sophie De Steur
Mutavault *
Land
%T: Add %C.
%1: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
#73 Aeron Ng
Mystifying Maze *
Land
%T: Add %C.
%4, %T: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
#74 Lee Art
Needle Spires *
Land
This land enters tapped.
%T: Add %R or %W.
%2%R%W: This land becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
#75 BEMOCS
Nesting Grounds *
Land
%T: Add %C.
%1, %T: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
#76 WFlemming Illustration
Petrified Field *
Land
%T: Add %C.
%T, Sacrifice this land: Return target land card from your graveyard to your hand.
#77 WFlemming Illustration
Plaza of Heroes *
Land
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast a legendary spell.
%T: Add one mana of any color among legendary permanents you control.
%3, %T, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
#78 Elaine Lee
Power Depot *
Artifact Land
This land enters tapped.
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Modular 1
#79 Lazare Gvimradze
Raging Ravine *
Land
This land enters tapped.
%T: Add %R or %G.
%2%R%G: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
#80 BEMOCS
Reflecting Pool
Land
%T: Add one mana of any type that a land you control could produce.
#81 Sam Chivers
Scavenger Grounds *
Land — Desert
%T: Add %C.
%2, %T, Sacrifice a Desert: Exile all graveyards.
#82 BEMOCS
Shambling Vent *
Land
This land enters tapped.
%T: Add %W or %B.
%1%W%B: This land becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
#83 Denis Freitas
Stirring Wildwood *
Land
This land enters tapped.
%T: Add %G or %W.
%1%G%W: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.
#84 Hurca!
Strip Mine *
Land
%T: Add %C.
%T, Sacrifice Strip Mine: Destroy target land.
#85 Matteo Bassini
Sunken Citadel *
Land — Cave
This land enters tapped. As it enters, choose a color.
%T: Add one mana of the chosen color.
%T: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
#86 Lazare Gvimradze
Swarmyard *
Land
%T: Add %C.
%T: Regenerate target Insect, Rat, Spider, or Squirrel.
#87 Matteo Bassini
Terrain Generator *
Land
%T: Add %C.
%2, %T: You may put a basic land card from your hand onto the battlefield tapped.
#88 BEMOCS
Thespian's Stage *
Land
%T: Add %C.
%2, %T: This land becomes a copy of target land, except it has this ability.
#89 William Phifer
Wandering Fumarole *
Land
This land enters tapped.
%T: Add %U or %R.
%2%U%R: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "%0: Switch this creature's power and toughness until end of turn." It's still a land.
#90 Sam Chivers
Ancient Tomb *
Land
%T: Add %C%C. This land deals 2 damage to you.
#91 Bruce Brenneise
Blinkmoth Nexus
Land
%T: Add %C.
%1: This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
%1, %T: Target Blinkmoth creature gets +1/+1 until end of turn.
#93 Calder Moore
Bonders' Enclave
Land
%T: Add %C.
%3, %T: Draw a card. Activate only if you control a creature with power 4 or greater.
#94 Eleonor Piteira
Cathedral of War
Land
This land enters tapped.
Exalted
%T: Add %C.
#96 Jason A. Engle
Celestial Colonnade
Land
This land enters tapped.
%T: Add %W or %U.
%3%W%U: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
#97 Andrew Mar
Creeping Tar Pit
Land
This land enters tapped.
%T: Add %U or %B.
%1%U%B: This land becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
#99 Calder Moore
Crystal Quarry *
Land
%T: Add %C.
%5, %T: Add %W%U%B%R%G.
#100 Craig Elliott
Deserted Temple
Land
%T: Add %C.
%1, %T: Untap target land.
#101 Jason A. Engle
Dust Bowl
Land
%T: Add %C.
%3, %T, Sacrifice a land: Destroy target nonbasic land.
#102 Jonas De Ro
Echoing Deeps
Land — Cave
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
%T: Add %C.
#103 Alayna Danner
Eldrazi Temple
Land
%T: Add %C.
%T: Add %C%C. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
#104 Calder Moore
Gemstone Caverns
Legendary Land
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
%T: Add %C. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
#106 Mark Poole
Grove of the Burnwillows
Land
%T: Add %C.
%T: Add %R or %G. Each opponent gains 1 life.
#107 Aenami
High Market
Land
%T: Add %C.
%T, Sacrifice a creature: You gain 1 life.
#108 Andrew Theophilopoulos
Hissing Quagmire
Land
This land enters tapped.
%T: Add %B or %G.
%1%B%G: This land becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
#109 John Thacker
Inkmoth Nexus
Land
%T: Add %C.
%1: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land.
#110 Piotr Dura
Lavaclaw Reaches
Land
This land enters tapped.
%T: Add %B or %R.
%1%B%R: Until end of turn, this land becomes a 2/2 black and red Elemental creature with "%X: This creature gets +X/+0 until end of turn." It's still a land.
#112 Jinho Bae
Lotus Field
Land
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
%T: Add three mana of any one color.
#113 Andrew Mar
Lumbering Falls
Land
This land enters tapped.
%T: Add %G or %U.
%2%G%U: This land becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
#114 Daniel Romanovsky
Mana Confluence
Land
%T, Pay 1 life: Add one mana of any color.
#115 Sam Burley
Meteor Crater
Land
%T: Choose a color of a permanent you control. Add one mana of that color.
#116 Chad Weatherford
Mirrorpool
Land
This land enters tapped.
%T: Add %C.
%2%C, %T, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
%4%C, %T, Sacrifice this land: Create a token that's a copy of target creature you control.
#117 Tim Brumley
Mutavault
Land
%T: Add %C.
%1: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
#118 Andrew Mar
Mystifying Maze *
Land
%T: Add %C.
%4, %T: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
#119 Pierre Loyvet
Needle Spires
Land
This land enters tapped.
%T: Add %R or %W.
%2%R%W: This land becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
#120 Lorenzo Lanfranconi
Nesting Grounds
Land
%T: Add %C.
%1, %T: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
#121 John Thacker
Plaza of Heroes
Land
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast a legendary spell.
%T: Add one mana of any color among legendary permanents you control.
%3, %T, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
#123 John Thacker
Raging Ravine
Land
This land enters tapped.
%T: Add %R or %G.
%2%R%G: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
#125 Calder Moore
Reflecting Pool *
Land
%T: Add one mana of any type that a land you control could produce.
#126 Craig Elliott
Shambling Vent
Land
This land enters tapped.
%T: Add %W or %B.
%1%W%B: This land becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
#128 Mark Poole
Stirring Wildwood
Land
This land enters tapped.
%T: Add %G or %W.
%1%G%W: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.
#129 Erikas Perl
Strip Mine
Land
%T: Add %C.
%T, Sacrifice Strip Mine: Destroy target land.
#130 Daniel Romanovsky
Sunken Citadel
Land — Cave
This land enters tapped. As it enters, choose a color.
%T: Add one mana of the chosen color.
%T: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
#131 Jonas De Ro
Swarmyard
Land
%T: Add %C.
%T: Regenerate target Insect, Rat, Spider, or Squirrel.
#132 Alayna Danner
Terrain Generator
Land
%T: Add %C.
%2, %T: You may put a basic land card from your hand onto the battlefield tapped.
#133 Cristi Balanescu
Thespian's Stage
Land
%T: Add %C.
%2, %T: This land becomes a copy of target land, except it has this ability.
#134 Bruce Brenneise
Wandering Fumarole
Land
This land enters tapped.
%T: Add %U or %R.
%2%U%R: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "%0: Switch this creature's power and toughness until end of turn." It's still a land.
#135 Cristi Balanescu
Ancient Tomb *
Land
%T: Add %C%C. This land deals 2 damage to you.
#136 Meel Tamphanon
Blinkmoth Nexus
Land
%T: Add %C.
%1: This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
%1, %T: Target Blinkmoth creature gets +1/+1 until end of turn.
#138 Meel Tamphanon
Bonders' Enclave
Land
%T: Add %C.
%3, %T: Draw a card. Activate only if you control a creature with power 4 or greater.
#139 BEMOCS
Cathedral of War
Land
This land enters tapped.
Exalted
%T: Add %C.
#141 William Phifer
Celestial Colonnade
Land
This land enters tapped.
%T: Add %W or %U.
%3%W%U: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
#142 Ann-Sophie De Steur
Creeping Tar Pit
Land
This land enters tapped.
%T: Add %U or %B.
%1%U%B: This land becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
#144 Matteo Bassini
Crystal Quarry
Land
%T: Add %C.
%5, %T: Add %W%U%B%R%G.
#145 Jack Hughes
Deserted Temple
Land
%T: Add %C.
%1, %T: Untap target land.
#146 BEMOCS
Dust Bowl
Land
%T: Add %C.
%3, %T, Sacrifice a land: Destroy target nonbasic land.
#147 Aeron Ng
Echoing Deeps
Land — Cave
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
%T: Add %C.
#148 Sam Chivers
Eldrazi Temple
Land
%T: Add %C.
%T: Add %C%C. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
#149 BEMOCS
Gemstone Caverns
Legendary Land
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
%T: Add %C. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
#151 BEMOCS
Grove of the Burnwillows
Land
%T: Add %C.
%T: Add %R or %G. Each opponent gains 1 life.
#152 Sam Chivers
High Market
Land
%T: Add %C.
%T, Sacrifice a creature: You gain 1 life.
#153 WFlemming Illustration
Hissing Quagmire
Land
This land enters tapped.
%T: Add %B or %G.
%1%B%G: This land becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
#154 William Phifer
Inkmoth Nexus
Land
%T: Add %C.
%1: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land.
#155 Matteo Bassini
Lavaclaw Reaches
Land
This land enters tapped.
%T: Add %B or %R.
%1%B%R: Until end of turn, this land becomes a 2/2 black and red Elemental creature with "%X: This creature gets +X/+0 until end of turn." It's still a land.
#157 Matteo Bassini
Lotus Field
Land
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
%T: Add three mana of any one color.
#158 Jack Hughes
Lumbering Falls
Land
This land enters tapped.
%T: Add %G or %U.
%2%G%U: This land becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
#159 Aeron Ng
Mana Confluence
Land
%T, Pay 1 life: Add one mana of any color.
#160 Matteo Bassini
Meteor Crater *
Land
%T: Choose a color of a permanent you control. Add one mana of that color.
#161 Ann-Sophie De Steur
Mirrorpool
Land
This land enters tapped.
%T: Add %C.
%2%C, %T, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
%4%C, %T, Sacrifice this land: Create a token that's a copy of target creature you control.
#162 Ann-Sophie De Steur
Mutavault
Land
%T: Add %C.
%1: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
#163 Aeron Ng
Mystifying Maze
Land
%T: Add %C.
%4, %T: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
#164 Lee Art
Needle Spires
Land
This land enters tapped.
%T: Add %R or %W.
%2%R%W: This land becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
#165 BEMOCS
Nesting Grounds
Land
%T: Add %C.
%1, %T: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
#166 WFlemming Illustration
Plaza of Heroes
Land
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast a legendary spell.
%T: Add one mana of any color among legendary permanents you control.
%3, %T, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
#168 Elaine Lee
Raging Ravine
Land
This land enters tapped.
%T: Add %R or %G.
%2%R%G: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
#170 BEMOCS
Reflecting Pool *
Land
%T: Add one mana of any type that a land you control could produce.
#171 Sam Chivers
Shambling Vent
Land
This land enters tapped.
%T: Add %W or %B.
%1%W%B: This land becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
#173 Denis Freitas
Stirring Wildwood
Land
This land enters tapped.
%T: Add %G or %W.
%1%G%W: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.
#174 Hurca!
Strip Mine
Land
%T: Add %C.
%T, Sacrifice Strip Mine: Destroy target land.
#175 Matteo Bassini
Sunken Citadel
Land — Cave
This land enters tapped. As it enters, choose a color.
%T: Add one mana of the chosen color.
%T: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
#176 Lazare Gvimradze
Swarmyard
Land
%T: Add %C.
%T: Regenerate target Insect, Rat, Spider, or Squirrel.
#177 Matteo Bassini
Terrain Generator
Land
%T: Add %C.
%2, %T: You may put a basic land card from your hand onto the battlefield tapped.
#178 BEMOCS
Thespian's Stage
Land
%T: Add %C.
%2, %T: This land becomes a copy of target land, except it has this ability.
#179 William Phifer
Wandering Fumarole
Land
This land enters tapped.
%T: Add %U or %R.
%2%U%R: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "%0: Switch this creature's power and toughness until end of turn." It's still a land.
#180 Sam Chivers